Search found 270 matches
- Sat May 23, 2020 7:51 pm
- Forum: Screenshots & Artwork
- Topic: 101 EP
- Replies: 13
- Views: 7175
Re: 101 EP
Updated!
- Fri May 15, 2020 10:47 pm
- Forum: Screenshots & Artwork
- Topic: 101 EP
- Replies: 13
- Views: 7175
Re: 101 EP
Likely to no surprise, Urban Jungle is on a roll
- Wed May 06, 2020 10:22 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: No sound if from source code
- Replies: 9
- Views: 3496
Re: No sound if from source code
When you open up the client, the top row in the message box should start with a red text saying:
The line should end with either SDL or SDL2.
Code: Select all
BZFlag version: ...
- Mon May 04, 2020 2:32 pm
- Forum: Help: Server Setup and Administration
- Topic: Recommendations for Maps, settings etc. for a newbie old timer
- Replies: 11
- Views: 8023
Re: Recommendations for Maps, settings etc. for a newbie old timer
You have quite a few maps released in the Map releases forum. For flags, you can explicitly state which you want in your conf file like so: +f V{1} +f T{5} +f SR{10} This will generate 1 High Speed, 5 Tiny and 10 Steamroller flags. They will be distributed on the map randomly, as they are not specif...
- Mon May 04, 2020 2:24 pm
- Forum: Help: Tactics and Playstyles
- Topic: Is this a cheap tactic?
- Replies: 8
- Views: 8120
Re: Is this a cheap tactic?
Woah, old thread revival. I've played a fair bit on Bloodbath myself and, to be honest, camping won't do you much good on it, especially if you are playing against seasoned players. Awaiting at the end of the rail with Laser sounds totally reasonable. The most dominant approach towards enemy base is...
- Sat May 02, 2020 9:34 am
- Forum: Help: Server Setup and Administration
- Topic: Recommendations for Maps, settings etc. for a newbie old timer
- Replies: 11
- Views: 8023
Re: Recommendations for Maps, settings etc. for a newbie old timer
I'm not exactly sure what you are looking for right now. Guideance on how to build your own map(s) and configurations, or how to fetch already-existing ones?
- Thu Apr 30, 2020 2:01 am
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 204535
Re: 101
There is no need to complicate it. Two threads exist for a reason. If someone wants their entry to be counted on both leaderboards, they can just make a post on both threads.
- Tue Apr 28, 2020 11:22 pm
- Forum: Screenshots & Artwork
- Topic: 101 EP
- Replies: 13
- Views: 7175
Re: 101 EP
Urban Jungle once more!
- Tue Apr 28, 2020 5:39 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 204535
Re: 101
That has happened to me multiple times already, and I was left hanging in the 80s or even 90s. It is quite frustrating when it happens, but not much one can do!
By the way, you are free to post the same score result in both threads, should it be eligible for both. This one in specific is.
By the way, you are free to post the same score result in both threads, should it be eligible for both. This one in specific is.
- Thu Apr 23, 2020 11:51 pm
- Forum: Map releases
- Topic: Nix
- Replies: 2
- Views: 4247
Re: Nix
Ha, this one is nifty, really digging it.
- Thu Apr 23, 2020 11:45 pm
- Forum: Enhancements
- Topic: Default Settings Rework
- Replies: 4
- Views: 4666
Re: Default Settings Rework
Ahh, death phydrvs didn't come to mind -- good point.
Thank you for the input, I'm positively impressed with that PR.
Thank you for the input, I'm positively impressed with that PR.
- Thu Apr 23, 2020 8:31 pm
- Forum: Enhancements
- Topic: Default Settings Rework
- Replies: 4
- Views: 4666
Default Settings Rework
The idea is to update the defaults in multiple areas of the game. Granted, many defaults all around could be perfected, but some are in a much more dire need than others. I had already created a thread on the need of the Steamroller and Machine Gun default server variables being reworked. This time,...
- Thu Apr 23, 2020 7:34 pm
- Forum: General Map Making Discussions
- Topic: bzwrap: Python Package
- Replies: 3
- Views: 3744
Re: bzwrap: Python Package
Hey, mat! Sounds sweet! Yeah, this package is meant to be very open and non-restrictive, so any type of attribute can be set, even if the attribute itself doesn't exist. I'm considering making a more strict version as well, where the creator is essentially guided on what objects they can create, wha...
- Wed Apr 22, 2020 11:30 pm
- Forum: Screenshots & Artwork
- Topic: 101 EP
- Replies: 13
- Views: 7175
Re: 101 EP
Urban Jungle
Should note that Misadventure was a part of the entire run as well, but had to leave moments earlier; thanks for the great time!
Should note that Misadventure was a part of the entire run as well, but had to leave moments earlier; thanks for the great time!
- Sun Apr 19, 2020 5:26 pm
- Forum: General Map Making Discussions
- Topic: bzwrap: Python Package
- Replies: 3
- Views: 3744
bzwrap: Python Package
I made a Python package bzwrap (or bzw wrapper ) for personal use, but am sharing it in case anyone else might find it useful. It is aimed towards anyone creating maps by hand, but wanting to express themselves in a slightly smaller amount of lines or perhaps want to introduce some logic to their cr...
- Sun Apr 19, 2020 1:29 pm
- Forum: Screenshots & Artwork
- Topic: 101 EP
- Replies: 13
- Views: 7175
Re: 101 EP
Awesome, nice going, r2!
The leaderboard has been updated
The leaderboard has been updated
- Thu Apr 16, 2020 11:42 pm
- Forum: Screenshots & Artwork
- Topic: 101 EP
- Replies: 13
- Views: 7175
Re: 101 EP
One from a rabbit hunt!
Rabbit - Castle Ruins - Tuxee - [Europe]
Rabbit - Castle Ruins - Tuxee - [Europe]
- Sun Apr 12, 2020 10:36 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Getting back the old account
- Replies: 9
- Views: 7494
Re: Getting back the old account
For what it's worth, ducati matches are still being regularly played, mainly as a segment of leagues united — come and join us!
- Sat Apr 04, 2020 3:06 pm
- Forum: Screenshots & Artwork
- Topic: 101 EP
- Replies: 13
- Views: 7175
Re: 101 EP
Thank you for your feedback, Zehra. I have updated the gist and included your 5th point proposal. Addition summary can be seen below.
Blacklisted maps include any maps that:
Blacklisted maps include any maps that:
- allow the inclusion of bots
- Fri Apr 03, 2020 4:59 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problem application not starting
- Replies: 4
- Views: 3522
Re: Problem application not starting
I'm not too familiar with windows, but can you perhaps fetch some logs of what is happening when you run the app?
The client should run normally without having to change any firewall configs, the issue likely lies elsewhere.
The client should run normally without having to change any firewall configs, the issue likely lies elsewhere.
- Tue Mar 31, 2020 5:26 pm
- Forum: Screenshots & Artwork
- Topic: 101 EP
- Replies: 13
- Views: 7175
101 EP
101 EP , or 101 Enhancement Proposal , is a thread born from the original 101 thread, following a similar base idea, but incorporating some crucial changes and limitations for the sake of fair comparison. The idea is for players to be able to post screenshots of situations where they achieved a sco...
- Tue Mar 31, 2020 1:13 am
- Forum: Enhancements
- Topic: Faster Rabbits
- Replies: 14
- Views: 8885
Re: Faster Rabbits
I would be down for more team-specific limited access. One aspect I have thought of the most is a drivethrough wall, but you can only drive through it if you belong to a certain team. If a core change would be done that would allow for matters like that, it could lead to some interesting development...
- Mon Mar 30, 2020 11:05 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 204535
Re: 101
It doesn't count on apocalypse. Too many bounties. It's not just apocalypse. Some maps are way more fast-paced than others, taking a much shorter amount of time to hit 101. As such using these screenshots as a marker and attempting to equal them in value or quality is a failed investment from the s...
- Mon Mar 30, 2020 9:32 pm
- Forum: General Map Making Discussions
- Topic: Ramps & Other Things
- Replies: 5
- Views: 3754
Re: Ramps & Other Things
To have full control over where a team's tank spawns, use the zone object, as blast recommended. To control spawns, pass in the team parameter. This is generally specified in the bzw file. zone position 0 0 0 size 0 0 0 rotation 0 team 1 end As you might have noticed, I used the value 1 at the team ...
- Mon Mar 30, 2020 9:18 pm
- Forum: Servers: General Discussion
- Topic: No Bad Flags
- Replies: 3
- Views: 3195
Re: No Bad Flags
To add on to what blast has said, flags are usually specified in the conf file. You can also specify them in the options block of the bzw file, as far as I know, but I tend to keep that aspect to the conf file. Also, relating to blast's post, I would advise using the additive approach of just adding...