Search found 1200 matches

by macsforme
Wed Mar 09, 2022 12:56 pm
Forum: General Map Making Discussions
Topic: List of most popular/classic 1.x maps
Replies: 9
Views: 4695

Re: List of most popular/classic 1.x maps

LaserMania does not only use primitive shapes, due to tilted boxes; or our understanding of primitive shapes differs. Thank you. I realize the map objects in LaserMania are not as primitive as many 1.x maps. Basically, I want to include maps containing meshes where the objects can generally be repr...
by macsforme
Tue Mar 08, 2022 3:46 am
Forum: General Map Making Discussions
Topic: List of most popular/classic 1.x maps
Replies: 9
Views: 4695

List of most popular/classic 1.x maps

I'm trying to compile a list of the most-played maps of all time and their authors. While many kinds of maps could be listed, I especially want to capture maps that primarily use 1.x objects (basic boxes/pyramids/bases/teleporters), including maps that have a few limited mesh objects (like one-way d...
by macsforme
Mon Dec 13, 2021 8:44 pm
Forum: General Discussion
Topic: How can I make BXFlag more Violent?
Replies: 8
Views: 3363

Re: How can I make BXFlag more Violent?

I wonder if Macsforme was so kind as to include the source files for my new version, as well as the exe. Yes, I sent you the link to my GitHub branch for your project in a PM some time ago. If you're just replacing textures and/or sounds, you shouldn't need to rebuild for that (just replace the res...
by macsforme
Mon Nov 29, 2021 4:20 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Objects go transparent at times (MacOS, 2.4.22)
Replies: 16
Views: 6921

Re: Objects go transparent at times (MacOS, 2.4.22)

This is a known issue with Apple Silicon computers at the moment. Right now, our developers have limited access to this hardware, so diagnosing the issue is difficult, but that will hopefully change in the future. If you could post a video or screen capture of the issue, that would give us a good pl...
by macsforme
Thu Oct 28, 2021 2:55 am
Forum: General Discussion
Topic: BZ - What's the future for it?
Replies: 5
Views: 3157

Re: BZ - What's the future for it?

I worked on a mobile port of BZFlag about five years ago, and probably had it at least halfway done (graphics were completely done, and touch controls were partially done). Someone else also tried to do it before me, and then a third person was working on it after me. In my case, I waited a year for...
by macsforme
Sun Jul 25, 2021 6:12 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZ on new Apple Silicone M1 chip
Replies: 8
Views: 5331

Re: BZ on new Apple Silicone M1 chip

Sometimes when there is a new generation of GPU in an Apple product, there are driver shortcomings that take some time to resolve. Additionally, Apple has basically declared that OpenGL is end-of-life on macOS, so we should probably not expect them to dedicate much attention to these bugs. Also, I d...
by macsforme
Sat Jul 03, 2021 12:32 am
Forum: General Discussion
Topic: HDPI Monitor with scaling
Replies: 4
Views: 1967

Re: HDPI Monitor with scaling

Can you describe your issue more specifically, preferably with screenshots? If you are saying that BZFlag ignored the scaling setting and runs at the full native resolution, that is the expected behavior for now. You can manually change the size of text elements and such in the GUI settings, or you ...
by macsforme
Fri Mar 26, 2021 11:46 pm
Forum: General Discussion
Topic: The Evolution of Tank Games (1974-2020)
Replies: 4
Views: 2690

Re: The Evolution of Tank Games (1974-2020)

No mention of Bolo, either. That was the tank game I played before BZFlag.
by macsforme
Sat Jan 09, 2021 4:05 am
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 10573

Re: noradar

I know if you just use a plain “matref” (without the top/sides designator) to cover all sides of the object, the noradar function does work. You may need to specify a noradar material for all angles of the object to get it to work.
by macsforme
Sun Jan 03, 2021 3:49 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 11420

Re: BZFlag for an experiment

timtak wrote: Wed Dec 30, 2020 10:27 pmSo...who is going to be kind enough to implement this?
I will PM you.
by macsforme
Mon Dec 28, 2020 5:31 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 11420

Re: BZFlag for an experiment

If you are offering money, I’m sure you can find someone here who can create a custom fork for your experiment. As stated previously, it would not be allowed to be compatible with current clients, but if you are running a controlled experiment where you are distributing the custom client to each par...
by macsforme
Fri Sep 18, 2020 11:05 pm
Forum: Plug-in Releases
Topic: ArenaCTF
Replies: 11
Views: 8151

Re: ArenaCTF

I think he means that your own flag must be on your base in order for you to capture another team’s flag.
by macsforme
Thu Sep 17, 2020 2:34 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 8894

Re: givePoint and Retroreflector plugins

Wow... rarely have I seen a post that so confuses an issue with irrelevant comparisons and unhelpful points... A plugin that gives a player more points on command is not similar to a plugin that gives bonus points for getting kills or performing other game objectives. Players who geno bait or intent...
by macsforme
Thu Sep 17, 2020 1:32 am
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 8894

Re: givePoint and Retroreflector plugins

I hate to open a likely can of worms, but what on earth is the point of allowing players to assign their points to others via a slash command? Say what you will about our scoring/points system and its shortcomings, but how is it helped by allowing scores to be manipulated in such a fashion? I might ...
by macsforme
Thu Sep 10, 2020 3:02 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 9013

Re: CTF as a sole focus

Driving, jumping, shooting, etc. are core mechanics of this game. The various modes/styles such as CTF exist to provide variety on those core game mechanics, not the other way around. The aspect of shooting at other players is not a distraction from the objective of CTF as you are suggesting; rather...
by macsforme
Mon Aug 31, 2020 1:47 am
Forum: Help: Source Code / Compiling / Development
Topic: Getting frame buffer data
Replies: 7
Views: 13345

Re: Getting frame buffer data

Look for where the game renders to an MSAA-enabled render buffer for anti-aliasing. You could convert that to render to a texture pretty easily (although the OpenGL requirements would be higher). I think only the 3D view, not the HUD, get passed through there, though.
by macsforme
Wed Aug 26, 2020 7:24 pm
Forum: Plug-in Development
Topic: 2.6.x genocide enhancement
Replies: 1
Views: 2134

Re: 2.6.x genocide enhancement

Sure. Feel free to patch the new genocide plugin and submit a pull request for it. However, I would do the rogue genocide options as a plugin config, or less optimally, as a direct plugin argument, rather than making a BZDB variable for it.
by macsforme
Mon Aug 17, 2020 6:01 am
Forum: Plug-in Development
Topic: Plugins That Adjust Tank Physics
Replies: 17
Views: 5697

Re: Plugins That Adjust Tank Physics

As blast said, you would probably implement this new flag in the game directly, not via the API. One of the criteria for new flag designs accepted into the game is that they should be distinct from and not too similar to flags that we already have. The idea you shared sounds generally similar to Win...
by macsforme
Mon Jun 22, 2020 12:05 am
Forum: Development
Topic: Joystick Improvements
Replies: 0
Views: 7110

Joystick Improvements

For those of you who are or may become interested in playing BZFlag with a joystick or gaming controller, here is a video showing some proposed improvements to joystick handling. These changes are currently under review as a pull request on GitHub.

https://youtu.be/5pwImEa5vf8
by macsforme
Tue Jun 09, 2020 8:26 am
Forum: General Discussion
Topic: BZ Client, force registration before being allowed to play
Replies: 10
Views: 4652

Re: BZ Client, force registration before being allowed to play

The main barrier to mandatory registration as I see it is that the process for registering an account is not intuitive. Once that is remedied, the opposite problem may occur, where people can easily register throwaway accounts (although that is already true to an extent) and hop from account to acco...
by macsforme
Mon Sep 30, 2019 3:51 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Need help with Internet connection
Replies: 6
Views: 3183

Re: Need help with Internet connection

Your ping looks very consistent, so perhaps your issue is not network related (unless it's an issue that only affects some kinds of traffic and not others). Can you share what framerate you get in the game, whether the framerate you get is consistent or varied, and what settings you have for energy ...
by macsforme
Sun Aug 11, 2019 4:04 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Screen goes darker at random times
Replies: 14
Views: 6814

Re: Screen goes darker at random times

I still have to change Energy Saver options to take effect before playing. For example, I keep it on Vertical Sync, but if I play without changing it to Off or FPS Limit and back, FPS will go to something like 200+ and drop to ~30 when there is intensive activity on screen. It I change it to either...
by macsforme
Mon Aug 05, 2019 2:00 am
Forum: Plug-in Development
Topic: Flag: Disguise
Replies: 5
Views: 3639

Re: Flag: Disguise

We need to get away from flags like this in general, which involve blindly trusting other users' clients to show (fake) information or to hide information from the user. Flags like Stealth, Cloaking, Masquerade, Jamming, Colorblindness, etc. all depend on this blind trust. Going forward, flags like ...
by macsforme
Wed Jul 31, 2019 7:31 am
Forum: Map Editors
Topic: Web based map editors
Replies: 10
Views: 6929

Re: Web based map editors

“The details and the goals” are entirely missing from any of your posts in this topic so far.
by macsforme
Mon Jul 29, 2019 8:28 am
Forum: Map Editors
Topic: Web based map editors
Replies: 10
Views: 6929

Re: Web based map editors

If the concept is viable and enough interest, it would make sense to begin to plan to [possibly?] dedicate some resources towards the development of either web applications or a web site or both options. IMHO we are long past the point where we can simply "dedicate some resources," or in ...