Or you could use a normal music player to play a web radio station. Web radio causes you much less traffic than youtube and won't cause you significant lag.JUR wrote:Ofcourse I could buy a radio and listen to music while im playing bzflag, but it could be a nice feature:)
Search found 319 matches
- Wed Jun 08, 2011 11:31 am
- Forum: Enhancements
- Topic: Music in bzflag
- Replies: 21
- Views: 7315
Re: Music in bzflag
- Mon May 30, 2011 8:01 pm
- Forum: Help: Map Making
- Topic: Wings Export
- Replies: 2
- Views: 1240
- Fri May 27, 2011 11:41 am
- Forum: Servers: General Discussion
- Topic: Minimum and Recommended Specs
- Replies: 7
- Views: 3312
Re: Minimum and Recommended Specs
Note that using plugins and high detailed maps may increase RAM usage of BZFS by a significant ammount.
Although I've rarely seen a BZFS using more than 30 MB.
Although I've rarely seen a BZFS using more than 30 MB.
- Thu May 26, 2011 11:53 am
- Forum: Help: Map Making
- Topic: Links arent working.
- Replies: 11
- Views: 3613
Re: Links arent working.
I thought teleporter names are specified like
with the name property it never worked for me.
Code: Select all
teleporter name
...
end
- Thu May 05, 2011 10:53 am
- Forum: Help: Tactics and Playstyles
- Topic: Can GM kill ST?
- Replies: 11
- Views: 6858
Re: Can GM kill ST?
There is '_shotRadius' but as far as i know, it doesnt have any effect, as normal shots are handled as dots (points, not spheres).
It could be possible that GM is actually affected by this variable, but I'm not certain.
It could be possible that GM is actually affected by this variable, but I'm not certain.
- Thu May 05, 2011 10:46 am
- Forum: General Map Making Discussions
- Topic: flags
- Replies: 1
- Views: 1389
Re: flags
http://my.bzflag.org/w/BZFS_Command_Line_Options -> "+f"
Please search the wiki & the forums before posting questions here.
Please search the wiki & the forums before posting questions here.
- Mon May 02, 2011 2:31 pm
- Forum: Leagues: General Discussion
- Topic: Duc vs GU match
- Replies: 19
- Views: 8921
Re: Duc vs GU match
So that's what it was about? Having some best case scenario matches?
- Tue Apr 26, 2011 1:57 pm
- Forum: Bugs and Problems
- Topic: Crash when running as a managed user on Mac OS
- Replies: 6
- Views: 2663
Re: Crash when running as a managed user on Mac OS
Will the crash always occur on death? This is the false interpretation of the code. The code excerpt is ran when BZFlag thinks its being quit, closed or killed. So either OSX thinks that app needs to be closed right away, the user closes it or its closing by foreign signal/failure. As the very comm...
- Sun Apr 24, 2011 3:40 pm
- Forum: Leagues: General Discussion
- Topic: Duc vs GU match
- Replies: 19
- Views: 8921
Re: Duc vs GU match
Only admins playing? How lame is that?
Wouldnt it be more interesting to let more people participate in it and make it a round based tournament or something like that?
The trick is to get people involved, not letting them watch.
Wouldnt it be more interesting to let more people participate in it and make it a round based tournament or something like that?
The trick is to get people involved, not letting them watch.
- Sat Apr 23, 2011 6:16 pm
- Forum: GU League Discussion
- Topic: Graphics Problem
- Replies: 9
- Views: 2994
Re: Graphics Problem
Well it's an obvious fake, because what you see on the radar is in no relation to what you actually see on 3D.
Additionaly tanks dont have inside faces so you would see right through them from the inside.
Additionaly tanks dont have inside faces so you would see right through them from the inside.
- Fri Apr 15, 2011 12:32 am
- Forum: General Discussion
- Topic: Updated version of BZflag?
- Replies: 4
- Views: 1811
Re: Updated version of BZflag?
2.0.16 from April 2010 is the latest version: http://my.bzflag.org/w/BZFlag_2.0.16
Obtain the installer and just re-install BZFlag from the new installer into the same directory as before and you're updated.
Obtain the installer and just re-install BZFlag from the new installer into the same directory as before and you're updated.
- Wed Apr 13, 2011 3:16 pm
- Forum: GU League Discussion
- Topic: Hello All
- Replies: 16
- Views: 5035
Re: Hello All
You need to register your nick on http://www.guleague.org . Then send a gu site mail to ts or orbit requesting to be added to gu spawn list. This is really what you should do. The GU website will register you by your first log in automatically. Be sure to log in with your BZBB username and password.
- Mon Apr 04, 2011 10:50 am
- Forum: Enhancements
- Topic: BZFlag for DS!
- Replies: 35
- Views: 14940
Re: BZFlag for DS!
BZFlag on iOS-devicec and the PSP is simply possible via remote desktop applications (maybe with some custom enhancements, but thats basically the trick). Let a computer run BZFlag and remote control it via your portable device.
- Mon Apr 04, 2011 10:47 am
- Forum: News & Announcements
- Topic: IRC meeting to discuss BZFlag Replacement Project
- Replies: 57
- Views: 45257
Re: IRC meeting to discuss BZFlag Replacement Project
During the meeting it has been decided that such a meeting really had chances to start something 'new' and that for such a 'new' thing C# would be the right language. Thats basically it.
- Sun Apr 03, 2011 11:48 am
- Forum: Screenshots & Artwork
- Topic: The Wacky Glitch Screenshots
- Replies: 6
- Views: 3556
Re: The Wacky Glitch Screenshots
Due to the blur that was inserted into the screenshots, I'm refusing to try debunking this one; too few evidence is provided.
- Sat Apr 02, 2011 1:27 pm
- Forum: Enhancements
- Topic: Map Preferences
- Replies: 1
- Views: 1476
Re: Map Preferences
If there were many people wanting to play a particular map at the same time, they would do so. Playing on a crowded server, just because there's the party going on doesnt make sense to me.
Eventually you'll have to wait 5 - 10 minutes on an empty server for someone to join.
Eventually you'll have to wait 5 - 10 minutes on an empty server for someone to join.
- Mon Mar 07, 2011 11:48 am
- Forum: General Map Making Discussions
- Topic: Ideas for Image/Resource hosting site
- Replies: 4
- Views: 2089
Re: Ideas for Image/Resource hosting site
It would be nice to have every image 'tagged'(like they do in blogs) so that if it was wood(or any other category, or multiple), the uploader would tag his image as 'wood' and then you could browse a corresponding category. You could even have a tree browser with categories. Another nice feature wo...
- Thu Mar 03, 2011 10:27 pm
- Forum: Game Releases and Versions
- Topic: 32 or 64 bit
- Replies: 9
- Views: 5691
Re: 32 or 64 bit
There is no official 64 bit release of BZFlag as far as I know. You either have to modify and compile it yourself or ask/wait for someone to do it.
- Thu Mar 03, 2011 7:39 pm
- Forum: Game Releases and Versions
- Topic: 32 or 64 bit
- Replies: 9
- Views: 5691
Re: 32 or 64 bit
32 bit programs will run on a 64 bit operating system with the 32 bit libraries installed.
64 bit programs will NOT run on a 32 bit operating system.
64 bit programs will NOT run on a 32 bit operating system.
- Wed Mar 02, 2011 11:31 am
- Forum: Game Releases and Versions
- Topic: [UNOFFICAL] 2.0.17 64-bit Mac
- Replies: 8
- Views: 5289
Re: [UNOFFICAL] 2.0.17 64-bit Mac
Seconded. BZFlag doesn't make enough use of memory to benefit of a larger address range (in my tests it's using around 40 to 50 MiB).Constitution wrote:So in other words, no benefit and less compatible than the project-released binaries?
- Sat Feb 26, 2011 5:22 pm
- Forum: Map releases
- Topic: Invisible Koth
- Replies: 2
- Views: 1672
Re: Invisible Koth
I don't see any point in the specified license that would forbid someone to download and play your map, it just forbids to change the map.
- Thu Feb 24, 2011 5:08 pm
- Forum: Help: Server Setup and Administration
- Topic: Server won't find config file
- Replies: 17
- Views: 5419
Re: Server won't find config file
I typed in bzfs -conf "C:\Program Files\bzflag2.0.16\misc Config" Which is what you did wrong. You need to point -conf to a file. For example, the file is named config.cfg and is located in C:\configs\ , then you would run bzfs -conf "C:\Configs\config.cfg" . BZFS doesn't excuse...
- Wed Feb 23, 2011 11:34 pm
- Forum: Help: Map Making
- Topic: Radar and Other Problems
- Replies: 16
- Views: 3837
Re: Radar and Other Problems
Ah Ha! You are having an elevated ground! Check with http://my.bzflag.org/w/Material and assign no-radar-materials to objects you dont want to be visible on the radar. Be careful with that, players easily get confused when there are objects missing on the radar. I would add something to make the riv...
- Tue Feb 22, 2011 2:58 pm
- Forum: Prefabs and Map Objects
- Topic: Pandora Shrubbery
- Replies: 5
- Views: 6292
Re: Pandora Shrubbery
Done. Thanks, didn't know that was possible.blast wrote:If you would, update the comment on the attachment to reflect that change.Cobra_Fast wrote:Okay, whatever, I relicensed the library to bypass any compilcations. It's now ShareAlike instead of NoDerivs.
- Tue Feb 22, 2011 12:10 pm
- Forum: Prefabs and Map Objects
- Topic: Pandora Shrubbery
- Replies: 5
- Views: 6292
Re: Pandora Shrubbery
Okay, whatever, I relicensed the library to bypass any compilcations. It's now ShareAlike instead of NoDerivs.