Search found 235 matches

by The Purple Panzer
Fri Jan 23, 2004 8:32 pm
Forum: General Map Making Discussions
Topic: MiniMap
Replies: 2
Views: 2806

MiniMap

I thought it'd be fun to do a constrained map, so this one is 150 x 150, rather than the usual 400 x 400. It has 3 additional vertical levels, so it isn't as crowded as you might think it would be (the total area is still significantly less then 400 x 400). Each level has teleporters to get to the o...
by The Purple Panzer
Thu Jan 15, 2004 4:14 pm
Forum: General Map Making Discussions
Topic: Extended MADCITY map
Replies: 9
Views: 6756

Fixed DRIVETHROUGH, SHOOTTHROUGH, etc.

Here is an updated copy of the above map, with the appropriate
DRIVETHROUGH and SHOOTTHROUGH entries.
by The Purple Panzer
Wed Jan 14, 2004 8:24 pm
Forum: General Map Making Discussions
Topic: Extended MADCITY map
Replies: 9
Views: 6756

New flipz stuff

It wasn't intentional, and I realized that I used the older MadCity map, with pyramids with a Z coordinate of 1 to be drivethrough; so in that old part of the map, they now behave differently. It's more laziness/lack of time; I'd heard of the new elements, but hadn't found any documentation on them,...
by The Purple Panzer
Wed Jan 14, 2004 5:07 pm
Forum: General Map Making Discussions
Topic: Extended MADCITY map
Replies: 9
Views: 6756

Extended MADCITY map

I've created a version of Madcity which extends a number of
the roads, etc., and adds a bit around the edges (no changes
to the core map). It's now 600 x 600, with 427 objects.

The size change does give it a different feel, and adds entirely new areas for play. I hope someone can host it somewhere.
by The Purple Panzer
Fri Oct 31, 2003 8:04 pm
Forum: News & Announcements
Topic: The Realm of Order and Propriety
Replies: 17
Views: 11234

Conduct, and outlook

(Please pardon any offense to anyone, I'm consuming my third beer, and I normally don't drink much. Just acute stress! I'm responding to a cheat thread, but I'm not sure from this composition page that this won't appear as a new topic.) It seems that every human activity has the same generic group o...
by The Purple Panzer
Sun Oct 26, 2003 3:45 pm
Forum: Map Editors
Topic: Reload functionality (simple change?)
Replies: 5
Views: 4432

I've probably got the skill to do it, and maybe the tools; I think my C++ environment is MicroSoft VC++ version 5 or something like that (I tired of sending them money on a regular basis for almost trivial upgrades), though I perhaps bought v6. Somewhere on disk is gcc I expect, though I haven't use...
by The Purple Panzer
Sun Oct 26, 2003 3:36 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Running a server with bots - how?
Replies: 7
Views: 4443

Running a server with bots - how?

I've seen various references to bots (robot tanks), so that one can play solo against ai opponents. I don't see anything in the server (bzfs) command line to turn this on; is there another executable around somewhere which runs them? Or does it only work on some platforms? (I'm on Windows 2000). Jus...
by The Purple Panzer
Sun Oct 26, 2003 1:30 am
Forum: Enhancements
Topic: 2D Region Request
Replies: 3
Views: 2749

2D Region Request

On some maps I've been writing, I've had to toss in blocks and pyramids to prevent spawning in certain regions (for example, in what I know will be high-kill areas, or areas which will be inherently confusing for the newly spawned.) This is a waste of rendering work at runtime. It'd be nice to have ...
by The Purple Panzer
Sun Oct 26, 2003 1:27 am
Forum: Map Editors
Topic: Reload functionality (simple change?)
Replies: 5
Views: 4432

Reload functionality (simple change?)

I often write scripts to write pieces of maps, so that I can parameterize subsections of maps, etc. I mainly use BZEdit to view and complete the map work, and I go back and forth, generating and editing maps (often 20 or 30 times in a session while working on one map). The problem is, if I have a ma...
by The Purple Panzer
Sat Oct 25, 2003 5:36 pm
Forum: Enhancements
Topic: Simple log
Replies: 1
Views: 2072

Simple log

It would be very useful if servers could optionally keep a log of kills; say one short ascii line per kill, with the position and flag of the killer and the killee. Why? Well, for map development, as well as just for tactical planning, it could be very interesting. One could mine the log to understa...