Search found 640 matches

by allejo
Mon Apr 23, 2018 6:07 am
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 49
Views: 28895

Re: bzflag.allejo.io servers

Sorry about the delay. UselessMine + Bomb Defusal updates have been deployed. Let me know of any issues!
by allejo
Thu Apr 12, 2018 4:37 am
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 49
Views: 28895

Re: bzflag.allejo.io servers

On occasion, Useless Mine and Bomb Defusal would grant points to the wrong players, this has been patched properly this time (hopefully). Updates will be pushed out automatically this coming weekend whenever the servers are empty so no downtime is planned. :)
by allejo
Thu Mar 29, 2018 5:18 am
Forum: Help: Server Setup and Administration
Topic: timed match procedure
Replies: 7
Views: 5185

Re: timed match procedure

Adding on to Zehra's post, keep in mind that the use of -password is highly discouraged on public servers. The only other option that's needed is -time, which defines the default timed match duration.

Code: Select all

-time 1800 # 30 minutes; value in seconds
by allejo
Tue Mar 20, 2018 4:08 am
Forum: Leagues United Discussion
Topic: Spawn plugin
Replies: 7
Views: 5387

Re: Spawn plugin

JeffM wrote: Tue Mar 20, 2018 3:45 am
allejo wrote: Mon Mar 19, 2018 6:50 pm A plugin can't tell bzfs to "hey. no. calculate a new position."
Except that it can, I put a function in just for that case.

BZF_API bool bz_getStandardSpawn ( int playerID, float pos[3], float *rot );
That's what I get for not reading headers :oops: Today I learned
by allejo
Tue Mar 20, 2018 12:06 am
Forum: Plug-in Releases
Topic: Fun with Genocide
Replies: 23
Views: 14133

Re: Fun with Genocide

Here's some version of the teamflaggeno plug-in I had for 2.4
by allejo
Mon Mar 19, 2018 6:50 pm
Forum: Leagues United Discussion
Topic: Spawn plugin
Replies: 7
Views: 5387

Re: Spawn plugin

The way bzfs and plugins interact simply put is the following: bzfs chooses a safe spawn location so it doesn't spawn players inside objects or close to enemies. bzfs says, "Hey plugins out there! This is where a player will spawn. Cool?" A plugin can now say, "Sure!" OR "No...
by allejo
Mon Mar 19, 2018 6:38 pm
Forum: Leagues United Discussion
Topic: Idea: Open Forum Discussion
Replies: 24
Views: 23426

Re: Idea: Open Forum Discussion

I feel the same as Indy, I'm not sure what you want. The forums are available for such discussions as well as the league IRC channel, ##leaguesunited. Whether or not the players actually use them is another thing. I am always open to hearing suggestions when they're presented in a rational manner. I...
by allejo
Mon Mar 19, 2018 6:28 pm
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 11019

Re: noradar

No, you are correct with noradar needing to belong in a material and you don't need to define all of the settings for a material block. Contrary to what Zehra says, there's no need for it to be a meshbox. Not sure if this applies to you, but the "noradar" settings only works on radar setti...
by allejo
Mon Mar 19, 2018 6:15 pm
Forum: Leagues United Discussion
Topic: Spawn plugin
Replies: 7
Views: 5387

Re: Spawn plugin

There's no custom spawning plug-in used on LU, it's just using bzfs' built-in spawn algorithm. The problem with moving this to a plugin is that plugins don't know the world so it'll likely spawn you inside objects. This isn't something LU can change, it'd have to happen with bzfs itself and I don't ...
by allejo
Thu Mar 15, 2018 3:57 am
Forum: Plug-in Development
Topic: Mofo Plug's
Replies: 9
Views: 4021

Re: Mofo Plug's

All of the flags that shoot extra shots on MoFo are closed source and will likely remain as such. I may maintain them now but didn't write them so I wouldn't have permission to release them even if I wanted to.
by allejo
Fri Mar 02, 2018 4:33 am
Forum: Players
Topic: Harassment
Replies: 22
Views: 11511

Re: Harassment

Nice. However, is there a way to whitelist certain unregistered players from the list if they are not harassing anyone? Just wanting to know. Thanks, - Buzzy_Beetle It wouldn't make sense to do this because as unregistered players, their names can easily be taken by anyone else by accident or for m...
by allejo
Sat Feb 24, 2018 11:06 pm
Forum: Leagues United Discussion
Topic: Login problem
Replies: 2
Views: 4016

Re: Login problem

That error happens when the login token can't be verified for whatever reason. Tokens are tied to IP addresses so it's possible that something is amiss with that. Things you could try: If you're using a VPN or proxy, don't use it for logging in the site Try a different browser (there have been repor...
by allejo
Thu Feb 01, 2018 6:59 am
Forum: General Discussion
Topic: A pastebin for /savemsgs
Replies: 6
Views: 4676

A pastebin for /savemsgs

So a few months ago, I started working on a pastebin-like website for /savemsgs log files. Introducing Project Roconut ! http://roconut.projects.allejo.io/ The BZFlag client has the ability to save your console log through the /savemsgs command. However, by default, this saved log will keep the ANSI...
by allejo
Mon Jan 29, 2018 1:29 am
Forum: Leagues United Discussion
Topic: Attention Tanks: All Hands On Deck! - We'd like your feedback
Replies: 12
Views: 8372

Re: Attention Tanks: All Hands On Deck! - We'd like your feedback

Any other support for or against this map? Judging from last season's stats, it's tough for new maps to get any traction so I'd hate to add yet another map into the rotation for it to receive little to no attention.
by allejo
Mon Jan 29, 2018 1:16 am
Forum: Leagues United Discussion
Topic: Leagues United New Format - Individual Rankings
Replies: 112
Views: 66941

Re: Leagues United New Format - Individual Rankings

Alright, let me explain how and why things were implemented as they were. The specification that was followed was the one posted here and was "frozen" when I started working on the feature (meaning any future updates here would be moot as I had already started following the spec). The abil...
by allejo
Thu Jan 11, 2018 2:46 am
Forum: Leagues United Discussion
Topic: Attention Tanks: All Hands On Deck! - We'd like your feedback
Replies: 12
Views: 8372

Attention Tanks: All Hands On Deck! - We'd like your feedback

Over the past few months, we've been secretly working to implement the All Hands On Deck game mode on HiX and now, we would like your feedback. Before I continue, I'd just like to warn all of you: even though this is HiX, all of your current strategies and tactics will be practically useless. All Ha...
by allejo
Wed Jan 10, 2018 5:36 am
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 49
Views: 28895

Re: bzflag.allejo.io servers

Quick announcement time: Downtime for all my servers is scheduled for Saturday, January 13, 2017 from approximately 12:00AM-2:00AM PST. The "on-demand server" project has unfortunately been delayed to end of March 2018 due to focus on a BZiON release. Sorry about that! Edit: Rescheduled &q...
by allejo
Thu Dec 28, 2017 2:02 am
Forum: Plug-in Releases
Topic: MapChange
Replies: 15
Views: 16875

Re: MapChange

As an update for this plug-in, Constitution's fork of the mapchange plug-in and then my fork of that has moved to github, https://github.com/allejo/mapchange
by allejo
Tue Dec 19, 2017 3:00 am
Forum: General Discussion
Topic: Servers Classification (Protected Mode #2)
Replies: 14
Views: 10435

Re: Servers Classification (Protected Mode #2)

Since, it seems, I am having some problems trying to make some owners strictly follow the rules (which are not hard both to understand and to follow but which need to be enforced strictly, to make the entire system really work), I feel forced to change a bit the codes , which will also help, I unde...
by allejo
Thu Nov 30, 2017 5:00 am
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 49
Views: 28895

Re: bzflag.allejo.io servers

Downtime for all my servers is scheduled for Saturday, December 2nd 2017 from approximately 12:00AM-2:00AM PST. A good number of BZFlag servers will be affected so that's why I'm doing it at a time with less activity.

Thank you for tanking with bzflag!
by allejo
Mon Nov 27, 2017 12:51 am
Forum: Players
Topic: Survey
Replies: 11
Views: 7179

Re: Survey

Why don't you use services such as Google Forms or SurveyMonkey? Would probably make things easier for people to fill out the survey without having to publicly respond or send you a PM.
by allejo
Sun Nov 12, 2017 10:28 pm
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 49
Views: 28895

Re: bzflag.allejo.io servers

Because if I don't announce this publicly, I won't have anyone to hold me to it and this is something I really want to build. Having a server list of 120+ servers for only a handful of players has always been a topic of conversation and there have been ideas on how to fix this in the future. One ide...
by allejo
Tue Nov 07, 2017 7:26 am
Forum: General Discussion
Topic: a new idea - player ranking
Replies: 4
Views: 2099

Re: a new idea - player ranking

It's not a bad idea and is feasible to make. I take it that this data would only be tracked for registered players? Tied directly to their BZIDs?
by allejo
Sat Oct 28, 2017 11:01 pm
Forum: Plug-in Releases
Topic: All Hands On Deck (AHOD)
Replies: 1
Views: 5666

Re: All Hands On Deck (AHOD)

Released version 1.1.0, which has support for multiple decks and it requires new API functions available in BZFS 2.4.12. Check out Leagues United, which currently has the AHOD game mode being tested on HiX.

See the original post for latest downloads.
by allejo
Wed Oct 25, 2017 6:02 am
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 49
Views: 28895

Re: bzflag.allejo.io servers

Updates to the Useless Mine plug-in! I've gotten reports of mines not triggering correctly or mine points being assigned to the wrong players. I have addressed both of these issues and things should be more reliable now. Please continue to /report any issues. This mine update and the new BD flag are...