Search found 95 matches

by mdskpr
Sat Sep 12, 2009 12:00 pm
Forum: Works In Progress
Topic: Coming Soon....
Replies: 5
Views: 2658

Coming Soon....

to a server near you, The Warring Cities of Tyrito by MDSKPR screenies are linked below: http://picasaweb.google.com/mdskpr/BzflagScreenshots#5378713388422443362 http://picasaweb.google.com/mdskpr/BzflagScreenshots#5378713388480296194 http://picasaweb.google.com/mdskpr/BzflagScreenshots#537871339428...
by mdskpr
Thu Sep 10, 2009 1:09 pm
Forum: Map releases
Topic: Gladiator Arena by MDSKPR
Replies: 4
Views: 1085

Re: Gladiator Arena by MDSKPR

OK thank you mrapplecomputer, here is the edited bzw file with flagHeight 0 :)
by mdskpr
Wed Sep 09, 2009 10:19 pm
Forum: Map releases
Topic: Gladiator Arena by MDSKPR
Replies: 4
Views: 1085

Gladiator Arena by MDSKPR

This map is under the GPL-3 pictures are linked below: http://picasaweb.google.com/mdskpr/BzflagScreenshots#5379595107550870994 http://picasaweb.google.com/mdskpr/BzflagScreenshots#5379595108927798242 http://picasaweb.google.com/mdskpr/BzflagScreenshots#5379595111693386658 http://picasaweb.google.co...
by mdskpr
Sun May 31, 2009 8:04 pm
Forum: Help: Map Making
Topic: Mesh disappearance
Replies: 4
Views: 1236

Re: Mesh disappearance

define triangle mesh vertex -10 -10 0 vertex 10 10 0 vertex 10 -10 0 vertex -10 -10 10 vertex 10 10 10 vertex 10 -10 10 face vertices 0 1 2 endface face vertices 2 1 0 endface face vertices 5 4 3 endface face #bottom vertices 3 4 5 endface face vertices 1 4 3 0 endface face #side vertices 1 2 5 4 en...
by mdskpr
Sun May 31, 2009 7:03 pm
Forum: Help: Map Making
Topic: Mesh disappearance
Replies: 4
Views: 1236

Re: Mesh disappearance

Winding orders? in the vertex list? or the face list
by mdskpr
Sun May 31, 2009 5:56 pm
Forum: Help: Map Making
Topic: Mesh disappearance
Replies: 4
Views: 1236

Mesh disappearance

Hi I made this mesh from a txt editor...but I can't see what is wrong with it: define triangle mesh vertex -10 -10 0 vertex 10 -10 0 vertex 10 10 0 vertex -10 -10 10 vertex 10 -10 10 vertex 10 10 10 face #top vertices 3 4 5 endface face #bottom vertices 0 1 2 endface face vertices 2 1 4 5 endface fa...
by mdskpr
Sun Apr 26, 2009 6:57 pm
Forum: Help: Map Making
Topic: Disappearing objects
Replies: 13
Views: 2413

Re: Disappearing objects

oh yeah thanks optical, it said that the error was on line 13665 and that was the sphere line.
by mdskpr
Sun Apr 26, 2009 10:41 am
Forum: Help: Map Making
Topic: Disappearing objects
Replies: 13
Views: 2413

Re: Disappearing objects

Ok i got it working spazzy.. I needed to add two more 'end's to it Thanks Alot
by mdskpr
Sat Apr 25, 2009 11:59 pm
Forum: Help: Map Making
Topic: Disappearing objects
Replies: 13
Views: 2413

Re: Disappearing objects

it still says it....i dont know why...you dont have to investigate it if you don't want to spazzy
by mdskpr
Sat Apr 25, 2009 7:52 pm
Forum: Help: Map Making
Topic: Disappearing objects
Replies: 13
Views: 2413

Re: Disappearing objects

it said that it discarded an incomplete object.....
by mdskpr
Sat Apr 25, 2009 3:42 pm
Forum: Help: Map Making
Topic: Disappearing objects
Replies: 13
Views: 2413

Re: Disappearing objects

hmm no, still disappearing......i wonder if it is because of my map or something.... let me know if you need the whole thing
by mdskpr
Sat Apr 25, 2009 1:16 pm
Forum: Help: Map Making
Topic: Disappearing objects
Replies: 13
Views: 2413

Disappearing objects

Hi all, I have a question when I put anomaly's ferns on the map they only appear when I get close enough....??? Here is my code: ##ferns material name fern diffuse 0.1 0.8 0.1 1 alphathresh 0.5 noradar noshadow noculling nosorting nolighting addtexture http://images.bzflag.org/msheppard/fern.png not...
by mdskpr
Sat Aug 16, 2008 12:36 am
Forum: Help: Source Code / Compiling / Development
Topic: flagOnSpawn compile error
Replies: 1
Views: 1809

flagOnSpawn compile error

Im running linux x86_64 I copeid bzfsAPI.h from bzflag-2.0.12/include to the directory of flagOnSpawn/ and then did 'gcc flagOnSpawn.cpp' and got this error : /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../lib64/crt1.o: In function `_start': (.text+0x20): undefined reference to `main' /tmp/cc3N5...
by mdskpr
Thu Aug 14, 2008 6:23 pm
Forum: Help: Server Setup and Administration
Topic: Server behind firewall
Replies: 2
Views: 1538

Server behind firewall

How can I start a public server behind a NAT firewall??

if i cant are there any free web hosting services to host my server on? like i know that purplepanzer's server is held on hopto.org is that site free?
by mdskpr
Thu Aug 14, 2008 12:23 pm
Forum: Works In Progress
Topic: Underwater Assault in Venice
Replies: 7
Views: 2964

almost half-way done : ) also i was thinking instead of having useless mines i could have box with a height of 0 very very small that whenever touched the tank would explode is that a good idea ?
by mdskpr
Wed Aug 13, 2008 10:39 pm
Forum: Works In Progress
Topic: Cover!! 2 Team Ctf By:Delta Lead
Replies: 8
Views: 2612

Re: Google

Delta Lead wrote:Google is a liar!! JOKING Yes im tired of this to..... My computer wiz uncle doesnt eve want to help me =/ Eh i mastered the flag coding ill figured the other stuff out by mysle fit's easier.. Thread has died....
use picasa that is what i use
by mdskpr
Wed Aug 13, 2008 10:23 pm
Forum: Help: Source Code / Compiling / Development
Topic: BZedit compile problem
Replies: 6
Views: 2686

JeffM wrote:sorry I meant it only works in gnome 1, not gnome 2.

basically do not attempt to build or use it. it will not do what you you think it will do.

it is years and years dead.
then what should i use?
by mdskpr
Wed Aug 13, 2008 10:21 pm
Forum: Works In Progress
Topic: Underwater Assault in Venice
Replies: 7
Views: 2964

MARINES wrote:u should make underwater mines :D
yes i like that idea do u know how to make mines though? should i add the useless flag plugin?
by mdskpr
Wed Aug 13, 2008 5:14 pm
Forum: Help: Source Code / Compiling / Development
Topic: BZedit compile problem
Replies: 6
Views: 2686

JeffM wrote:bzedit is old, and supported, it does not work in gnome 1.
yeah i know but im using gnome2 and it still dies
by mdskpr
Wed Aug 13, 2008 3:17 pm
Forum: Works In Progress
Topic: Underwater Assault in Venice
Replies: 7
Views: 2964

mabey add some submarines and if you can fish. also try and make a GM world wepond come out of the torpedo holes And dont make it 1 fast shot make it 3-5 regular shots and yes add a radar. okay thnx 4 the input umm do u have any idea where to find fish meshs? and im not sure if im going to do the s...
by mdskpr
Wed Aug 13, 2008 1:58 pm
Forum: Help: Source Code / Compiling / Development
Topic: BZedit compile problem
Replies: 6
Views: 2686

BZedit compile problem

When i run configure it prints out Error: Unable to find gnomeConf.sh.

Now gnomeConf.sh only exists in gnome1 so i don't know why bzedit is said to run with gnome 2 any help very appreciated : )
by mdskpr
Wed Aug 13, 2008 1:02 pm
Forum: Works In Progress
Topic: Underwater Assault in Venice
Replies: 7
Views: 2964

Underwater Assault in Venice

Im making a new map its gonna be under water with canals everywhere...any tips?? ill post screenshots later on in the development however does anybody think i should have no radar ? and does anybody think i should have 1 fast shot cuz i think it should be like a sniping server ; )
by mdskpr
Wed Aug 13, 2008 12:23 am
Forum: Works In Progress
Topic: Monopoly The BZFLAG Version
Replies: 22
Views: 6572

Ha You Got Shot By Me

can i have a property??
by mdskpr
Tue Aug 12, 2008 8:25 pm
Forum: Help: Map Making
Topic: texturing all around the tank
Replies: 7
Views: 2076

JeffM wrote:if you want the mesh to have an inside and an outside, then you model it as such.

it's rather difficult to understand what you are asking. Do you want to make a box hollow? or make it look like you are driving in a fog?
to make it look like im driving through fog or something...
by mdskpr
Tue Aug 12, 2008 2:04 pm
Forum: Help: Map Making
Topic: Materials How-To Help
Replies: 3
Views: 1524

can u only do this for spheres or for any mesh type and can u only do this in a 3d designer or can u do it in a text editor??