Search found 95 matches
- Sat Sep 12, 2009 12:00 pm
- Forum: Works In Progress
- Topic: Coming Soon....
- Replies: 5
- Views: 2658
Coming Soon....
to a server near you, The Warring Cities of Tyrito by MDSKPR screenies are linked below: http://picasaweb.google.com/mdskpr/BzflagScreenshots#5378713388422443362 http://picasaweb.google.com/mdskpr/BzflagScreenshots#5378713388480296194 http://picasaweb.google.com/mdskpr/BzflagScreenshots#537871339428...
- Thu Sep 10, 2009 1:09 pm
- Forum: Map releases
- Topic: Gladiator Arena by MDSKPR
- Replies: 4
- Views: 1085
Re: Gladiator Arena by MDSKPR
OK thank you mrapplecomputer, here is the edited bzw file with flagHeight 0
- Wed Sep 09, 2009 10:19 pm
- Forum: Map releases
- Topic: Gladiator Arena by MDSKPR
- Replies: 4
- Views: 1085
Gladiator Arena by MDSKPR
This map is under the GPL-3 pictures are linked below: http://picasaweb.google.com/mdskpr/BzflagScreenshots#5379595107550870994 http://picasaweb.google.com/mdskpr/BzflagScreenshots#5379595108927798242 http://picasaweb.google.com/mdskpr/BzflagScreenshots#5379595111693386658 http://picasaweb.google.co...
- Sun May 31, 2009 8:04 pm
- Forum: Help: Map Making
- Topic: Mesh disappearance
- Replies: 4
- Views: 1236
Re: Mesh disappearance
define triangle mesh vertex -10 -10 0 vertex 10 10 0 vertex 10 -10 0 vertex -10 -10 10 vertex 10 10 10 vertex 10 -10 10 face vertices 0 1 2 endface face vertices 2 1 0 endface face vertices 5 4 3 endface face #bottom vertices 3 4 5 endface face vertices 1 4 3 0 endface face #side vertices 1 2 5 4 en...
- Sun May 31, 2009 7:03 pm
- Forum: Help: Map Making
- Topic: Mesh disappearance
- Replies: 4
- Views: 1236
Re: Mesh disappearance
Winding orders? in the vertex list? or the face list
- Sun May 31, 2009 5:56 pm
- Forum: Help: Map Making
- Topic: Mesh disappearance
- Replies: 4
- Views: 1236
Mesh disappearance
Hi I made this mesh from a txt editor...but I can't see what is wrong with it: define triangle mesh vertex -10 -10 0 vertex 10 -10 0 vertex 10 10 0 vertex -10 -10 10 vertex 10 -10 10 vertex 10 10 10 face #top vertices 3 4 5 endface face #bottom vertices 0 1 2 endface face vertices 2 1 4 5 endface fa...
- Sun Apr 26, 2009 6:57 pm
- Forum: Help: Map Making
- Topic: Disappearing objects
- Replies: 13
- Views: 2413
Re: Disappearing objects
oh yeah thanks optical, it said that the error was on line 13665 and that was the sphere line.
- Sun Apr 26, 2009 10:41 am
- Forum: Help: Map Making
- Topic: Disappearing objects
- Replies: 13
- Views: 2413
Re: Disappearing objects
Ok i got it working spazzy.. I needed to add two more 'end's to it Thanks Alot
- Sat Apr 25, 2009 11:59 pm
- Forum: Help: Map Making
- Topic: Disappearing objects
- Replies: 13
- Views: 2413
Re: Disappearing objects
it still says it....i dont know why...you dont have to investigate it if you don't want to spazzy
- Sat Apr 25, 2009 7:52 pm
- Forum: Help: Map Making
- Topic: Disappearing objects
- Replies: 13
- Views: 2413
Re: Disappearing objects
it said that it discarded an incomplete object.....
- Sat Apr 25, 2009 3:42 pm
- Forum: Help: Map Making
- Topic: Disappearing objects
- Replies: 13
- Views: 2413
Re: Disappearing objects
hmm no, still disappearing......i wonder if it is because of my map or something.... let me know if you need the whole thing
- Sat Apr 25, 2009 1:16 pm
- Forum: Help: Map Making
- Topic: Disappearing objects
- Replies: 13
- Views: 2413
Disappearing objects
Hi all, I have a question when I put anomaly's ferns on the map they only appear when I get close enough....??? Here is my code: ##ferns material name fern diffuse 0.1 0.8 0.1 1 alphathresh 0.5 noradar noshadow noculling nosorting nolighting addtexture http://images.bzflag.org/msheppard/fern.png not...
- Sat Aug 16, 2008 12:36 am
- Forum: Help: Source Code / Compiling / Development
- Topic: flagOnSpawn compile error
- Replies: 1
- Views: 1809
flagOnSpawn compile error
Im running linux x86_64 I copeid bzfsAPI.h from bzflag-2.0.12/include to the directory of flagOnSpawn/ and then did 'gcc flagOnSpawn.cpp' and got this error : /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../lib64/crt1.o: In function `_start': (.text+0x20): undefined reference to `main' /tmp/cc3N5...
- Thu Aug 14, 2008 6:23 pm
- Forum: Help: Server Setup and Administration
- Topic: Server behind firewall
- Replies: 2
- Views: 1538
Server behind firewall
How can I start a public server behind a NAT firewall??
if i cant are there any free web hosting services to host my server on? like i know that purplepanzer's server is held on hopto.org is that site free?
if i cant are there any free web hosting services to host my server on? like i know that purplepanzer's server is held on hopto.org is that site free?
- Thu Aug 14, 2008 12:23 pm
- Forum: Works In Progress
- Topic: Underwater Assault in Venice
- Replies: 7
- Views: 2964
- Wed Aug 13, 2008 10:39 pm
- Forum: Works In Progress
- Topic: Cover!! 2 Team Ctf By:Delta Lead
- Replies: 8
- Views: 2612
Re: Google
use picasa that is what i useDelta Lead wrote:Google is a liar!! JOKING Yes im tired of this to..... My computer wiz uncle doesnt eve want to help me =/ Eh i mastered the flag coding ill figured the other stuff out by mysle fit's easier.. Thread has died....
- Wed Aug 13, 2008 10:23 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: BZedit compile problem
- Replies: 6
- Views: 2686
- Wed Aug 13, 2008 10:21 pm
- Forum: Works In Progress
- Topic: Underwater Assault in Venice
- Replies: 7
- Views: 2964
- Wed Aug 13, 2008 5:14 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: BZedit compile problem
- Replies: 6
- Views: 2686
- Wed Aug 13, 2008 3:17 pm
- Forum: Works In Progress
- Topic: Underwater Assault in Venice
- Replies: 7
- Views: 2964
mabey add some submarines and if you can fish. also try and make a GM world wepond come out of the torpedo holes And dont make it 1 fast shot make it 3-5 regular shots and yes add a radar. okay thnx 4 the input umm do u have any idea where to find fish meshs? and im not sure if im going to do the s...
- Wed Aug 13, 2008 1:58 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: BZedit compile problem
- Replies: 6
- Views: 2686
BZedit compile problem
When i run configure it prints out Error: Unable to find gnomeConf.sh.
Now gnomeConf.sh only exists in gnome1 so i don't know why bzedit is said to run with gnome 2 any help very appreciated : )
Now gnomeConf.sh only exists in gnome1 so i don't know why bzedit is said to run with gnome 2 any help very appreciated : )
- Wed Aug 13, 2008 1:02 pm
- Forum: Works In Progress
- Topic: Underwater Assault in Venice
- Replies: 7
- Views: 2964
Underwater Assault in Venice
Im making a new map its gonna be under water with canals everywhere...any tips?? ill post screenshots later on in the development however does anybody think i should have no radar ? and does anybody think i should have 1 fast shot cuz i think it should be like a sniping server ; )
- Wed Aug 13, 2008 12:23 am
- Forum: Works In Progress
- Topic: Monopoly The BZFLAG Version
- Replies: 22
- Views: 6572
- Tue Aug 12, 2008 8:25 pm
- Forum: Help: Map Making
- Topic: texturing all around the tank
- Replies: 7
- Views: 2076
- Tue Aug 12, 2008 2:04 pm
- Forum: Help: Map Making
- Topic: Materials How-To Help
- Replies: 3
- Views: 1524