lol.
St vs BU. Splat.
ST vs. campers
Search found 192 matches
- Fri Jul 27, 2007 1:27 am
- Forum: Help: Tactics and Playstyles
- Topic: A list of flag strengths and weaknesses
- Replies: 29
- Views: 14546
- Fri Jul 27, 2007 1:24 am
- Forum: Enhancements
- Topic: Flag or server setting - Sticky Bullets.
- Replies: 30
- Views: 11579
- Wed Jul 25, 2007 5:03 pm
- Forum: Help: Tactics and Playstyles
- Topic: everyone knows I cant practice what I preach... Geno Tactics
- Replies: 29
- Views: 17216
- Wed Jul 25, 2007 5:00 pm
- Forum: Help: Tactics and Playstyles
- Topic: A list of flag strengths and weaknesses
- Replies: 29
- Views: 14546
- Wed Jul 25, 2007 4:57 pm
- Forum: Enhancements
- Topic: Flag or server setting - Sticky Bullets.
- Replies: 30
- Views: 11579
CannonBallGuy I can't find it! The search button gives me random stuff. I can make code to add, subtract, multiply, or divide, but it's in blitz basic. (another hard-code program). I doubt I could get a book for it anytime soon, so I think it'll be a while. In BB, making it say something is Print &...
- Tue Jul 24, 2007 10:15 pm
- Forum: Enhancements
- Topic: Flag or server setting - Sticky Bullets.
- Replies: 30
- Views: 11579
- Mon Jul 23, 2007 7:16 pm
- Forum: Enhancements
- Topic: Flag or server setting - Sticky Bullets.
- Replies: 30
- Views: 11579
Well, I think that the bullets should stick, or blow up. I don't know how to program, but I could probably learn. I guess a grid would be nice, but it would need (in a 100x100 map), probably 100 X 100 X 10 amount of points, assuming you want it reasonably close. Thats 100,000 (jeez!) points of refer...
- Mon Jul 23, 2007 2:01 am
- Forum: Enhancements
- Topic: Physics
- Replies: 9
- Views: 3781
- Mon Jul 23, 2007 2:00 am
- Forum: Enhancements
- Topic: Flag or server setting - Sticky Bullets.
- Replies: 30
- Views: 11579
- Sun Jul 22, 2007 3:39 pm
- Forum: Enhancements
- Topic: Physics
- Replies: 9
- Views: 3781
Well, the idea of falling shots sorta exists, with velocity shooting. Making that standard, you could just force people to get a little closer. Also, whats bad about the revolving turrets? I created one in 2 minutes with Multimedia Fusion 2, that turns 8 directions. Don't you just have to put someth...
- Sun Jul 22, 2007 3:31 pm
- Forum: Enhancements
- Topic: Flag or server setting - Sticky Bullets.
- Replies: 30
- Views: 11579
- Fri Jul 20, 2007 5:40 pm
- Forum: Enhancements
- Topic: Flag or server setting - Sticky Bullets.
- Replies: 30
- Views: 11579
- Thu Jul 19, 2007 11:12 pm
- Forum: Enhancements
- Topic: Flag or server setting - Sticky Bullets.
- Replies: 30
- Views: 11579
Flag or server setting - Sticky Bullets.
I thought this up a few days ago, but my internet adapter was broken. Now that I have better internet, I'd like to share it. Anyways, the server setting version of this effect is a number either 0 or 1. 0 means bullets are normal, but 1 means a bullet sticks onto a wall until the normal time limit f...
- Mon Jul 02, 2007 2:08 pm
- Forum: Enhancements
- Topic: Email String
- Replies: 21
- Views: 9282
- Sun Jul 01, 2007 5:49 pm
- Forum: Enhancements
- Topic: New game type idea: Destroy The Base(s)
- Replies: 33
- Views: 16609
charg You must've read an old version. The new ones require you jump through a hoop. Alright, back to the concept. I do realize this might as well be impossible, but hey, nothing ever is truly impossible. I've decided I'll post something organized in word or some other editor. I'll post it soon. DO...
- Sat Jun 30, 2007 8:03 pm
- Forum: Enhancements
- Topic: New game type idea: Destroy The Base(s)
- Replies: 33
- Views: 16609
Alright, I've decided how it would work. *Timer restarts* People fan out, and start shooting the walls. When they hit zero hp, the walls crash down, destroying nearby tanks and damaging nearby wall. Once the enemy tanks are in, they have to jump through a hoop to damage the base. Once it hits 0 hp, ...
- Thu Jun 28, 2007 6:26 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problem with localhost:Fixed. Now just setting everything
- Replies: 27
- Views: 12058
Ok, so I put that code in to the command prompt and it said exactly this: 'bzfs' is not a recognized as an internal or external command, operatable program or batch file. I'm reading about the command line right now. What exactly do I need to know about on it? I'll check my directory is correct, and...
- Wed Jun 27, 2007 5:37 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problem with localhost:Fixed. Now just setting everything
- Replies: 27
- Views: 12058
- Tue Jun 26, 2007 3:01 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problem with localhost:Fixed. Now just setting everything
- Replies: 27
- Views: 12058
- Mon Jun 25, 2007 10:11 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problem with localhost:Fixed. Now just setting everything
- Replies: 27
- Views: 12058
Problem with localhost:Fixed. Now just setting everything
I'm having problems with using localhost. I can do random maps fine, but when I attempt to do the same with one of my levels I'm screwing around with, it won't connect and will either just freeze or say error connecting to server. Trying again with random map works perfectly. Also, weirder still, wh...
- Mon Jun 25, 2007 12:46 am
- Forum: Enhancements
- Topic: New game type idea: Destroy The Base(s)
- Replies: 33
- Views: 16609
- Sun Jun 24, 2007 12:33 am
- Forum: Enhancements
- Topic: New game type idea: Destroy The Base(s)
- Replies: 33
- Views: 16609
I'm back from computer camp, and for your questions: I like the idea of just jumping through a hoop. Also, I mean only one teammate can heal the base at the same time. I like the bomb idea, also. The bomb could be defused, and there would be a timer to show the time left. Don't stand near the bomb w...
- Sun Jun 17, 2007 8:09 pm
- Forum: Enhancements
- Topic: New game type idea: Destroy The Base(s)
- Replies: 33
- Views: 16609
I can see this topic is quite large! Alright, to answer your questions, I thought of turrets, but they could need a LOT of work. Would they fire if a teammate was in the way? Would they sense walls that are shoot-through or not? The base would be a colored mesh (Like i have a clue of what that is), ...
- Fri Jun 15, 2007 1:45 am
- Forum: Enhancements
- Topic: New game type idea: Destroy The Base(s)
- Replies: 33
- Views: 16609
- Fri Jun 15, 2007 1:42 am
- Forum: Enhancements
- Topic: Destructable world objects
- Replies: 12
- Views: 5543