You're definitely not the only one.Optic Delusion wrote:It seems like i'm the only one excited by this.
I'm trying to drum up some interest.
Search found 152 matches
- Tue Aug 05, 2008 12:24 am
- Forum: Plug-in Development
- Topic: tangability
- Replies: 7
- Views: 3585
- Fri Aug 01, 2008 8:43 pm
- Forum: Works In Progress
- Topic: Floating Battle Field
- Replies: 9
- Views: 2952
Re: Also
... i dont want to be hosted with out credit. Sadly people can still /saveworld and host an unreleased map without your permission. If you want to get as close to a copyright as possible, I'd do "/saveworld -m name" in a private server. That will make the map a giant mesh making it a lot ...
- Wed Jul 16, 2008 8:52 pm
- Forum: Map releases
- Topic: Gravity Flip
- Replies: 8
- Views: 4121
Thanks! I'm having a problem where you sometimes spawn on the wrong blue base (There are two bases, for each flipped state). Does anyone know how to make it so you always spawn on one blue base? I'd make the upside down base a meshbox and texture it. The only way I've found to use multiple bases an...
- Thu Jul 03, 2008 10:39 pm
- Forum: Help: Map Making
- Topic: Wings3D BZW Export : HELP!
- Replies: 5
- Views: 2216
- Thu Jul 03, 2008 9:15 pm
- Forum: Help: Map Making
- Topic: Wings3D BZW Export : HELP!
- Replies: 5
- Views: 2216
The plugin doesn't work on the newer versions. The way I get around it is just to open the .wings file up in 0.98.34 and export from there. :/
http://my.bzflag.org/bb/viewtopic.php?p=121715
http://my.bzflag.org/bb/viewtopic.php?p=121715
- Fri Jun 27, 2008 8:57 pm
- Forum: Map releases
- Topic: Checkmate
- Replies: 11
- Views: 4167
Can't speak for Jefenry, but I believe that he edits by hand... (am I right Jef?) All my maps have had some hand coding, although I'm getting into it a lot more now. I've gotten a better idea of how map objects work and what can be done through hand coding, stuff that was hard for me to pick up in ...
- Thu Jun 26, 2008 5:16 am
- Forum: Map releases
- Topic: Checkmate
- Replies: 11
- Views: 4167
Checkmate
Here's a new map that I've worked on over the last few days. It's just a quick one so I don't get burnt out on a much bigger map that's in the works. ;D Flags and tanks only spawn in the squares where the chessmen are when you begin a game. I tried to pick flags that have some resemblance to the che...
- Thu Jun 26, 2008 12:34 am
- Forum: Help: Map Making
- Topic: Team Flag Spawning
- Replies: 3
- Views: 1612
I believe it should be:
You'll also need -c in the options and a base for each team.
Code: Select all
zone
size 50 50 1
position 0 0 0
zoneflag R* 1
zoneflag B* 1
zoneflag G* 1
zoneflag P* 1
end
- Wed Jun 18, 2008 4:04 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 206637
- Sat Jun 14, 2008 2:25 pm
- Forum: Help: Server Setup and Administration
- Topic: chat messages
- Replies: 1
- Views: 1648
Try Constitution's adminListener plugin. With proper usage, it's a nice plugin that can really help stop arguments before they escalate into something harder to deal with. However, it's also really annoying when admins start commenting on regular chat between me and whoever I may be talking to.
- Fri May 09, 2008 2:29 pm
- Forum: Prefabs and Map Objects
- Topic: Tank with spinning turret
- Replies: 17
- Views: 11583
- Fri May 09, 2008 4:33 am
- Forum: Prefabs and Map Objects
- Topic: Tank with spinning turret
- Replies: 17
- Views: 11583
I can think of some really good uses for that... notably specially timed world weapons: A tank with a moving turret AND it fires at you! Good job. I'm not sure if it's possible. :( I just spent about 20 minutes trying to get a shockwave to go off when the barrel was pointing straight ahead. Even ad...
- Fri Apr 25, 2008 10:00 pm
- Forum: Screenshots & Artwork
- Topic: BZEX CTF, a peculiar Predicament.
- Replies: 6
- Views: 4315
Re: BZEX CTF, a peculiar Predicament.
It's more like one in thirty at ahs3's dodge trainer, and you're the second I've seen stuck at BZEX CTF. I'm not sure what causes it, but it happens more than you think.TJ wrote:I had Jefenry and a few other observers look at this, and just agree, it was a funny once in a million incidint.
Tj13820
- Thu Apr 24, 2008 12:17 am
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 19881
I'm not entirely sure this is possible, but it would be cool if the deck guns could pivot and fire at people. Joe B Technically, I guess you could use drawinfo and some really accurate world weapon delays. You could add a clear arc inside with physics that made you rotate to simulate a solid, movin...
- Tue Apr 22, 2008 12:20 am
- Forum: Help: Map Making
- Topic: Help Me AHHHHHH here are the details
- Replies: 4
- Views: 1932
Try something like this: box pos -5 8 0 size 1 16 2 end weapon pos 0 0 1.5 initdelay 5 delay 17 type US end weapon pos 0 4 1.5 initdelay 8 delay 17 type US end weapon pos 0 8 1.5 initdelay 11 delay 17 type US end weapon pos 0 12 1.5 initdelay 14 delay 17 type US end weapon pos 0 16 1.5 initdelay 17 ...
- Wed Apr 16, 2008 1:24 am
- Forum: Help: Map Making
- Topic: Map Making: Half with IBZEDIT and the other half by band
- Replies: 14
- Views: 4233
- Tue Apr 15, 2008 9:48 pm
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 19881
lol_u died Double posting is generally frowned upon, and even more when you just quote your original post. If I don't respond to someone, it usually means I'm thinking about it, fixing the map is making me feel ill, or I'm busy. I'm not a paid map maker :P I think this map is complex enough, or at ...
- Tue Apr 15, 2008 12:37 am
- Forum: Help: Map Making
- Topic: Map Making: Half with IBZEDIT and the other half by band
- Replies: 14
- Views: 4233
It's best to just keep it in .bzw form. I keep TextEdit in the dock, so when I'm done with iBZEdit I can just drag the file over TextEdit and let go. It opens and you add in all the other stuff you want. Save it, (it should stay as .bzw) and open the Terminal. It's in Applications/Utilities and it's...
- Sun Apr 13, 2008 9:11 pm
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 19881
I've been pretty busy with school work, so I haven't done much with this map. Maybe soon I can figure out what to do with it. Astroman I've read that the Iowa class battleships could fire all nine guns at once until after their refits in the 80s. I think it sounds cooler to have them all go off at o...
- Thu Apr 10, 2008 2:39 am
- Forum: Help: Map Making
- Topic: How do I make a laser only spot?
- Replies: 2
- Views: 1945
Ya, the flagstay plugin will work. It's tricky, or at least I've always had trouble getting the zone right. There's no position and size like a box, you've got to say where the edges of the zone are in relation to the center. I usually look at this post when I put them in. I can never remember how t...
- Sun Apr 06, 2008 9:19 pm
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 19881
- Sun Apr 06, 2008 8:12 pm
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 19881
I'm pretty sure CTF will never work very well without major adjustments to the map and I don't really want go through the hassle of moving 70+ world weapons to fit the new location. For now I'm experimenting with the koth plugin and making the center island capturable. If all else fails, I suppose i...
- Sat Apr 05, 2008 3:39 am
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 19881
I've tried to reduce spawn camping by adding some world weapons on the aircraft carrier that go off when your flag is capped. If it's still a problem, I may do freeCtfSpawns. The next version will use the fairCTF plugin, so hopefully this will even things up. I've also changed the location of the sa...
- Fri Apr 04, 2008 2:22 pm
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 19881
Spazzy McGee That skydome really solved a lot of problems. I had a skybox set up at one point, but it wasn't as nice. I like the palm trees too. You can climb up the trunk and the leaves are one way. I though it might be useful for GM camping. Bullet Catcher I've fixed the Linux problem by changing...