Search found 152 matches

by Jefenry
Tue Aug 05, 2008 12:24 am
Forum: Plug-in Development
Topic: tangability
Replies: 7
Views: 3585

Optic Delusion wrote:It seems like i'm the only one excited by this.
I'm trying to drum up some interest.
You're definitely not the only one. :wink:
by Jefenry
Fri Aug 01, 2008 8:43 pm
Forum: Works In Progress
Topic: Floating Battle Field
Replies: 9
Views: 2952

Re: Also

... i dont want to be hosted with out credit. Sadly people can still /saveworld and host an unreleased map without your permission. If you want to get as close to a copyright as possible, I'd do "/saveworld -m name" in a private server. That will make the map a giant mesh making it a lot ...
by Jefenry
Wed Jul 16, 2008 8:52 pm
Forum: Map releases
Topic: Gravity Flip
Replies: 8
Views: 4121

Thanks! I'm having a problem where you sometimes spawn on the wrong blue base (There are two bases, for each flipped state). Does anyone know how to make it so you always spawn on one blue base? I'd make the upside down base a meshbox and texture it. The only way I've found to use multiple bases an...
by Jefenry
Thu Jul 03, 2008 10:39 pm
Forum: Help: Map Making
Topic: Wings3D BZW Export : HELP!
Replies: 5
Views: 2216

Google is very useful! :D http://sourceforge.net/project/showfiles.php?group_id=33028&package_id=25098&release_id=404749 I don't know if this version will work on Linux, but 0.98.34 is the latest version I've tried that works on my mac. If it doesn't work, download some other versions until ...
by Jefenry
Thu Jul 03, 2008 9:15 pm
Forum: Help: Map Making
Topic: Wings3D BZW Export : HELP!
Replies: 5
Views: 2216

The plugin doesn't work on the newer versions. The way I get around it is just to open the .wings file up in 0.98.34 and export from there. :/

http://my.bzflag.org/bb/viewtopic.php?p=121715
by Jefenry
Fri Jun 27, 2008 8:57 pm
Forum: Map releases
Topic: Checkmate
Replies: 11
Views: 4167

Can't speak for Jefenry, but I believe that he edits by hand... (am I right Jef?) All my maps have had some hand coding, although I'm getting into it a lot more now. I've gotten a better idea of how map objects work and what can be done through hand coding, stuff that was hard for me to pick up in ...
by Jefenry
Thu Jun 26, 2008 5:16 am
Forum: Map releases
Topic: Checkmate
Replies: 11
Views: 4167

Checkmate

Here's a new map that I've worked on over the last few days. It's just a quick one so I don't get burnt out on a much bigger map that's in the works. ;D Flags and tanks only spawn in the squares where the chessmen are when you begin a game. I tried to pick flags that have some resemblance to the che...
by Jefenry
Thu Jun 26, 2008 12:34 am
Forum: Help: Map Making
Topic: Team Flag Spawning
Replies: 3
Views: 1612

I believe it should be:

Code: Select all

zone
  size 50 50 1
  position 0 0 0
  zoneflag R* 1
  zoneflag B* 1
  zoneflag G* 1
  zoneflag P* 1
end
You'll also need -c in the options and a base for each team.
by Jefenry
Wed Jun 18, 2008 4:04 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 206637

Taken last night at flying_popcorn's Elevators and Escalators. I think this is the first time I've managed to get to 100 in at least a year.
by Jefenry
Sat Jun 14, 2008 2:25 pm
Forum: Help: Server Setup and Administration
Topic: chat messages
Replies: 1
Views: 1648

Try Constitution's adminListener plugin. With proper usage, it's a nice plugin that can really help stop arguments before they escalate into something harder to deal with. However, it's also really annoying when admins start commenting on regular chat between me and whoever I may be talking to.
by Jefenry
Fri May 09, 2008 2:29 pm
Forum: Prefabs and Map Objects
Topic: Tank with spinning turret
Replies: 17
Views: 11583

I was using a shockwave so it would stay in one place. :P If I had got that going, I'd add a bullet so it would look like fire and the bullet were coming out of the barrel.
by Jefenry
Fri May 09, 2008 4:33 am
Forum: Prefabs and Map Objects
Topic: Tank with spinning turret
Replies: 17
Views: 11583

I can think of some really good uses for that... notably specially timed world weapons: A tank with a moving turret AND it fires at you! Good job. I'm not sure if it's possible. :( I just spent about 20 minutes trying to get a shockwave to go off when the barrel was pointing straight ahead. Even ad...
by Jefenry
Fri Apr 25, 2008 10:00 pm
Forum: Screenshots & Artwork
Topic: BZEX CTF, a peculiar Predicament.
Replies: 6
Views: 4315

Re: BZEX CTF, a peculiar Predicament.

TJ wrote:I had Jefenry and a few other observers look at this, and just agree, it was a funny once in a million incidint.
Tj13820
It's more like one in thirty at ahs3's dodge trainer, and you're the second I've seen stuck at BZEX CTF. I'm not sure what causes it, but it happens more than you think.
by Jefenry
Thu Apr 24, 2008 12:17 am
Forum: Map releases
Topic: The Battle of Midway Island
Replies: 46
Views: 19881

I'm not entirely sure this is possible, but it would be cool if the deck guns could pivot and fire at people. Joe B Technically, I guess you could use drawinfo and some really accurate world weapon delays. You could add a clear arc inside with physics that made you rotate to simulate a solid, movin...
by Jefenry
Tue Apr 22, 2008 12:20 am
Forum: Help: Map Making
Topic: Help Me AHHHHHH here are the details
Replies: 4
Views: 1932

Try something like this: box pos -5 8 0 size 1 16 2 end weapon pos 0 0 1.5 initdelay 5 delay 17 type US end weapon pos 0 4 1.5 initdelay 8 delay 17 type US end weapon pos 0 8 1.5 initdelay 11 delay 17 type US end weapon pos 0 12 1.5 initdelay 14 delay 17 type US end weapon pos 0 16 1.5 initdelay 17 ...
by Jefenry
Wed Apr 16, 2008 1:24 am
Forum: Help: Map Making
Topic: Map Making: Half with IBZEDIT and the other half by band
Replies: 14
Views: 4233

It's also a good idea to make sure your map file doesn't have a space in the name. So I'd change BZ Basketall.bzw to BZ_Basketall.bzw.
by Jefenry
Tue Apr 15, 2008 9:48 pm
Forum: Map releases
Topic: The Battle of Midway Island
Replies: 46
Views: 19881

lol_u died Double posting is generally frowned upon, and even more when you just quote your original post. If I don't respond to someone, it usually means I'm thinking about it, fixing the map is making me feel ill, or I'm busy. I'm not a paid map maker :P I think this map is complex enough, or at ...
by Jefenry
Tue Apr 15, 2008 1:31 am
Forum: Players
Topic: Question
Replies: 10
Views: 3443

donny_baker wrote:And I would say most servers don't give /set to anyone but the owner, and sometimes not even then.
Wait, are you saying some server owners don't even give themselves permission to do /set?
by Jefenry
Tue Apr 15, 2008 12:37 am
Forum: Help: Map Making
Topic: Map Making: Half with IBZEDIT and the other half by band
Replies: 14
Views: 4233

It's best to just keep it in .bzw form. I keep TextEdit in the dock, so when I'm done with iBZEdit I can just drag the file over TextEdit and let go. It opens and you add in all the other stuff you want. Save it, (it should stay as .bzw) and open the Terminal. It's in Applications/Utilities and it's...
by Jefenry
Sun Apr 13, 2008 9:11 pm
Forum: Map releases
Topic: The Battle of Midway Island
Replies: 46
Views: 19881

I've been pretty busy with school work, so I haven't done much with this map. Maybe soon I can figure out what to do with it. Astroman I've read that the Iowa class battleships could fire all nine guns at once until after their refits in the 80s. I think it sounds cooler to have them all go off at o...
by Jefenry
Thu Apr 10, 2008 2:39 am
Forum: Help: Map Making
Topic: How do I make a laser only spot?
Replies: 2
Views: 1945

Ya, the flagstay plugin will work. It's tricky, or at least I've always had trouble getting the zone right. There's no position and size like a box, you've got to say where the edges of the zone are in relation to the center. I usually look at this post when I put them in. I can never remember how t...
by Jefenry
Sun Apr 06, 2008 9:19 pm
Forum: Map releases
Topic: The Battle of Midway Island
Replies: 46
Views: 19881

Astroman wrote:So do you explode only if you die, or whenever you want to?
Once the plugin is done, you'd type /k and after a 3 second countdown, you'd explode into a SW. Any other death will be normal.
by Jefenry
Sun Apr 06, 2008 8:12 pm
Forum: Map releases
Topic: The Battle of Midway Island
Replies: 46
Views: 19881

I'm pretty sure CTF will never work very well without major adjustments to the map and I don't really want go through the hassle of moving 70+ world weapons to fit the new location. For now I'm experimenting with the koth plugin and making the center island capturable. If all else fails, I suppose i...
by Jefenry
Sat Apr 05, 2008 3:39 am
Forum: Map releases
Topic: The Battle of Midway Island
Replies: 46
Views: 19881

I've tried to reduce spawn camping by adding some world weapons on the aircraft carrier that go off when your flag is capped. If it's still a problem, I may do freeCtfSpawns. The next version will use the fairCTF plugin, so hopefully this will even things up. I've also changed the location of the sa...
by Jefenry
Fri Apr 04, 2008 2:22 pm
Forum: Map releases
Topic: The Battle of Midway Island
Replies: 46
Views: 19881

Spazzy McGee That skydome really solved a lot of problems. I had a skybox set up at one point, but it wasn't as nice. I like the palm trees too. You can climb up the trunk and the leaves are one way. I though it might be useful for GM camping. Bullet Catcher I've fixed the Linux problem by changing...