Search found 4441 matches
- Thu Apr 10, 2003 4:55 am
- Forum: General Discussion
- Topic: stats.bzflag.org connection problems
- Replies: 7
- Views: 4378
- Tue Apr 08, 2003 5:17 pm
- Forum: General Discussion
- Topic: I need to move
- Replies: 5
- Views: 3469
- Mon Apr 07, 2003 4:39 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: world changeing
- Replies: 7
- Views: 4239
- Sun Apr 06, 2003 2:41 am
- Forum: Enhancements
- Topic: status [t] + Spinning 3d T -- coooooollll
- Replies: 6
- Views: 4438
- Sun Apr 06, 2003 2:40 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: world changeing
- Replies: 7
- Views: 4239
- Sat Apr 05, 2003 8:19 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: world changeing
- Replies: 7
- Views: 4239
- Sat Apr 05, 2003 5:45 pm
- Forum: General Discussion
- Topic: it's stupid and it pisses me off!!!!!
- Replies: 10
- Views: 4982
- Sat Apr 05, 2003 2:08 am
- Forum: Enhancements
- Topic: status [t] + Spinning 3d T -- coooooollll
- Replies: 6
- Views: 4438
- Sat Apr 05, 2003 2:07 am
- Forum: General Discussion
- Topic: it's stupid and it pisses me off!!!!!
- Replies: 10
- Views: 4982
facing the wall is an actual desing feature, it trys to spawn you in the safest spot for you and team mates. It has been discussed that yes this indeed stucks. As soon as G2 is out, the server will most likely calculate all spawn points and send them to the client. Then reasonable spawns can be calu...
- Thu Apr 03, 2003 6:00 pm
- Forum: General Discussion
- Topic: bzconehead tank /models etc..
- Replies: 13
- Views: 7222
- Tue Apr 01, 2003 5:45 pm
- Forum: General Discussion
- Topic: stats.bzflag.org connection problems
- Replies: 7
- Views: 4378
- Thu Mar 27, 2003 6:12 pm
- Forum: General Discussion
- Topic: bzconehead tank /models etc..
- Replies: 13
- Views: 7222
that may be for the boxes, but there are no glColor3() calls in the tank code. And that is what would be required to have hardcoded (or burned in ) lighing on a per vertex level. Looking at the current code, it uses a single light source and does normal shading. Now the light source is static when l...
- Wed Mar 26, 2003 10:37 pm
- Forum: General Discussion
- Topic: bzconehead tank /models etc..
- Replies: 13
- Views: 7222
no that just draws the 3 points on top of the tank that look like running lighs ( you can tell by the GL_POINTS part of the glBegin function ), I don't think there are any precomputed lights in the code. I think when you turn lighting off it just uses the normals with a single light source, and dosn...
- Wed Mar 26, 2003 4:47 am
- Forum: General Discussion
- Topic: bzconehead tank /models etc..
- Replies: 13
- Views: 7222
Yes it's is the normals that tell OpenGL what direction each face ( or vert on that face) is pointing. THis lets the system calculate how much light hits that face, and altering it's color. The normals must point out for this to work right. If you are puting your models in code you need to call the ...
- Tue Mar 25, 2003 4:51 pm
- Forum: General Discussion
- Topic: bzconehead tank /models etc..
- Replies: 13
- Views: 7222
- Sun Mar 23, 2003 6:10 pm
- Forum: Enhancements
- Topic: status of [t] when typing
- Replies: 14
- Views: 6143
- Fri Mar 21, 2003 11:23 pm
- Forum: Enhancements
- Topic: status of [t] when typing
- Replies: 14
- Views: 6143
BZ is a game not a chat room, it's meant to be played. I personaly think that complaing about geting killed while typing is kinda lame. You should kow that it will happen when you enter the game ( you know all the bullets wizzing around). This may actualy make people look to kill you when you are ty...
- Tue Mar 11, 2003 4:51 pm
- Forum: News & Announcements
- Topic: *** Important "INVALID USERANME CAN'T LOG IN PROBLEM&am
- Replies: 0
- Views: 2870
*** Important "INVALID USERANME CAN'T LOG IN PROBLEM&am
Some people are having issuees login in, and get a "Invalid username or password" message. Seems that when the cookie name for the site changed but the site name didn't changed most systems that use IE and it's password managment get screwed up, they send bad info. To fix this I just need ...
- Sun Mar 09, 2003 2:18 am
- Forum: News & Announcements
- Topic: Board has moved.
- Replies: 1
- Views: 2647
Also on a note. The email address and mailserver the board uses has changed. So if anyone of you had poked holes in your personal anti-spam firewalls for the address, you will probably have to change it. All messages from the board will come from bzbbadmin@artemisgames.com. and come from mail.artemi...
- Sun Mar 09, 2003 12:18 am
- Forum: News & Announcements
- Topic: Board has moved.
- Replies: 1
- Views: 2647
Board has moved.
Well if your reading this then the board has moved. The board is now hosted on bzbb.bakadigital.com. the old bzbb.homelinux.org address will still get you here, but we want to stop using it, as it may go the way of the dodo in the future. Some notes on the move: You will know you are on the new boar...
- Sat Mar 08, 2003 11:43 pm
- Forum: News & Announcements
- Topic: MOVEing NOW
- Replies: 3
- Views: 3165
- Sat Mar 08, 2003 11:33 pm
- Forum: News & Announcements
- Topic: MOVEing NOW
- Replies: 3
- Views: 3165
MOVEing NOW
If you can read this and it dosnt' say bakadigital in the logo, then your in a state between the lines.
- Sat Mar 08, 2003 5:00 pm
- Forum: News & Announcements
- Topic: The board
- Replies: 4
- Views: 4386
work? I think fiber just had to kick something :) well the board will be movin tonight. The database dumps worked. I'm spending today reimplementing as many of the mods as I can in the new 2.0.4 board, then we will be doing a final db dump and move tongiht right before we change the dns over. THere ...
- Sat Mar 08, 2003 4:07 am
- Forum: News & Announcements
- Topic: The board
- Replies: 4
- Views: 4386
The board
Yes it was down. Yes it's back. No we didn't move it. Yes we are Going to move it. The board was down for about 2 days now due to a "Farking ISP problem" ( acutal quote, well sorta ). Fiberchunks and I will be atempting to move the board to a new host this weekend. So there may ( more like...
- Fri Feb 21, 2003 5:16 pm
- Forum: News & Announcements
- Topic: SigPicts
- Replies: 8
- Views: 5528