Search found 374 matches

by Sir Lance-A-Lot
Sun Feb 12, 2006 2:44 pm
Forum: Screenshots & Artwork
Topic: Worst Score Screenies
Replies: 20
Views: 7812

lol. -17. I guess if i'm that low, I just quit :-D
by Sir Lance-A-Lot
Sun Feb 12, 2006 2:43 pm
Forum: Screenshots & Artwork
Topic: Best Score
Replies: 64
Views: 28762

149 according to my.bzflag.org... Don't remember where that was though.
by Sir Lance-A-Lot
Sun Feb 12, 2006 2:41 pm
Forum: Bugs and Problems
Topic: slllowwww moootiiiooooonnnn
Replies: 7
Views: 4580

WOw that pic looks awsome - like a long-shutter camera or something.
Did you try cranking the graphic options down?
by Sir Lance-A-Lot
Sun Feb 12, 2006 2:34 pm
Forum: General Discussion
Topic: Disabling HUD?
Replies: 6
Views: 3263

Disabling HUD?

Hey i've looked just about everywhere in the options for BZ, and havn't been able to find an answer.
How do I disable the BZ HUD, or Radar screen section?
by Sir Lance-A-Lot
Sat Feb 11, 2006 5:37 pm
Forum: Enhancements
Topic: New "Broken Screen"
Replies: 18
Views: 5225

Instead of blood you could do bolts, screws, and sheet metal :D :-D - oozing down the screen? I just think that if your tank realy had that big of an explosion, as in blowing everything completely apart, your windshield would have more than a small fracture in it. Just an idea for future versions.....
by Sir Lance-A-Lot
Fri Feb 10, 2006 11:34 pm
Forum: Enhancements
Topic: New "Broken Screen"
Replies: 18
Views: 5225

I would, if I could understand how the graphics code is mapped out...And to be able to change the tank coords....*/me dreams wishfully*
by Sir Lance-A-Lot
Fri Feb 10, 2006 11:16 pm
Forum: Enhancements
Topic: New "Broken Screen"
Replies: 18
Views: 5225

it was bad. the spinning sucked. I had the idea of making the camera fly backwards in like a reverse jump, so you could see your tank asplode better. but noone got it :( :-D I would enjoy both - Just for something different. It just seems as if having a simple fracture in your screen isn't enough t...
by Sir Lance-A-Lot
Fri Feb 10, 2006 8:05 pm
Forum: Enhancements
Topic: New "Broken Screen"
Replies: 18
Views: 5225

Well, maybe a more realisticly shattered screen - a plus sign in the middle of the windshield isn't too "realistic" as opposed to a "totaly shattered" design...
by Sir Lance-A-Lot
Fri Feb 10, 2006 7:46 pm
Forum: Enhancements
Topic: New "Broken Screen"
Replies: 18
Views: 5225

New "Broken Screen"

It seems that the typcial "+" cracked-up screen that appears after you get hit seems to be growing a little annoying...at least for me.
I can't remember any changes done to this as far back as I can remember with BZ.
Is this sort of a BZ Memorial, or something that would be changeable?
8)
by Sir Lance-A-Lot
Thu Feb 09, 2006 12:31 pm
Forum: Servers: General Discussion
Topic: Idea! The Republic of BZFlag
Replies: 28
Views: 9517

Count me in also - I think its a great idea :wink:
by Sir Lance-A-Lot
Thu Feb 09, 2006 12:29 pm
Forum: Servers: General Discussion
Topic: NEW DUCATI SERVER
Replies: 7
Views: 3280

I am planning to make a brand new ducati style map - It will be slightly different than what has been done before, as it isn't random.
Same basics: 2 bases, no jumping, that kind of thing.
by Sir Lance-A-Lot
Tue Feb 07, 2006 1:30 am
Forum: Enhancements
Topic: Better Map Option Handling
Replies: 4
Views: 1593

ducatiwannabe wrote: If you don't put -fb or -sb in the map, you shouldn't spawn on buildings, or have flags.
Well, if you had previously been running a -fb and -sb conf, the conf would have to be changed rather than just setting an option disabler on the creator's end.
by Sir Lance-A-Lot
Mon Feb 06, 2006 9:23 pm
Forum: Map releases
Topic: CITY WARFARE ready for hosting!
Replies: 12
Views: 2792

Win XP wrote: heh, I was just going to send him a pm regarding why it says that in his sig.......
Thanks - maybe we could start a petition againts it 8)
by Sir Lance-A-Lot
Mon Feb 06, 2006 9:15 pm
Forum: Map releases
Topic: CITY WARFARE ready for hosting!
Replies: 12
Views: 2792

a) ctf maps are usually cemetrical I don't think I've ever seen one that wasn't...But it looks like fun - even though one team may have a slight edge 8) Mwahahahahahahahahahahahaha! I am the slayer of Sir Lance-Alot. Mwahahahahahahahahahahahaha! May the king have mercy upon you, because I won't. *P...
by Sir Lance-A-Lot
Mon Feb 06, 2006 9:08 pm
Forum: Map releases
Topic: close by CTF
Replies: 4
Views: 1445

Hmm - I love the idea you applied to cap'ing the flag.
The bases are pretty close, but you have to circle around to get to the enemy.
Good map, but it does need more to it imho.
by Sir Lance-A-Lot
Mon Feb 06, 2006 8:39 pm
Forum: Enhancements
Topic: Better Map Option Handling
Replies: 4
Views: 1593

Better Map Option Handling

The 2.0 map format brought with it the feature of integrated options right inside the map. This works great, but only for options that want to be enabled. There is no way (that I know of) to specificaly disable options by using the map file. 3 examples: No Jumping No Flags on Buildings No Spawning o...
by Sir Lance-A-Lot
Thu Feb 02, 2006 8:41 pm
Forum: Map releases
Topic: XCTF
Replies: 16
Views: 3724

They work now. It's pretty simple, but that's not always a bad thing. Good job. Yeah..I guess I'm kickin back for a while and making some more simple maps. But, sometimes the most simple can be the best ;) Ducati style, for example. I may make a ducati-style map soon, and I even have it sketched ou...
by Sir Lance-A-Lot
Thu Feb 02, 2006 1:34 am
Forum: Map releases
Topic: XCTF
Replies: 16
Views: 3724

XCTF

XCTF. It is CTF, of course, and is set at a smaller worldsize than normal. This is a very fun map. I could hardly get myself to stop driving around in it. It features closed quarters, but many pyramids to deflect shots. It has snooow :-D Also has a nice tower in the middle for bored people to climb....
by Sir Lance-A-Lot
Wed Feb 01, 2006 1:43 am
Forum: Map releases
Topic: Xion
Replies: 13
Views: 3072

Nice-looking CTF map - hope to play on it soon 8)
by Sir Lance-A-Lot
Wed Feb 01, 2006 1:36 am
Forum: Map releases
Topic: WingNuts Headache v1.4
Replies: 5
Views: 1883

WoW - thats incredibly complex.
It must have taken a looong time to build 8)
by Sir Lance-A-Lot
Tue Jan 31, 2006 9:09 pm
Forum: Works In Progress
Topic: No Name
Replies: 11
Views: 4329

Nice-looking map.
I love the intricate designs around the bases (I would never have the patience to do that)
It looks great so far - very imaginative :)
Good luck.

Edit: Maybe a name? Heh. Just break out a dictionary - its hard to keep "no name" maps apart. 8)
by Sir Lance-A-Lot
Tue Jan 31, 2006 8:56 pm
Forum: Help: Tactics and Playstyles
Topic: Easy Pillbox-style kills
Replies: 8
Views: 6228

As with most tactics, it is not 100% to make a guaranteed kill every time you execute the manuever.
But, it does help to raise the score of the one pulling it off successfully 8)
(I speek from experience with it)
by Sir Lance-A-Lot
Tue Jan 31, 2006 12:31 am
Forum: Help: Tactics and Playstyles
Topic: Easy Pillbox-style kills
Replies: 8
Views: 6228

Easy Pillbox-style kills

*Only works on 3 shot no-jumping servers* Fire 2 shots - one on each side of the target - he will usualy turn and try to race away horizontaly from you. Keep your last shot, then fire it at him when he is retreating and starting to turn back to fire on you. This is well known to many, but I am posti...
by Sir Lance-A-Lot
Fri Jan 27, 2006 7:04 pm
Forum: Screenshots & Artwork
Topic: and as to prove I have no life!
Replies: 16
Views: 5450

yup - that proves it :D

Good score!
by Sir Lance-A-Lot
Tue Jan 24, 2006 9:22 pm
Forum: Works In Progress
Topic: MegaBlocks - A Mega-Collaborator
Replies: 10
Views: 4422

Very imaginative - Its gonna look like a giant "tuxee" map that looks script-generated :-D