Search found 374 matches
- Sun Feb 12, 2006 2:44 pm
- Forum: Screenshots & Artwork
- Topic: Worst Score Screenies
- Replies: 20
- Views: 7812
- Sun Feb 12, 2006 2:43 pm
- Forum: Screenshots & Artwork
- Topic: Best Score
- Replies: 64
- Views: 28762
- Sun Feb 12, 2006 2:41 pm
- Forum: Bugs and Problems
- Topic: slllowwww moootiiiooooonnnn
- Replies: 7
- Views: 4580
- Sun Feb 12, 2006 2:34 pm
- Forum: General Discussion
- Topic: Disabling HUD?
- Replies: 6
- Views: 3263
Disabling HUD?
Hey i've looked just about everywhere in the options for BZ, and havn't been able to find an answer.
How do I disable the BZ HUD, or Radar screen section?
How do I disable the BZ HUD, or Radar screen section?
- Sat Feb 11, 2006 5:37 pm
- Forum: Enhancements
- Topic: New "Broken Screen"
- Replies: 18
- Views: 5225
Instead of blood you could do bolts, screws, and sheet metal :D :-D - oozing down the screen? I just think that if your tank realy had that big of an explosion, as in blowing everything completely apart, your windshield would have more than a small fracture in it. Just an idea for future versions.....
- Fri Feb 10, 2006 11:34 pm
- Forum: Enhancements
- Topic: New "Broken Screen"
- Replies: 18
- Views: 5225
- Fri Feb 10, 2006 11:16 pm
- Forum: Enhancements
- Topic: New "Broken Screen"
- Replies: 18
- Views: 5225
it was bad. the spinning sucked. I had the idea of making the camera fly backwards in like a reverse jump, so you could see your tank asplode better. but noone got it :( :-D I would enjoy both - Just for something different. It just seems as if having a simple fracture in your screen isn't enough t...
- Fri Feb 10, 2006 8:05 pm
- Forum: Enhancements
- Topic: New "Broken Screen"
- Replies: 18
- Views: 5225
- Fri Feb 10, 2006 7:46 pm
- Forum: Enhancements
- Topic: New "Broken Screen"
- Replies: 18
- Views: 5225
New "Broken Screen"
It seems that the typcial "+" cracked-up screen that appears after you get hit seems to be growing a little annoying...at least for me.
I can't remember any changes done to this as far back as I can remember with BZ.
Is this sort of a BZ Memorial, or something that would be changeable?
I can't remember any changes done to this as far back as I can remember with BZ.
Is this sort of a BZ Memorial, or something that would be changeable?
- Thu Feb 09, 2006 12:31 pm
- Forum: Servers: General Discussion
- Topic: Idea! The Republic of BZFlag
- Replies: 28
- Views: 9517
- Thu Feb 09, 2006 12:29 pm
- Forum: Servers: General Discussion
- Topic: NEW DUCATI SERVER
- Replies: 7
- Views: 3280
- Tue Feb 07, 2006 1:30 am
- Forum: Enhancements
- Topic: Better Map Option Handling
- Replies: 4
- Views: 1593
- Mon Feb 06, 2006 9:23 pm
- Forum: Map releases
- Topic: CITY WARFARE ready for hosting!
- Replies: 12
- Views: 2792
- Mon Feb 06, 2006 9:15 pm
- Forum: Map releases
- Topic: CITY WARFARE ready for hosting!
- Replies: 12
- Views: 2792
a) ctf maps are usually cemetrical I don't think I've ever seen one that wasn't...But it looks like fun - even though one team may have a slight edge 8) Mwahahahahahahahahahahahaha! I am the slayer of Sir Lance-Alot. Mwahahahahahahahahahahahaha! May the king have mercy upon you, because I won't. *P...
- Mon Feb 06, 2006 9:08 pm
- Forum: Map releases
- Topic: close by CTF
- Replies: 4
- Views: 1445
- Mon Feb 06, 2006 8:39 pm
- Forum: Enhancements
- Topic: Better Map Option Handling
- Replies: 4
- Views: 1593
Better Map Option Handling
The 2.0 map format brought with it the feature of integrated options right inside the map. This works great, but only for options that want to be enabled. There is no way (that I know of) to specificaly disable options by using the map file. 3 examples: No Jumping No Flags on Buildings No Spawning o...
- Thu Feb 02, 2006 8:41 pm
- Forum: Map releases
- Topic: XCTF
- Replies: 16
- Views: 3724
They work now. It's pretty simple, but that's not always a bad thing. Good job. Yeah..I guess I'm kickin back for a while and making some more simple maps. But, sometimes the most simple can be the best ;) Ducati style, for example. I may make a ducati-style map soon, and I even have it sketched ou...
- Thu Feb 02, 2006 1:34 am
- Forum: Map releases
- Topic: XCTF
- Replies: 16
- Views: 3724
XCTF
XCTF. It is CTF, of course, and is set at a smaller worldsize than normal. This is a very fun map. I could hardly get myself to stop driving around in it. It features closed quarters, but many pyramids to deflect shots. It has snooow :-D Also has a nice tower in the middle for bored people to climb....
- Wed Feb 01, 2006 1:43 am
- Forum: Map releases
- Topic: Xion
- Replies: 13
- Views: 3072
- Wed Feb 01, 2006 1:36 am
- Forum: Map releases
- Topic: WingNuts Headache v1.4
- Replies: 5
- Views: 1883
- Tue Jan 31, 2006 9:09 pm
- Forum: Works In Progress
- Topic: No Name
- Replies: 11
- Views: 4329
- Tue Jan 31, 2006 8:56 pm
- Forum: Help: Tactics and Playstyles
- Topic: Easy Pillbox-style kills
- Replies: 8
- Views: 6228
- Tue Jan 31, 2006 12:31 am
- Forum: Help: Tactics and Playstyles
- Topic: Easy Pillbox-style kills
- Replies: 8
- Views: 6228
Easy Pillbox-style kills
*Only works on 3 shot no-jumping servers* Fire 2 shots - one on each side of the target - he will usualy turn and try to race away horizontaly from you. Keep your last shot, then fire it at him when he is retreating and starting to turn back to fire on you. This is well known to many, but I am posti...
- Fri Jan 27, 2006 7:04 pm
- Forum: Screenshots & Artwork
- Topic: and as to prove I have no life!
- Replies: 16
- Views: 5450
- Tue Jan 24, 2006 9:22 pm
- Forum: Works In Progress
- Topic: MegaBlocks - A Mega-Collaborator
- Replies: 10
- Views: 4422