Search found 301 matches
- Wed Nov 30, 2011 3:35 am
- Forum: General Map Making Discussions
- Topic: Map Wall?
- Replies: 2
- Views: 1916
Re: Map Wall?
-set _wallHeight 40
- Wed Sep 28, 2011 11:24 pm
- Forum: General Map Making Discussions
- Topic: Panic Map! READ THIS!
- Replies: 7
- Views: 2863
Re: Panic Map! READ THIS!
This sounds like a Map Discussion rather than a release.
Map discussions are located here ---> http://my.bzflag.org/bb/viewforum.php?f=40
Map discussions are located here ---> http://my.bzflag.org/bb/viewforum.php?f=40
- Fri Sep 16, 2011 10:26 am
- Forum: General Map Making Discussions
- Topic: Small Help With a Large New Map Anyone?
- Replies: 3
- Views: 2267
Re: Small Help With a Large New Map Anyone?
All that information is available on the wiki.
http://wiki.bzflag.org/Link
http://wiki.bzflag.org/Zone
http://wiki.bzflag.org/Physics
http://wiki.bzflag.org/Server_Variables
http://wiki.bzflag.org/Main_Page <--- search function top right
http://wiki.bzflag.org/Link
http://wiki.bzflag.org/Zone
http://wiki.bzflag.org/Physics
http://wiki.bzflag.org/Server_Variables
http://wiki.bzflag.org/Main_Page <--- search function top right
- Tue Sep 06, 2011 2:09 am
- Forum: Map releases
- Topic: Crossbar CTF
- Replies: 2
- Views: 1812
Crossbar CTF
This is a open ground map for dodging, while still having good rico opportunities.
Its up at bzbattleground.com:13080
http://www.gnu.org/licenses/gpl.txt
ahs3
Its up at bzbattleground.com:13080
http://www.gnu.org/licenses/gpl.txt
ahs3
- Sat Sep 03, 2011 5:21 pm
- Forum: Servers: General Discussion
- Topic: Map Rotation bzbattleground.com
- Replies: 3
- Views: 2417
Re: Map Rotation bzbattleground.com
Thanks for the comments. Rotation changed to every 6 hours.
ahs3
ahs3
- Mon Aug 29, 2011 9:42 pm
- Forum: Servers: General Discussion
- Topic: Map Rotation bzbattleground.com
- Replies: 3
- Views: 2417
Map Rotation bzbattleground.com
I have set up a rotation server at bzbattleground.com:5154 for some classic maps. Just the memory of these great maps is worthy. It is set on 1 hour rotation, for most maps. Currently the maps hosted include: Overlord by Dutchrai Wild East Wild West by Dutchrai The punisher by Dutchrai Suggestions a...
- Tue Aug 23, 2011 1:58 am
- Forum: Help: Server Setup and Administration
- Topic: Server CTL Script
- Replies: 20
- Views: 6798
Re: Server CTL Script
joevano, I misunderstood the wrinkle you spoke of, I was thinking of running multiple processes in the same terminal session. blast, Ctrl+C serves the same purpose as Ctrl+L, without clearing the terminal, so there is a history of what I've done. I'm getting forgetful, it simply helps me to remember...
- Mon Aug 22, 2011 10:30 am
- Forum: Help: Server Setup and Administration
- Topic: Server CTL Script
- Replies: 20
- Views: 6798
Re: Server CTL Script
Not to throw a big wrinkle into this.... but how would you run multiple maps? Each requires it's own instance of bzfs, which is unlike apache sites. The same way, just start as many instances of bzfs or any proc, following each command with Ctrl+C. Then use exit to close the terminal. Or write a si...
- Mon Aug 22, 2011 12:15 am
- Forum: Help: Server Setup and Administration
- Topic: Server CTL Script
- Replies: 20
- Views: 6798
Re: Server CTL Script
In general any process that runs from the shell directly will terminate if that terminal connection is closed. Running it in screen or putting it to a background process will allow it to continue running without problems. Although screen is your best option for still allowing input through the inte...
- Wed Aug 17, 2011 2:51 am
- Forum: General Map Making Discussions
- Topic: newest version of BZEdit.
- Replies: 4
- Views: 2240
Re: newest version of BZEdit.
I find making a map by hand, aka text editor, to be the best way to make a map with box, pyramids, etc...
http://wiki.bzflag.org/Editing_by_Hand
http://wiki.bzflag.org/Editing_by_Hand
- Fri Aug 12, 2011 2:52 am
- Forum: General Map Making Discussions
- Topic: Mesh Alphabet
- Replies: 7
- Views: 3253
Re: Mesh Alphabet
wings3d does letters and numbers.
- Thu Aug 11, 2011 11:05 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: No sound Ubuntu11 64-bit bzflag 2.4 install
- Replies: 28
- Views: 12966
Re: No sound Ubuntu11 64-bit bzflag 2.4 install
I would look at replacing 'pulseaudio' with 'alsa'. Due to my sound Card (HDA ATI SB) pulseaudio simply does not work for me with bzflag, and a few other things.
- Sat Jul 30, 2011 4:26 pm
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 130468
Re: how did u find bz?
My brother (callsign: BwastEm) introduced me to the game. Since then it has consumed my life, ruined my relationships with freinds and family, and nearly gotten me fired (until the boss got addicted too). I have never forgiven my brother, and so I BZpwn him relentlessly at every opportunity. :P The...
- Sun Jul 24, 2011 2:06 am
- Forum: Help: Map Making
- Topic: Driving Up Slant?
- Replies: 1
- Views: 1549
Re: Driving Up Slant?
Take a look at the map released here: http://my.bzflag.org/bb/viewtopic.php?f ... 40#p117640
Elevators and Escalators by flying popcorn
Lots of examples there.
Elevators and Escalators by flying popcorn
Lots of examples there.
- Fri Jul 22, 2011 2:42 am
- Forum: Ducati League Discussion
- Topic: Surftank (in memoriam)
- Replies: 12
- Views: 4872
Re: Surftank (in memoriam)
Rest in Peace Surftank, lots of fun times. My prayers go to his family.
- Sat Jul 16, 2011 4:55 pm
- Forum: Works In Progress
- Topic: Incoming Xtreme
- Replies: 1
- Views: 1733
Incoming Xtreme
After my original release of Incoming seen here: http://my.bzflag.org/bb/viewtopic.php?f=64&t=11562&p=115700&hilit=incoming#p115700 I decided to revisit the idea, after almost 4 years, trying to tune the original idea, with new features of 2.4.0. Looking for input. Its up at bzbattlegrou...
- Wed Jul 13, 2011 10:08 pm
- Forum: General Map Making Discussions
- Topic: BZW Exporter for Wings3D (v1.1)
- Replies: 41
- Views: 47722
Re: BZW Exporter for Wings3D (v1.1)
That's because wings3d 1.4.1 already has the bzw exporter built in.
Go to file>export>Bzflag(.bzw)
Go to file>export>Bzflag(.bzw)
- Thu Jul 07, 2011 4:45 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 "Wake the Dead" released
- Replies: 74
- Views: 82570
Re: BZFlag 2.4.0 "Wake the Dead" released
I have build Arch Linux packages. Just until the official package is updated. i686: http://bzbattleground.com/pkgbuild/bzflag-2.4.0-1-i686.pkg.tar.xz x86_64: http://bzbattleground.com/pkgbuild/bzflag-2.4.0-1-x86_64.pkg.tar.xz To install simply do: pacman -U bzflag-2.4.0-1-i686.pkg.tar.xz ahs3
- Tue Jun 28, 2011 2:45 am
- Forum: Help: Map Making
- Topic: Error ::: Unable to position flags on this world. :::
- Replies: 27
- Views: 7988
Re: Error ::: Unable to position flags on this world. :::
And... also in this case there are zones into boxes? And how solve it? I have tried all parameters of size and position... not sure what you mean by "into boxes" but if you mean the zone is inside a box? just resize the zone. A zone is meant to be on top of a box or object, and is rarely ...
- Wed Jun 08, 2011 2:30 pm
- Forum: Enhancements
- Topic: Music in bzflag
- Replies: 21
- Views: 7321
Re: Music in bzflag
I use pianobar in Linux, it is command line very thin and plays music from pandora.
http://6xq.net/projects/pianobar/
ahs3
http://6xq.net/projects/pianobar/
ahs3
- Thu Jun 02, 2011 12:38 am
- Forum: Works In Progress
- Topic: Titan CTF
- Replies: 6
- Views: 2797
Re: Titan CTF
i played it it is SOOO awesome Thank you I have also played it. here is my opinion --the gears are Awesome!!!! --The terrain looks great too --the orange stuff would look better with a moving texture rather than a solid color --I find the front and base areas rather plain It does look very nice Tha...
- Tue May 31, 2011 5:19 pm
- Forum: Help: Map Making
- Topic: Different kind of color & drive throught not working
- Replies: 14
- Views: 4081
Re: Different kind of color & drive throught not working
ahs3, your advice was very useful, now the pyramid are colored and drive through.... Thank you. But, what about my parentheses? (How to get the typical textures of a pyramid, with all the streaks, but not blue (default color) but green, red, purple ect...??) Thank you :) P.S. How get the pyramid wi...
- Tue May 31, 2011 2:18 am
- Forum: Works In Progress
- Topic: Titan CTF
- Replies: 6
- Views: 2797
Titan CTF
This is a 4 team CTF, based loosely on Titan Moon.
http://en.wikipedia.org/wiki/Titan_%28moon%29
Suggestions Welcome.
Its up at 0001infinity.hopto.org:10100 for testing only.
Thanks ahs3
http://en.wikipedia.org/wiki/Titan_%28moon%29
Suggestions Welcome.
Its up at 0001infinity.hopto.org:10100 for testing only.
Thanks ahs3
- Mon May 30, 2011 9:04 pm
- Forum: Help: Map Making
- Topic: Different kind of color & drive throught not working
- Replies: 14
- Views: 4081
Re: Different kind of color & drive throught not working
there is also a problem with pyramids and boxes with material references and drivethrough, simply change it to "meshpyr" and it should work fine.
ahs3
ahs3
- Sun May 22, 2011 3:45 am
- Forum: Help: Map Making
- Topic: Code used for MW Mesh Doors
- Replies: 1
- Views: 1233