Search found 301 matches
- Thu Jun 15, 2017 1:16 am
- Forum: Works In Progress
- Topic: Tank Race Mapchange
- Replies: 1
- Views: 3687
Tank Race Mapchange
Some players may remember the original Tank Race -> https://forums.bzflag.org/viewtopic.php?f=66&t=13151&p=129034&hilit=tank+race#p129034 It was great fun, I am remaking the Tank Race fun, except this time it is 5 new Race Tracks in a mapchange server. ahs3.bzflag.io:4444 Give it a try! ...
- Tue May 23, 2017 12:56 am
- Forum: Help: Server Setup and Administration
- Topic: Map rotation scripts?
- Replies: 3
- Views: 4306
Re: Map rotation scripts?
This is a updated version, a little more reliable and efficient, same licence as above.
Re: new here
Welcome to Bzflag!
- Sun May 07, 2017 6:35 pm
- Forum: Help: Server Setup and Administration
- Topic: Map rotation scripts?
- Replies: 3
- Views: 4306
- Sun May 07, 2017 5:33 pm
- Forum: Help: Map Making
- Topic: Box Vs Mesh
- Replies: 8
- Views: 6637
Re: Box Vs Mesh
In my belief mesh is much more efficient, less faces to do the same job, however boxes are more reliable. When it comes to teleporters, they work much better over boxes.
- Sun Apr 30, 2017 8:16 pm
- Forum: Map releases
- Topic: Office Party!
- Replies: 0
- Views: 2491
Office Party!
This is a map of the actual office where i work everyday, yes 4 desks etc. with the exception of my office actually has a door (thankfully).
Let me know what you think.
Hosted at ahs3.ddns.net:4000
ahs3
https://creativecommons.org/licenses/by-sa/3.0/
Let me know what you think.
Hosted at ahs3.ddns.net:4000
ahs3
https://creativecommons.org/licenses/by-sa/3.0/
- Sun Apr 30, 2017 7:18 pm
- Forum: General Map Making Discussions
- Topic: Problem loading images from images.bzflag.org
- Replies: 2
- Views: 2398
Re: Problem loading images from images.bzflag.org
Thats It!
Thanks
Thanks
- Sun Apr 30, 2017 3:58 pm
- Forum: General Map Making Discussions
- Topic: Problem loading images from images.bzflag.org
- Replies: 2
- Views: 2398
Problem loading images from images.bzflag.org
I have been working on a map, some of the textures for the map are not loading from images.bzflag.org, however they load from a web browser, and some of these textures are already in cache. I have tried clearing the cache, updating downloads, manually deleting the cache,other players joining, and us...
- Sun Apr 09, 2017 11:08 pm
- Forum: Map releases
- Topic: Fractured by ahs3
- Replies: 2
- Views: 1631
Fractured by ahs3
Ever seen whats under that unusually green and uniform grass of the bzflag world? Well i fractured it, take a look.
https://creativecommons.org/licenses/by/3.0/
https://creativecommons.org/licenses/by/3.0/
- Fri Apr 07, 2017 6:35 pm
- Forum: Help: Map Making
- Topic: Multiple SWs on cap?
- Replies: 2
- Views: 3438
Re: Multiple SWs on cap?
Check here --> https://wiki.bzflag.org/Weapon_(object)
- Mon May 16, 2016 10:38 pm
- Forum: Map releases
- Topic: Kaleid CTF
- Replies: 2
- Views: 2851
Kaleid CTF
I had a little time on my hands and was tinkering with a 4t ctf, and this is it. 3-shot, Rico, No Jumping. It can easily be changed to a 2 team CTF.
http://creativecommons.org/licenses/by-sa/4.0/
ahs3
http://creativecommons.org/licenses/by-sa/4.0/
ahs3
- Sun Nov 22, 2015 5:42 pm
- Forum: Works In Progress
- Topic: Paradise Valley
- Replies: 7
- Views: 6867
Paradise Valley
This map is based on a inspiration of clay hills.
It is up at dripshack.us:4162
Let me know what you think.
ahs3
It is up at dripshack.us:4162
Let me know what you think.
ahs3
- Wed Jul 22, 2015 10:29 am
- Forum: Map releases
- Topic: Retribution FFA
- Replies: 4
- Views: 3363
Re: Retribution FFA
Big Thanks to allejo for hosting at:
ahs3.bzflag.io:5147
ahs3
ahs3.bzflag.io:5147
ahs3
- Mon Jul 20, 2015 9:42 pm
- Forum: Map releases
- Topic: Retribution FFA
- Replies: 4
- Views: 3363
Retribution FFA
I have not had much time to make maps, but I had a little downtime...and here it is. If it looks familiar, it is loosely based on 'map for smart and sneaky people'. Which I played years ago, and loved it.
ahs3
http://creativecommons.org/licenses/by/4.0/
ahs3
http://creativecommons.org/licenses/by/4.0/
- Mon Apr 21, 2014 12:21 am
- Forum: Map releases
- Topic: Ironside FFA
- Replies: 1
- Views: 1694
- Mon Apr 21, 2014 12:10 am
- Forum: Map releases
- Topic: Rubato FFA
- Replies: 2
- Views: 2606
Rubato FFA
Rubato is a Ruby script to build a random map, including
random variables such as _tankSpeed and shot limits etc.
https://www.gnu.org/licenses/gpl-3.0.txt
random variables such as _tankSpeed and shot limits etc.
https://www.gnu.org/licenses/gpl-3.0.txt
- Sun Apr 20, 2014 9:49 pm
- Forum: General Discussion
- Topic: Farewell from Bzbattleground
- Replies: 17
- Views: 8208
Farewell from Bzbattleground
It has been a honor to host/make maps and host leagues for BZFlag. The server has a new purpose. I wish the bzflag community all the best. (although I will likely still play sometimes)
Lots of memories and tons of good times.
ahs3
Lots of memories and tons of good times.
ahs3
- Tue Aug 27, 2013 12:27 am
- Forum: Works In Progress
- Topic: DarkForest CTF
- Replies: 1
- Views: 3720
DarkForest CTF
DarkForest is a noradar CTF where hunting and identify is disabled.
Randomly generated via Ruby Script.
Up for testing at bzbattleground.com:4280
Give it a try
ahs3
Randomly generated via Ruby Script.
Up for testing at bzbattleground.com:4280
Give it a try
ahs3
- Thu Jul 25, 2013 3:51 pm
- Forum: Plug-in Development
- Topic: BZHue
- Replies: 6
- Views: 4965
Re: BZHue
That is amazing! Well done!
- Sat Jul 06, 2013 1:45 pm
- Forum: Help: Map Making
- Topic: Texture problems
- Replies: 3
- Views: 3588
Re: Texture problems
Submit images here: http://images.bzflag.org/submitimages
Once they are approved you can use the link sent to you in your material.
Once they are approved you can use the link sent to you in your material.
- Wed Jun 05, 2013 11:58 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 206270
Re: 101
101 on Pentagon Dodge Arena
- Wed Jun 05, 2013 4:41 pm
- Forum: Works In Progress
- Topic: Pentagon Dodge Arena
- Replies: 0
- Views: 2507
Pentagon Dodge Arena
I made this with the need for a "large" Dodge Trainer. This one has 3 shots and intresting ricos
Give it a Try. Suggestions Welcome
bzbattleground.com:4266
Thanks
ahs3
Changed to 3 shots
Give it a Try. Suggestions Welcome
bzbattleground.com:4266
Thanks
ahs3
Changed to 3 shots
- Sat May 11, 2013 7:11 pm
- Forum: Ducati League Discussion
- Topic: Flag pass on ducati
- Replies: 19
- Views: 11953
Re: Flag pass on ducati
I think this can be done with a script generated map. I would be willing to give it at go, and put it up for a test. But first where should the unsafe zone be to allow to the pass, and where should it pass too? mid?
- Tue Jan 01, 2013 2:09 pm
- Forum: General Discussion
- Topic: Open letter from Bzflag.norang.ca
- Replies: 11
- Views: 4873
Re: Open letter from Bzflag.norang.ca
Thank you for the many great years of fun norang, you will be missed.
- Wed Dec 19, 2012 10:51 pm
- Forum: Works In Progress
- Topic: Riot FFA
- Replies: 6
- Views: 5007
Re: Riot FFA
Agent West wrote:Really like how you made the teleport with pyramids. Does it give you any "getting stuck" issues?
No Issues that I've seen.