Search found 260 matches
- Sun Feb 10, 2008 9:09 pm
- Forum: Works In Progress
- Topic: First Look: "Guernica" by A Distraction
- Replies: 3
- Views: 2642
First Look: "Guernica" by A Distraction
I'm not going to talk too much about it, as I want to wait for the release. Here's just a mouth watering screenshot of the map. There will be four of everything you see, so in the end I will have a radially symmetrical CTF map. What I can tell you is that this map will not be nearly as deadly as my ...
- Sun Feb 10, 2008 8:27 pm
- Forum: Help: Map Making
- Topic: Getting Caught on Corners
- Replies: 5
- Views: 3002
mesh name 1 vertex 40 200 0 vertex 40 40 0 vertex 200 40 0 vertex 200 200 0 vertex 40 200 140 vertex 40 40 20 vertex 200 40 140 vertex 200 200 140 vertex 40 180 140 vertex 180 40 140 face vertices 0 1 2 3 matref sandstone endface face vertices 3 2 1 0 matref sandstone endface face vertices 4 0 1 5 ...
- Sun Feb 10, 2008 3:58 am
- Forum: Help: Map Making
- Topic: Getting Caught on Corners
- Replies: 5
- Views: 3002
Getting Caught on Corners
I am making a map which involves me hand coding a few meshes in. This has been going well, but I've run into a commonly re-occurring problem: When driving around the corner of a mesh (where two faces are joined) it is easy to get caught and sucked into the mesh, whether I have an inside point or not...
- Sat Feb 09, 2008 7:09 pm
- Forum: Enhancements
- Topic: Some new sounds
- Replies: 17
- Views: 7324
All I know is that I have to turn the sound up to hear the shock wave when all the other sounds play at a consistent, comfortable volume. And why would shock wave have a lowered pitch in relation to distance? For the other sounds I can understand it, but with shock wave, the sound starts out near you.
- Sat Feb 09, 2008 4:16 am
- Forum: Enhancements
- Topic: Some new sounds
- Replies: 17
- Views: 7324
- Fri Feb 01, 2008 4:07 am
- Forum: Works In Progress
- Topic: Easy Target (no name yet)
- Replies: 25
- Views: 17099
Looks good, I you should call it... noobfest.com (Not kidding) haha, that seems like a possibility... or maybe something that wouldn't deter other people besides noobs from coming to the map. :wink: On the contrary, no one at all would play there. Experienced players don't want to deal with noobs. ...
- Wed Jan 30, 2008 4:14 am
- Forum: Players
- Topic: How many fps do you get ??? (Frames Per Second)
- Replies: 63
- Views: 29522
- Sat Jan 26, 2008 5:03 am
- Forum: Help: Map Making
- Topic: Mesh Help Pls
- Replies: 8
- Views: 4345
If the mesh is working, but the position is wrong, just use the shift function to change it. I tested it with the changes Schmoe made and it still didn't work (well, one side worked), so the other 5 sides still have their vertices out of order. I would suggest drawing your points out on paper before...
- Mon Jan 21, 2008 4:24 am
- Forum: Tournaments And Games
- Topic: Project 8 Tournaments
- Replies: 6
- Views: 6995
- Thu Jan 17, 2008 10:58 pm
- Forum: Works In Progress
- Topic: no jumping map, red vs green ctf
- Replies: 14
- Views: 6130
- Sun Jan 13, 2008 3:44 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Forum Stats
- Replies: 3
- Views: 3705
- Sun Jan 13, 2008 4:16 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Forum Stats
- Replies: 3
- Views: 3705
Forum Stats
Are there any statistics kept for number of visits to this website, topic post frequencies, and geographical areas of visiters and topic posters? If so, and they are not sensitive or secure, could someone tell me where I could find them? The farther back in time they go, the better. I looked on Stra...
- Sat Jan 12, 2008 7:55 pm
- Forum: Map releases
- Topic: Dr Robotniks Neocity
- Replies: 12
- Views: 5069
- Sun Jan 06, 2008 6:50 am
- Forum: Works In Progress
- Topic: Maze map, what should I do next?
- Replies: 12
- Views: 5423
If your'e worried about people getting bored, you can put up signs with directions on them at various places around the maze (ex. real directions, fake directions, clues, riddles, insults at a dead end, etc.) I think no radar would be a good idea, and lots of fog too. But people might get frustrated...
- Tue Jan 01, 2008 10:36 pm
- Forum: Enhancements
- Topic: Observing
- Replies: 3
- Views: 1801
To take this and run with it, perhaps silent observing could be invisible observing. You could make this a permission that allows users in a certain usergroup to be invisible on the scoreboard (but maybe visible on /playerlist) while observing. In my experience there is a type of cheater who I will ...
- Wed Dec 19, 2007 1:25 am
- Forum: Map releases
- Topic: A Distraction's "Duck or Die"
- Replies: 21
- Views: 8819
The Ship You Thought Had Set Sail
What's that? That's not the Duck or Die I remember! As many of you know, the release version of my very popular "Duck or Die" map has been losing steam over the last year, so I decieded to give it a revamp that will juice it to go a little farther. Here's the rundown of the changes: -Numbe...
- Sun Dec 16, 2007 8:18 pm
- Forum: Works In Progress
- Topic: warzone castlewars by silver surfer!
- Replies: 5
- Views: 3166
The first thing I noticed is how very large the map is, and this is not complemented well by the vast amount of open space in the middle area, and the base areas. Also, tanks get stuck when spawning on or driving on the bases. I'm not sure exactly why though. I like the overall design of the map. Yo...
- Tue Dec 11, 2007 5:06 am
- Forum: Help: Map Making
- Topic: How do you start making a map?
- Replies: 10
- Views: 4170
- Tue Dec 11, 2007 3:20 am
- Forum: Works In Progress
- Topic: soccermiles's "Jumping is King"
- Replies: 9
- Views: 4286
You add '-j' to the options section of your map file, so it would look like this:soccermiles wrote:how do you add jump?
Code: Select all
options
-j
end
- Sat Dec 08, 2007 10:21 pm
- Forum: Works In Progress
- Topic: Easy Target's Castle Wars
- Replies: 58
- Views: 20220
- Sat Dec 08, 2007 1:53 am
- Forum: Map releases
- Topic: silver surfers towering ctf
- Replies: 52
- Views: 14990
- Fri Dec 07, 2007 9:03 pm
- Forum: Map releases
- Topic: Adventure in the hills rabbit hunt
- Replies: 31
- Views: 12093
- Mon Dec 03, 2007 5:51 am
- Forum: Works In Progress
- Topic: Almost finished my new map
- Replies: 13
- Views: 5506
- Fri Nov 30, 2007 3:29 am
- Forum: Map releases
- Topic: My first map, but still in production, please give feedback
- Replies: 8
- Views: 2914
I think this map is very cool, and not cluttered at all. And maps don't have to be symmetrical every time. It plays very well, and there are many paths and places to explore. You have some nice ideas. It's a nice break from all these perfectly symmetrical CTF releases that have appeared lately. Pret...
- Sat Nov 24, 2007 11:04 pm
- Forum: Works In Progress
- Topic: My first map (depends on you guys)
- Replies: 2
- Views: 1671
It's a good start and it looks like it could have some great gameplay possibilities. It's a little open though, so you should add some more obstacles like pyramids and boxes more for ricochet possibilities. You could also expand the upper level and/or create more incentive to explore there. Is it go...