Search found 450 matches

by meeba
Tue Apr 17, 2007 2:46 pm
Forum: Enhancements
Topic: spawing issues
Replies: 7
Views: 3343

Re: spawing issues

I know somewhere this has probably been suggested before. I have had a lot of newbies and old timers remark about spawn kills. As I am still learning how to write the most basic coding in software dev. Can somebody add a 2-3 second delay for both invincibility and no shooting just time to move befo...
by meeba
Tue Apr 17, 2007 2:38 pm
Forum: Map releases
Topic: Home Sweet Home
Replies: 23
Views: 9659

I suppose we could have a plugin that figures out the flag holder's position and fires a shockwave way above the house, at their X-Y coordinates, so we can see on the radar. interesting idea, but that would only help at the start. you wanna follow where he goes too. Well, it's not automatic, but i ...
by meeba
Tue Apr 17, 2007 6:40 am
Forum: Works In Progress
Topic: New Map (Tentatively Colonies)
Replies: 21
Views: 6296

I can't put it up... my SSH is still broken. If someone else could host it, I'm going to put it in the Map Releases board either in a few minutes, or before I go to work tomorrow. It's done enough to be put out. So if someone wants to host it, I'll be putting up the map, and also some suggested opti...
by meeba
Tue Apr 17, 2007 6:13 am
Forum: Works In Progress
Topic: New Map (Tentatively Colonies)
Replies: 21
Views: 6296

Sweet! :) My initial thought was that the arean would be bigger in a way that it had a roof and such :P Have you tested it? Yeah, and I did a cool flag zone thing, also. But I have one corner on the battle arena that seems to be below the others. It shouldn't be, but for some reason, it's being dra...
by meeba
Tue Apr 17, 2007 5:54 am
Forum: Help: Map Making
Topic: Teleporters and Drive through walls
Replies: 10
Views: 3022

Is the teleporter right in front of a wall? If so, that's why the bullet goes through, and the tank doesn't.
by meeba
Tue Apr 17, 2007 5:53 am
Forum: Works In Progress
Topic: New Map (Tentatively Colonies)
Replies: 21
Views: 6296

Alright, I came up with this... and yes, it's symmetrical in all corners.

Image
by meeba
Tue Apr 17, 2007 4:01 am
Forum: Works In Progress
Topic: New Map (Tentatively Colonies)
Replies: 21
Views: 6296

Grace F wrote:flags.......hmm, I prefer no flag servers.
If flags were to go into this 1 I suggest not putting SW|L|GM but others like F|T|N etc.
No BU either! ;)

WW's, you could put 1 in but it depends on the structure of the Battle Arena.
Any ideas for the design of the arena?
by meeba
Tue Apr 17, 2007 1:52 am
Forum: Players
Topic: just wanna say "hello"
Replies: 26
Views: 11654

Hey hophead I was versing you at hepcat and you weren't to bad, your dodging wasn't to bad neither :) It was like me, you and about 4 others. If I'd had known you were new I'd have gone easier on you :P Welcome! Hope to see you again soon! See, now we just have to teach him the art of being a kamik...
by meeba
Tue Apr 17, 2007 1:14 am
Forum: Works In Progress
Topic: New Map (Tentatively Colonies)
Replies: 21
Views: 6296

Is there going to be anything special about this arena? Perhaps a WW of some sort. I don't know... should there be WWs? And of course there will be obstacles. Also, what flags should there be? I don't know if there should be any at all, and certainly not OO or PZ. GM is too powerful, I bet, and SW ...
by meeba
Mon Apr 16, 2007 11:45 pm
Forum: Map releases
Topic: Home Sweet Home
Replies: 23
Views: 9659

if you pay attention to your tank's size, you figure out where you are (like smallest in the basement). i'm playing this map like no tomorrow. keep away is great fun too. if only there was a way to highlight the flag-holder like the rabbit on rabbit-hunt, but oh well.. I suppose we could have a plu...
by meeba
Mon Apr 16, 2007 9:18 pm
Forum: Works In Progress
Topic: New Map (Tentatively Colonies)
Replies: 21
Views: 6296

Alright, more updates. All I have left to do it put up obstacles for the battle arena. Oh, and one of the quadrants of the upper floor is lower than the other ones for some reason... you can't drive straight from the green corner to the blue or red corner, you get stuck. It's weird, I just used a de...
by meeba
Sun Apr 15, 2007 1:35 pm
Forum: Players
Topic: what do you do while playing bzflag
Replies: 89
Views: 38334

I listen to music (anything metal except 'nu metal' i hate that) I usually snack on wizard cakes and jaffa cakes and wash that down with some flavoured mineral water I choose HAWT PAWKETS. :D Anyways, for my BZFlag habits, I ought to be getting a new lappy soon, so I can listen to music a little be...
by meeba
Tue Apr 10, 2007 8:27 pm
Forum: Works In Progress
Topic: New Map (Tentatively Colonies)
Replies: 21
Views: 6296

Alright, more updates. I got the ceilings and walls done for the physics area (level 2). There are also drive-through walls (but not shoot-through) to kind of protect you from getting shot while in the tunnels. The center area is ready to have the elevator added, and then I will add the battle arena...
by meeba
Tue Apr 10, 2007 8:05 pm
Forum: Map releases
Topic: A Distraction's "Duck or Die"
Replies: 21
Views: 8819

Don't fire them all at once. Fire them one or two at a time, and have them circle around or something. There's some sort of limit it's reaching when you fire them all at once.
by meeba
Tue Apr 10, 2007 4:51 pm
Forum: Map releases
Topic: R3laX's Map - Green vs. Blue [0.2]
Replies: 21
Views: 8385

ducatiwannabe wrote:Looking good. I agree with Grace - might be best without superflags.
Or with the same flag settings as Silvercat.
by meeba
Tue Apr 10, 2007 4:21 pm
Forum: Works In Progress
Topic: My First Map
Replies: 23
Views: 8823

TangenT, perhaps explain how to add them instead of just saying how you can't? :) Though he is right, there ain't a way to put flags in via BZEdit. Try opening your map file using notepad or another text editor. When you have that open enter some standard options at the top. Here's an example. opti...
by meeba
Tue Apr 10, 2007 4:17 pm
Forum: Works In Progress
Topic: New Map (Tentatively Colonies)
Replies: 21
Views: 6296

Some crashes are due to the map, and I had some of these problems do to spawns or textures... but I doubt that's it. Hope your comp starts acting better soon. When you say rendering weird, are you getting that evil stretch the caution texture wrong on conveyer belts? Map seems relatively unique. :)...
by meeba
Tue Apr 10, 2007 3:34 pm
Forum: Works In Progress
Topic: My First Map
Replies: 23
Views: 8823

bzflager wrote:It does kind of look like planet mofo. exept without teleports and with a big pyramid on the top! can any one tell me how to place the super flags on me maps on BZEdit, plz?
You can't.
by meeba
Tue Apr 10, 2007 4:02 am
Forum: Works In Progress
Topic: Coming Soon (Hopefully) - Home Sweet Home
Replies: 18
Views: 7590

*blink*

Wow. Just... wow.

That's gotta be the best modeling I've seen for BZFlag since I joined here.
by meeba
Tue Apr 10, 2007 3:59 am
Forum: Works In Progress
Topic: New Map (Tentatively Colonies)
Replies: 21
Views: 6296

Constitution wrote:Looks like a very creative idea. Looking forward to trying it out!
It might be a little while. I'm having computer troubles. Half the time when I load up BZFlag, my computer crashes now, in addition to the other 2 billion random crashes it's had lately.

Stupid Dell laptop.
by meeba
Tue Apr 10, 2007 12:47 am
Forum: Works In Progress
Topic: New Map (Tentatively Colonies)
Replies: 21
Views: 6296

Alright, more progress today. Added the conveyer belts. Some of the meshes are being funky, but they WILL NOT affect gameplay at all, it's just something weird with how they're being rendered or something. Anyways, here's a couple more screenies. http://img153.imageshack.us/img153/7787/bzfi0001ml2.t...
by meeba
Mon Apr 09, 2007 7:22 pm
Forum: Map releases
Topic: Jefenry's CTF Map
Replies: 11
Views: 4218

I must say, Jefenry's map is quite good. And yeah, it does feel just a little like good old Boxy.
by meeba
Mon Apr 09, 2007 7:18 pm
Forum: Map releases
Topic: Jefenry's CTF Map
Replies: 11
Views: 4218

I just attempted to run this map. When I start up the server, I get this: Unable to position flags on this world. Unable to position flags on this world. Unable to position flags on this world. Unable to position flags on this world. Unable to position flags on this world. Unable to position flags ...
by meeba
Mon Apr 09, 2007 7:10 pm
Forum: Works In Progress
Topic: New Map (Tentatively Colonies)
Replies: 21
Views: 6296

New Map (Tentatively Colonies)

Alright guys, I'm workign on a newmap. Here's all I have so far... http://img519.imageshack.us/img519/7686/bzfi0001il3.th.png But I'm still going. You see, the bases will be in secure areas under water. You have to jump up into the elevators (the two shorter towers) up to the second level. There, co...
by meeba
Mon Apr 09, 2007 4:58 pm
Forum: Map releases
Topic: New Ctf Battle over water By Halo3 Made Some New Ajustments!
Replies: 25
Views: 8139

big_daddy2 wrote:halo to fix the spawning problems make the spawn point higher up in the air :wink:
Uh, no, that does not help.