Search found 70 matches

by the enemy
Sun Mar 20, 2005 10:10 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Annoying Mac Crash
Replies: 39
Views: 18173

If it doesn't respond to kill -9, then it's your kernel/system that has a problem and is nothing to do with bzflag as such. Video drivers are of course the most likely suspect. If MacOS ps is like Linux ps, then something like: ps axwl | grep bzf should have one column that gives the kernel system c...
by the enemy
Sun Mar 20, 2005 10:05 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Can't open list server / hostname lookup failure
Replies: 8
Views: 4733

You could try the bzflag-2.0.0 RPM from freshrpms.net You can do this by adding support for the freshrpms yum repository as per the start of: http://home.gagme.com/greg/linux/fc3-tips.php Then just do: yum update bzflag (or yum install bzflag) 2.0.2 isn't there yet, but no doubt someone will get the...
by the enemy
Sun Mar 20, 2005 9:59 pm
Forum: General Discussion
Topic: bz IMAGES
Replies: 16
Views: 6483

wiz wrote:Downloading the huge world files and textures on some of the maps out there takes long enough. I shudder to think what it would be like potentially having to download 20,30 or 40+ individual tank skins when connecting to a busy server.
It could easily be a client option.
by the enemy
Sun Mar 20, 2005 9:49 pm
Forum: General Discussion
Topic: My stats
Replies: 51
Views: 18140

Ooo, I didn't know we were all being watched! I'll have to change my callsign when I'm not playing "for real" now ;) I agree there's not much use to those stats though if it allows bot kills to count, and someone who nicks your callsign. I recognise at least one player on the high list who...
by the enemy
Sun Mar 20, 2005 9:25 pm
Forum: General Discussion
Topic: My stats
Replies: 51
Views: 18140

Sillly question probably, but what stats are these you're talking about? Where do you get them?
by the enemy
Mon Mar 14, 2005 10:17 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: High jitters can be fix?
Replies: 5
Views: 4279

Is there a way to check there's nothing busily using CPU or disk while you're playing?
by the enemy
Mon Mar 14, 2005 10:14 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Verison 1.10.2 issues????
Replies: 1
Views: 1174

Firstly, try other bzflag servers. It could have been a server problem that made everyone go NR. Similarly try a different sourceforge mirror for your download. It could just be coincidence. I know from experience that some mirrors can be temperamental. I use XP too (it's only useful for games, not ...
by the enemy
Fri Mar 04, 2005 12:04 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Installing BZFlag on Linux
Replies: 26
Views: 9112

The middle button pastes selected text. X has a much simpler cut-n-paste system to MS Windows - you just select the text with the left button, and paste it with the middle button. As for the build problem, I thought pulling in the "-devel" versions would pull in the main ones. Perhaps not ...
by the enemy
Fri Mar 04, 2005 12:36 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Installing BZFlag on Linux
Replies: 26
Views: 9112

This is a horribly iterative process, sorry about that.

Try:
up2date gcc-c++
by the enemy
Thu Mar 03, 2005 10:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Installing BZFlag on Linux
Replies: 26
Views: 9112

weird i would have thought that would have been a problem the previous time.

Then I guess you need to get gcc:
up2date gcc
by the enemy
Thu Mar 03, 2005 9:39 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Installing BZFlag on Linux
Replies: 26
Views: 9112

Errr, that doesn't sound right. Type:
gcc -v
Is anything found? Has your session definitely got a valid path? I'd have been surprised if your previous build could have tried to link something (ld), if gcc hadn't been found first.
by the enemy
Thu Mar 03, 2005 3:20 pm
Forum: Servers: General Discussion
Topic: Admin policies
Replies: 23
Views: 6408

Okay, so modifying what I originally brought up for discussion a bit (and it was only a discussion point), do people think a concept of server karma would be good, just like the proposed player karma?
by the enemy
Thu Mar 03, 2005 3:18 pm
Forum: Servers: General Discussion
Topic: Admin policies
Replies: 23
Views: 6408

Agent Pyke, please don't think I'm talking about what happened on that server. I'm not. I don't want to revisit that thread now! This thread is about a more general point, affecting more seriously "unfair" admins, like there was with mmmad.servegame.com in the past, and a number of other e...
by the enemy
Thu Mar 03, 2005 3:10 pm
Forum: Servers: General Discussion
Topic: Admin policies
Replies: 23
Views: 6408

Re: Admin policies

Yes I understand... that's the current situation. My point and question is whether such deliberate anarchy is a good idea. I doubt anything which would replace it would be any better, and I'm sure it could be worse. Server operators voluntarily use thier time, bandwidth, and computers to run server...
by the enemy
Thu Mar 03, 2005 2:49 pm
Forum: Servers: General Discussion
Topic: Admin policies
Replies: 23
Views: 6408

Yes I understand... that's the current situation. My point and question is whether such deliberate anarchy is a good idea. It can't be anything else other then one. We can not apply our morals to systems we do not directly controll. "can not"? You certainly can, it's just a question of wh...
by the enemy
Thu Mar 03, 2005 7:01 am
Forum: Servers: General Discussion
Topic: Admin policies
Replies: 23
Views: 6408

Re: Admin policies

You don't seem to understand. BZFlag is NOT a democracy, and it is NOT homogenous! Every server is different, and server owners have total control over their own servers. Yes I understand... that's the current situation. My point and question is whether such deliberate anarchy is a good idea. Conta...
by the enemy
Thu Mar 03, 2005 2:07 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Installing BZFlag on Linux
Replies: 26
Views: 9112

Looks like you are missing a whole bunch of RPMs that provide libraries used for development. They will have been an optional part of the FC3 install. I think this should do it, if you're online, but this is off the top of my head so don't trust it: up2date SDL-devel ncurses-devel If you then repeat...
by the enemy
Thu Mar 03, 2005 1:58 am
Forum: Enhancements
Topic: Got shot by...
Replies: 7
Views: 2337

I prefer the second idea to the first, but your poll doesn't let me say that :).
by the enemy
Thu Mar 03, 2005 1:36 am
Forum: Servers: General Discussion
Topic: Admin policies
Replies: 23
Views: 6408

Admin policies

I was thinking about the more general issues raised in http://my.bzflag.org/bb/viewtopic.php?t=3082 , which is now locked (but more generally is on-topic for this forum instead). Server owners run their servers how they want. That's a given. But are the admins they delegate to (and I'm an admin on a...
by the enemy
Wed Mar 02, 2005 3:10 am
Forum: Bugs and Problems
Topic: Serious GM bug in 2.0.0
Replies: 17
Views: 7290

Toaster: As far as I know, the primary intention was to give GM a chink in its armor, so to speak. Fixing (or working around, if you prefer) the gm suicide bug was a secondary goal and pleasant side effect. A problem is that if you don't like that behaviour, and set _gmActivationTime to 0 or someth...
by the enemy
Wed Mar 02, 2005 2:54 am
Forum: Servers: General Discussion
Topic: secretplace server
Replies: 5
Views: 1979

That's what I got when I my IP address was banned - they seem to like banning whole subnets or ISPs there because it was already banned before I started playing. Mail bzflag@dragon.org with your IP address, say what's happening and ask for the block to be removed on your IP address. If you have a dy...
by the enemy
Wed Mar 02, 2005 2:27 am
Forum: Help: Tactics and Playstyles
Topic: Jump Shot
Replies: 28
Views: 19759

RPG is right then. The strafe jump is the best way. The thing is that they are in something of a position of power if you do that. Sometimes the best option is just to back off and do something else (and that sometimes tempts them into coming off the building to try to shoot you, but you're watching...
by the enemy
Wed Feb 16, 2005 5:10 pm
Forum: General Discussion
Topic: bzflag performance is truly appalling
Replies: 22
Views: 8053

Try experimenting with the options under "Display Settings", particularly the texturing mode.... I found it made a significant difference to run with "Linear Mipmap Linear" even though that by rights should be the slowest mode - but that's what the graphics hardware is optimised ...
by the enemy
Wed Feb 16, 2005 2:43 pm
Forum: Help: Tactics and Playstyles
Topic: Hunting 2 People at Once
Replies: 20
Views: 13092

Wow, RPG.... according to that screenshot you play with the tank tracks displayed. I find it gets in the way of the game as you can't see down any more! It seems like a nice gizmo, but ultimately if it gets in the way of gameplay I can't use it (like lighting and shadow GUI options). BIYA: the quest...
by the enemy
Tue Feb 08, 2005 11:50 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Used to work, now doesn't
Replies: 3
Views: 2231

I worked it out eventually. It turns out that without telling me, my ISP enabled a transparent proxy that intercepted all port 80 traffic. That changed my apparent IP address when bzflag connected to the list server to get a token for authentication. The workaround for people in this position is to ...