cool another qbasic(basic) follower....thats what i made bzrand
with...nice...how long you been doing qbasic?
Search found 551 matches
- Fri Feb 17, 2006 4:04 pm
- Forum: General Map Making Discussions
- Topic: A text to map converter /!\ OLD version
- Replies: 18
- Views: 8041
- Fri Feb 17, 2006 4:01 pm
- Forum: Map releases
- Topic: huge maze!
- Replies: 21
- Views: 7452
- Wed Feb 15, 2006 9:47 am
- Forum: Works In Progress
- Topic: With out a paddle
- Replies: 24
- Views: 13138
Re: Physics hell
i'm making a rabbit chase map very loossly based off a pinball game. the entire floor is going to be covered with physics drivers that will propel you every which way. still setting up the phys drivers and need to make it look good but it will be a crazy map to play, still need a name. please post ...
- Mon Feb 13, 2006 5:06 am
- Forum: Map Editors
- Topic: Zoom
- Replies: 4
- Views: 4477
- Mon Feb 13, 2006 5:01 am
- Forum: Works In Progress
- Topic: The Pyramids of BZFlag
- Replies: 52
- Views: 17795
-Shadow- wrote:oh, i am sorry i thought you were talking about 1.10.8. you could be a little more patient and a little nicer too but i hope we can get along better from now on.
ummm if i am not mistaken the commands never changed from
1.10 to 2.0 for observer mode....did they? that should even work
on 1.9x...
- Mon Feb 13, 2006 4:58 am
- Forum: Map releases
- Topic: GU map redone!!
- Replies: 12
- Views: 4198
- Tue Feb 07, 2006 12:35 am
- Forum: Map releases
- Topic: First Release of my map
- Replies: 11
- Views: 2720
i like this map...the corner buildings give me a kinda vertigo effect when i go in them...neat... i like the drop thrus too...didnt expect it till i got up there.. the center building is neat also a gives a kinda maze effect and is different instead of just the normal 3-4 block stack... yep it could...
- Mon Feb 06, 2006 12:11 am
- Forum: Map releases
- Topic: CITY WARFARE ready for hosting!
- Replies: 12
- Views: 2792
- Sun Feb 05, 2006 12:29 am
- Forum: Enhancements
- Topic: New "physics" driver
- Replies: 32
- Views: 11145
- Thu Feb 02, 2006 11:30 pm
- Forum: Works In Progress
- Topic: BzFlag University
- Replies: 7
- Views: 4032
- Thu Feb 02, 2006 11:23 pm
- Forum: Map releases
- Topic: Fort Summertime Released.
- Replies: 23
- Views: 4709
Ok, a couple of things. Are those things supposed to be bunkers? If so you can't shoot over them. Tanks work best with a 1.5 to shoot over from both ways. You could make a 1.6, then make a 0.1 in the bunker. That way you could shoot people on the outside but they'd have to jump and shoot just right...
- Thu Feb 02, 2006 11:14 pm
- Forum: Servers: General Discussion
- Topic: Badgerking FFA Rogue Genocide Poll
- Replies: 53
- Views: 15937
- Thu Feb 02, 2006 11:11 pm
- Forum: Servers: General Discussion
- Topic: Badgerking FFA Rogue Genocide Poll
- Replies: 53
- Views: 15937
- Thu Feb 02, 2006 10:59 pm
- Forum: Servers: General Discussion
- Topic: Badgerking FFA Rogue Genocide Poll
- Replies: 53
- Views: 15937
What would be nice is if there were an event for a flag pickup so I could just write a plugin that dumps a log of them. Then we could examine it and really find out who's cheating with a flag id mod. People would get flagged that are not cheaters. I am one of those radar freaks that looks for the f...
- Thu Feb 02, 2006 10:58 pm
- Forum: Servers: General Discussion
- Topic: Badgerking FFA Rogue Genocide Poll
- Replies: 53
- Views: 15937
- Thu Feb 02, 2006 10:45 pm
- Forum: Servers: General Discussion
- Topic: Badgerking FFA Rogue Genocide Poll
- Replies: 53
- Views: 15937
Noticed some themes... 1 shot geno... I think this is fair, perhaps I might raise it to 2 but I don't think anything higher is unwarranted Laser camping is the primary concern. I think I addressed this when I made those two pyramids passthrough and put a small pyramid in the middle of the hallway. ...
- Thu Feb 02, 2006 5:25 pm
- Forum: General Map Making Discussions
- Topic: BZFlag USA
- Replies: 20
- Views: 6265
Re: BZFlag USA
This is meerly a dream and probably will never happen but, I was thinking that perhaps Tim could make the sky pyramid span indefinently for BZFlag2.0.6. If this would happen, we could do a group project with every map maker on the site to create a BZFlag style USA, meaning, every mapper creates a m...
- Thu Feb 02, 2006 5:20 pm
- Forum: Servers: General Discussion
- Topic: Badgerking FFA Rogue Genocide Poll
- Replies: 53
- Views: 15937
- Thu Feb 02, 2006 5:13 pm
- Forum: Servers: General Discussion
- Topic: Badgerking FFA Rogue Genocide Poll
- Replies: 53
- Views: 15937
- Fri Dec 23, 2005 11:45 pm
- Forum: General Map Making Discussions
- Topic: BZrand
- Replies: 56
- Views: 19993
minor release 6.36 done: you can now name your map (8 letters MAX) so you no longer overwrite the old ones you've made... you can now make a single object type map of either blocks or pyrs for wings type maps was the idea i believe...you can input ANY size and ANY max or min elevation, if you want i...
- Thu Dec 15, 2005 6:18 am
- Forum: Help: Map Making
- Topic: World Weapon Size
- Replies: 9
- Views: 3474
- Tue Dec 13, 2005 1:47 pm
- Forum: General Map Making Discussions
- Topic: Land of the Lost
- Replies: 2
- Views: 1385
- Sun Dec 11, 2005 10:45 pm
- Forum: Servers: General Discussion
- Topic: besslers(bessiers) world
- Replies: 0
- Views: 673
besslers(bessiers) world
i dont want to go by rumor but bess has not answered emails in a couple weeks and the server went down shortly after someone said he took ill and was in very bad shape....so i think were done for... bess was very cool and ran his server for quite awhile.... i hope its not the worst news for bessler ...
- Fri Dec 02, 2005 12:57 pm
- Forum: Works In Progress
- Topic: -=TankFusion=-
- Replies: 6
- Views: 3401
- Tue Nov 29, 2005 10:12 pm
- Forum: Works In Progress
- Topic: -=TankFusion=-
- Replies: 6
- Views: 3401
yes this is a good start... maybe you could alternate with some pyrs to keep it from being a lazer happy map...so they cant fire straight thru or some variation of that...and you can put the pyrs far enough back so folks can drive thru like this? B = your blocks P P P P P P B B B B B B B B B B B B B...