Search found 367 matches

by F687/s
Tue Apr 15, 2008 12:53 pm
Forum: Help: Tactics and Playstyles
Topic: STRATEGY:units
Replies: 7
Views: 5032

> Maybe somebody could make a whole new server where it > makes it look like you are in the real army and the spawn points would be > made so there was a certain pathway you would have to follow so people > would go around in squads. Easy to say, hard to implement. The problem with most players is ...
by F687/s
Mon Apr 14, 2008 1:07 am
Forum: Servers: General Discussion
Topic: public conf
Replies: 17
Views: 6369

Assuming your proper ports are open, can you connect to your server at 65.40.228.216 port 5154 ? And while I'm not an expert on firewalls, do you have it so that BZFS has unblocked access to the interweb?

> -admsg "rember with CL lasers wont kill you"

Hehe...
by F687/s
Mon Apr 14, 2008 12:57 am
Forum: Screenshots & Artwork
Topic: 5578
Replies: 9
Views: 4932

Or even better, make a hole where all the bots can spawn, and then SW them to death.
by F687/s
Sat Apr 12, 2008 7:59 pm
Forum: Map releases
Topic: MY BEST MAP THAT WAS EVER MADE, i call it "battle zone&
Replies: 3
Views: 2013

Quite a lot going on here. I'm personally not a huge fan of world weapons, and some of them are quite useless (such as the bullets shooting out of the big tanks) which I would remove. I'll have to see how it holds up in gameplay.
by F687/s
Sun Apr 06, 2008 6:54 pm
Forum: Enhancements
Topic: Quantum Plane Flag
Replies: 15
Views: 6101

When a tank intersects the plane, the probability of that tank being hit by the bullet is calculated by a double integral, where the tank's cross section is the boundary. Then a random number generator determines if that tank is shot or not shot, and the chances of either way is determined by the t...
by F687/s
Fri Apr 04, 2008 1:41 pm
Forum: Help: Source Code / Compiling / Development
Topic: Want to make a chatbot
Replies: 14
Views: 6349

> how do i make such a bot? can i modify the bzadmin? BZAdmin is just, well, a BZAdmin. It is not scriptable, it does not do plugins, and it's message handling is rudimentary. It is possible to wrap BZAdmin in a script (which I did), but that is not a good solution. However, there is quite a bit of...
by F687/s
Tue Apr 01, 2008 10:01 pm
Forum: General Discussion
Topic: bzflag tanks
Replies: 1
Views: 2001

As seen in http://my.bzflag.org/w/Tank : > The tank model is currently hard coded as a series of OpenGL instruction > in the BZFlag Source code. The model may not be changed externally with > out modifications to the game client itself. > The tank model has been exported from the code, and can be fo...
by F687/s
Sat Mar 29, 2008 11:56 pm
Forum: Enhancements
Topic: Ideas for developpers... : Second life for hitted tanks...
Replies: 11
Views: 4474

The problem with this is that once you get hit, you're pretty much stuck. You could still fire, but unless you could turn, that would be pretty much worthless. Even with splash damage, so many flags that involve splash damage have been rejected already, so why would this be any different? (Concept-w...
by F687/s
Thu Mar 27, 2008 1:53 pm
Forum: Plug-in Releases
Topic: Fun with Genocide
Replies: 23
Views: 14071

> Hehe, i love the teamflaggeno idea and the genoonce idea, it really would > make people WANT to have their own team flag! but does the team flag of > the opposite team work in the same way? But then it would encourage going into battle with the team flag, which is quite bad in its own respects. >...
by F687/s
Thu Mar 27, 2008 1:46 pm
Forum: Enhancements
Topic: Ideas for developpers... : Second life for hitted tanks...
Replies: 11
Views: 4474

If you're talking about not exploding when you get shot, the SH flag does the job. Perhaps you could explain it a bit more clearly?

If what you're talking about is a new flag, maybe you'll want to post it in the Flag Ideas wiki page.
by F687/s
Tue Mar 25, 2008 6:44 pm
Forum: Map releases
Topic: A Distraction's "Guernica"
Replies: 1
Views: 1733

The map's pretty good. From what I've played, seems quite frustrating to get to other bases, but I'll have to play it with others to see how it holds up.

And how is promoting death good? ;-)
by F687/s
Mon Mar 24, 2008 10:36 pm
Forum: Map releases
Topic: The Randomized Worlds I/II/III
Replies: 21
Views: 8647

> Dexter, take into consideration that if R3lax made the boxes and pyramids
> all the same size as at ducati, he would be plagiarizing.


As far as I know, Ducati is played on a random map. It's kinda hard to plagiarize something that is random.
by F687/s
Mon Mar 24, 2008 1:13 pm
Forum: Map releases
Topic: The Randomized Worlds I/II/III
Replies: 21
Views: 8647

> try changing the black to transparent, set the ground to black, and have
> mountain outlines for the skybox:


There actually WAS a map that looked like the original Battlezone out on the list server at one time, but I'm not sure if it's still up.
by F687/s
Sat Mar 22, 2008 10:38 pm
Forum: Help: Tactics and Playstyles
Topic: Colors, I need your help with it!
Replies: 11
Views: 5416

Assuming you're making a 2-team CTF, here are some good color choices: -Red vs. Blue -Red vs. Green -Red vs. Purple -Blue vs. Green -Blue vs. Purple -Green vs. Purple Here are some bad color choices: -Blue vs. Black -Red vs. Vermillion -Clear vs. Opaque -Periwinkle vs. Rainbow Really, the color choi...
by F687/s
Sat Mar 22, 2008 2:13 am
Forum: Works In Progress
Topic: My First Map
Replies: 12
Views: 6111

The map is very interesting, and for a first map I must say it is quite impressive (well, you managed to take advantage of many of the rarely-used features of world creation). Here are a couple of things I would do. - First off, I'm not a big fan of having to jump multiple layers to reach the base. ...
by F687/s
Sat Mar 22, 2008 1:54 am
Forum: Screenshots & Artwork
Topic: Giant Tanks
Replies: 6
Views: 3461

> back on topic. The large tanks thing has been around for a while. I want > someone to base a map around this "large tanks" theme, or something. Or > even oddly shaped tanks. A creative person could create whole new > dimensions for the game. The only problem is that the large tanks are ...
by F687/s
Sat Mar 22, 2008 1:48 am
Forum: Servers: General Discussion
Topic: "god darn"
Replies: 8
Views: 4183

> Personally, I wouldn't consider it profanity, but there are some people who don't even
> like you to say "shoot".


And that can be a problem, considering this is a tank game. ;-)
by F687/s
Thu Mar 20, 2008 1:16 am
Forum: Help: Source Code / Compiling / Development
Topic: bzwgen
Replies: 8
Views: 5297

> Then right click it, choose "Open With" and select notepad or some other
> text editor...


Actually, use Wordpad. It handles files with Unix line-endings better.
(In other words, if you open it up with Notepad and see a big monolithic square-delimited mess, use Wordpad)
by F687/s
Wed Mar 19, 2008 7:58 pm
Forum: Enhancements
Topic: More powerful CL flag
Replies: 9
Views: 3207

> If cloaking was a real-world technology, it likely would work by 'bending' light, rather than just magically > rendering the tank transparent. If jumping tanks were a real-world technology, it likely would work by using hydraulics, rather than just magically propelling the tank upwards with small...
by F687/s
Wed Mar 19, 2008 1:45 pm
Forum: Enhancements
Topic: More powerful CL flag
Replies: 9
Views: 3207

> Plus it gives away the CL's position. So does the radar. ;-) In reality, the CL flag is a cloaker. The tank is made so that light can pass through it. A laser is light (amplified by stimulated...). What you're talking about would be more of a "mirror" flag. This would reflect the light,...
by F687/s
Sun Mar 16, 2008 1:50 am
Forum: Game Releases and Versions
Topic: BZFlag Launcher App 0.9
Replies: 21
Views: 13261

Ooh...a Linux version as well. Do you have the source code available somewhere for download?
by F687/s
Sun Mar 16, 2008 12:34 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: OpenPandora linux console
Replies: 3
Views: 1783

You could probably be able to run BZ on it, provided you have the correct libs and drivers to get it compiled. The real question is whether it would run "well." From what I know, bare-bones systems do not run 3D games well at all, and BZFlag is no exception.
by F687/s
Fri Mar 14, 2008 8:42 pm
Forum: Works In Progress
Topic: wabbit hunt
Replies: 5
Views: 2591

Good start. My only concern is that the buildings are too high, and the only way to access them is through the single teleporter. This could make for some monotonous gameplay, and the single bottleneck could be a problem in a rabbit chase. With that in mind, I would add a few smaller boxes that coul...
by F687/s
Fri Mar 14, 2008 1:28 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Constant flickering of some lights
Replies: 3
Views: 1465

> have BZFlg 2.0.10 client for Windows XP, IBM T60P laptop. I am noticing > some very bothering/blindening flickering of lights *sometimes* when I > play BZFlag. It happens across multiple rooms but happens only SOME times. > I have not been able to figure out the cause -- and why it happens only a...
by F687/s
Fri Mar 14, 2008 1:54 am
Forum: Help: Server Setup and Administration
Topic: How to pick a map for a sever?
Replies: 4
Views: 2339

Are you placing the map (.bzw) files in your My BZFlag Files/worlds directory? If you do it that way, you should be able to select your map.

However, this only works at the LAN scope. If you are interesting in hosting a map publicly, you should read this page on creating a server.