Search found 89 matches
- Fri Feb 25, 2011 9:45 pm
- Forum: Enhancements
- Topic: My first suggestion of the year....
- Replies: 4
- Views: 2606
Re: My first suggestion of the year....
Firstly it is not very clear what exactly you have in mind with the idea of momentum. Are you suggesting the shockwave is like a giant shot that travels in a straight path, or it is remote controlled with some acceleration limit, or something else? Each of these interpretations is quite different, b...
- Fri Feb 25, 2011 5:47 am
- Forum: Enhancements
- Topic: Game mode suggestion: Humans vs Zombies
- Replies: 39
- Views: 17298
Re: Game mode suggestion: Humans vs Zombies
This was a while ago, but I got 5 points for killing myself and initiating a rampage.
- Sun Feb 20, 2011 1:05 am
- Forum: Bugs and Problems
- Topic: hit zone bug
- Replies: 5
- Views: 3091
Re: hit zone bug
These two maps demonstrate the same bug, showing that something as trivial as the world size can affect whether you die. options -sb -set _shotSpeed 10 -set _flagEffectTime 0 end world size 75 end weapon pos 0 0 50 initdelay 5 delay 3 tilt 2.29 end zone pos 0 0 52.975 size 0 0 0 team 0 1 2 3 4 end b...
- Fri Feb 18, 2011 5:41 am
- Forum: Help: Tactics and Playstyles
- Topic: Can GM kill ST?
- Replies: 11
- Views: 6890
Re: Can GM kill ST?
GM shots aren't bigger than normal shots. If they were, a server variable would be appropriate. Technically, normal shots and GM shots do not even have a radius. GM shots have their strange behaviours too (I might get corrected for calling them bugs): having a GM shot inside you does not mean you wi...
- Thu Feb 17, 2011 3:21 am
- Forum: General Discussion
- Topic: Advertising my server :)
- Replies: 21
- Views: 6916
Re: Advertising my server :)
Joining doesn't always work.
Way too laggy.
Way too laggy.
- Thu Feb 17, 2011 2:07 am
- Forum: Bugs and Problems
- Topic: Ready/Dead/Roaming/Timer status half off screen
- Replies: 6
- Views: 3472
Ready/Dead/Roaming/Timer status half off screen
If the status at the top center of the window is half off the screen, you can adjust it either by
/localset showCoordinates 0
or
/localset showVelocities 3
It's there when coordinates are turned on.
I still hear mention of this.
/localset showCoordinates 0
or
/localset showVelocities 3
It's there when coordinates are turned on.
I still hear mention of this.
- Thu Feb 17, 2011 1:51 am
- Forum: Plug-in Development
- Topic: Timelimit Reward/Penalty Plugin
- Replies: 2
- Views: 2022
Re: Timelimit Reward/Penalty Plugin
Firstly, this topic might better under Plug-in Development rather than Release. I think the idea of respawning without being killed by another player as punishment is slightly harsh by itself. I can agree with the aim of increasing competitiveness, but that part alone is a little depressing for the ...
- Thu Feb 17, 2011 12:43 am
- Forum: Plug-in Development
- Topic: NR score restorer for 3.0
- Replies: 8
- Views: 3953
Re: NR score restorer for 3.0
It is possible in 2.0; I'm starting on it.
- Wed Feb 16, 2011 9:45 pm
- Forum: Screenshots & Artwork
- Topic: Random/cool Screenies
- Replies: 2
- Views: 1738
Re: Random/cool Screenies
First two look like the height drawing bug.
- Tue Feb 08, 2011 9:14 am
- Forum: GU League Discussion
- Topic: Team tEaMlEsS
- Replies: 1
- Views: 1682
Team tEaMlEsS
Skip small text if you are not bored. There is a significant proportion of inactive to active teams, and teamless to teamed players. Some active players would also rather be teamless than join a 'poor' team for long periods of time. I can only guess the reasons might be 1) not wanting to commit to a...
- Tue Feb 08, 2011 8:30 am
- Forum: GU League Discussion
- Topic: League Site Theme
- Replies: 25
- Views: 9023
Re: League Site Theme
I don't see why anyone is complaining about the theme at all. It might not be the most amazing artwork that you've seen in your life, but hey, it works and doesn't make you get eye cancer. Plus, it's unpaid, voluntary work. Plus you can choose between a handful of styles and eventually find the one...
- Tue Feb 08, 2011 8:04 am
- Forum: Help: Map Making
- Topic: Water off the sides looks ugly
- Replies: 5
- Views: 2025
Re: Water off the sides looks ugly
Skybox gives me headache... I haven't seen anyone dare to do skybox or skydome with a definite-size unrepeated image to precision (I haven't been looking either). About fog, I would never count on someone having the effect setting on. Some people just don't feel the need to blind themselves. You can...
- Sun Feb 06, 2011 1:01 am
- Forum: Help: Map Making
- Topic: Death from water
- Replies: 1
- Views: 1133
Re: Death from water
Put it above the ground.
Height >= 0.000001
Height >= 0.000001
- Wed Jan 26, 2011 10:09 pm
- Forum: Plug-in Releases
- Topic: PassTheFlag 1.0.6 released
- Replies: 39
- Views: 15636
Re: PassTheFlag 1.0.6 released
bool getPlayerPosition(int playerID, float PlayerPos[3]) { bz_PlayerRecord* player = bz_getPlayerByIndex(playerID); if (!player) { return false; } memcpy(PlayerPos, player->pos, sizeof(float[3])); return true; } I was under the impression if you didn't bz_freePlayerRecord(player) something bad woul...
- Fri Dec 31, 2010 9:37 am
- Forum: Servers: General Discussion
- Topic: Trouble joining "Missile Wars" on bzexcess
- Replies: 13
- Views: 4186
Re: Trouble joining "Missile Wars" on bzexcess
I think some of these people have problems unrelated to bans. I've had connection problems with bzexcess.com for years, mostly joining (global login approved, but the rest of the loading doesn't finish, bzadmin sometimes can't join) and sometimes really bad lag, most noticeably chat lag. Blast sugge...
- Mon Dec 06, 2010 11:21 pm
- Forum: Screenshots & Artwork
- Topic: 1000
- Replies: 29
- Views: 11515
Re:
lol once i got 655XX and then bzflag crashed.
- Mon Nov 22, 2010 6:25 am
- Forum: Plug-in Releases
- Topic: Keep Away
- Replies: 7
- Views: 6834
Re: Keep Away
Nice plugin. There is one code thing to fix, I think: else if ( key == "AUTOTIME" && nubs->size() > 0 ) keepaway.autoTimeOn = true; else if ( key == "AUTOTIME" && nubs->size() > 2 ) { double temp1 = (double)atof(nubs->get(1).c_str()); // etc } becomes else if ( ke...
- Sat Nov 06, 2010 2:59 am
- Forum: GU League Discussion
- Topic: GU League Player Poll - 20 min matches
- Replies: 109
- Views: 36538
Re: GU League Player Poll - 20 min matches
I'm changing from option 2 to option 1.
- Fri Nov 05, 2010 1:13 am
- Forum: GU League Discussion
- Topic: GU League Player Poll - 20 min matches
- Replies: 109
- Views: 36538
Re: GU League Player Poll - 20 min matches
option 3.. who votes no has 1 life =x option : 3 Just a guess but I'll bet that few matches have the lead change in the last 10 minutes. I'd like to see some stats on that though. 99.6% of the time bart still loses in the last 10 minutes. I choose Option 3 :tired: Pros: Procrastinating for an extra...
- Fri Oct 01, 2010 9:23 pm
- Forum: GU League Discussion
- Topic: "Demystifying Lag" not accurate
- Replies: 55
- Views: 17817
Re: "Demystifying Lag" not accurate
How did you attempt to calculate the true lag?snick wrote:I know this because I have accurately simulated lag on a locally hosted server so I
know what the true lag is and what the figures show.
- Fri Oct 01, 2010 8:52 am
- Forum: Map releases
- Topic: Houdini's Dodgey Chambers
- Replies: 8
- Views: 2943
Re: Houdini's Dodgey Chambers
Seems easier with high gravity.
- Fri Oct 01, 2010 3:26 am
- Forum: GU League Discussion
- Topic: "Demystifying Lag" not accurate
- Replies: 55
- Views: 17817
Re: "Demystifying Lag" not accurate
Didn't Moonpix also show a way to calculate exactly where a bullet was in relation to the real place of a lagger using an equation where lag times a constant could be applied to trailing shot lines on radar? Provided the lag numbers were accurate, that equation should make it obvious if a cheat was...
- Fri Sep 17, 2010 9:23 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: How to compile BZFlag on Visual C++ 2008
- Replies: 32
- Views: 13283
Re: How to compile BZFlag on Visual C++ 2008
It seems like this got harder on vc2010 with msbuild and individual project settings
- Thu Sep 16, 2010 11:02 pm
- Forum: GU League Discussion
- Topic: "Demystifying Lag" not accurate
- Replies: 55
- Views: 17817
Re: "Demystifying Lag" not accurate
Although this is a great effort it lacks many points that need to be made: Jitter is the absolute worst aspect of lag. As has already been pointed out in some way, it seems like your comment is better directed as a general speech rather than relating to the lag article. What is overlooked here... I...
- Thu Sep 16, 2010 10:04 am
- Forum: Game Releases and Versions
- Topic: Alpha release - BZFlag 2.99.60 SVN r21252
- Replies: 16
- Views: 13984
Re: Alpha release - BZFlag 2.99.60 SVN r21252
This has probably been said before (hm if I'm not mistaken this has been on 2.x versions too: in low detail, other tanks' treads aren't visible -- they look a bit ghostly.
What is the 'static'/noise in the view of the dark sky for?
What is the 'static'/noise in the view of the dark sky for?