Search found 254 matches

by JPT
Thu Mar 16, 2006 8:45 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Help needed in a local network.
Replies: 5
Views: 1998

And on the laptop / computer, the server is running, you've to shut down the Firewall of Windows XP and / or the personal Firewall.
by JPT
Thu Mar 16, 2006 8:27 pm
Forum: Help: Map Making
Topic: Making a meshbox shoot through on only one side
Replies: 19
Views: 6805

ok. I did this with 2 mesh faces each side, it's a bit complicated, and maybe, you've to adapt / change the code: The Pyramid is completly drivethrough and it's on 15 15 15 and its size is 25 25 25 mesh Vertex 40 40 15 Vertex 40 -10 15 Vertex -10 -10 15 Vertex -10 40 15 Vertex 15 15 40 face Vertices...
by JPT
Thu Mar 16, 2006 8:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: extremely slow BZ
Replies: 8
Views: 3406

Hey, i had the same cool effect a time ago. I don't know, what was it, but i think, it's a kind of bug. I just played on Planet MOFO - Polygon Passion with the 2.0.5b5 Client. I grabbed a OO Flag and i accidantly dropped it inside a polygon pyramide. (Isn't that impossible ?!) After that, i had to r...
by JPT
Tue Mar 14, 2006 3:05 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Two screen
Replies: 4
Views: 2355

I'd say: Try it. Its different on each system. I had a multiscreen with a secound graphic card, and the only Problem was the 3D Support of DirectX. Maybe, that has been fixed. But i could play games on on and i could check the CPU usage on the other one. But if the game changes the resolution, your ...
by JPT
Thu Mar 09, 2006 1:38 pm
Forum: Players
Topic: Language on BZflag.
Replies: 100
Views: 52708

me, too ;)

I can speak german (mother tongue), english (not very well) and some french (i can not speak it fluent).
by JPT
Thu Mar 09, 2006 1:32 pm
Forum: News & Announcements
Topic: BZAnywhere
Replies: 130
Views: 132823

Ahh, noch ein Deutscher ! (Dann sind wir schon zu dritt, soweit ich sehe)

How do you want to host the CD if it's released ?
by JPT
Thu Mar 09, 2006 1:29 pm
Forum: Enhancements
Topic: "big bullet" flag
Replies: 7
Views: 3203

I like it !

If the flag prevents the megabullet from rico, it would be a good flag.
by JPT
Wed Mar 08, 2006 5:13 pm
Forum: Servers: General Discussion
Topic: "host not found"
Replies: 8
Views: 2523

I think DNS-Resolving isn't working.

Maybe, it has to do with libCURL
by JPT
Tue Mar 07, 2006 5:46 pm
Forum: Help: Map Making
Topic: water move tank?
Replies: 3
Views: 1729

I think there is something with slide:

Code: Select all

physics
 name ice
 slide 50
end
by JPT
Tue Mar 07, 2006 5:43 pm
Forum: Help: Map Making
Topic: Physics: Linear - Cannot drive on.
Replies: 8
Views: 4644

Maybe, you set the _maxBumpHeight to low.
Try 2.
by JPT
Mon Mar 06, 2006 7:40 pm
Forum: Help: Map Making
Topic: physics part 2
Replies: 5
Views: 2073

yes. In a simple Box, for example, the bottom face has to be a bit larger than the upper face: physics name something linear 0 0 20 end mesh Vertex 15 15 10 Vertex 15 -15 10 Vertex -15 -15 10 Vertex -15 15 10 Vertex 10 10 20 Vertex 10 -10 20 Vertex -10 -10 20 Vertex -10 10 20 face Vertices 0 1 2 3 #...
by JPT
Mon Mar 06, 2006 3:53 pm
Forum: Help: Map Making
Topic: physics part 2
Replies: 5
Views: 2073

yes, but the the side should be a bit diagonal, so the tank is able to touch the face with his botton.

If you try to drive against it, nothing happens.
It's like jumping against it from down.

I tested.
by JPT
Mon Mar 06, 2006 3:42 pm
Forum: General Discussion
Topic: Recruiting for Mappers GU team!
Replies: 5
Views: 2509

huh ?
..
:doh: ahhh....


I'm not interested in a BZFlag team.
I thought, we'd make maps :)
by JPT
Mon Mar 06, 2006 3:40 pm
Forum: Servers: General Discussion
Topic: Gameunited port scan
Replies: 2
Views: 1740

change your IP.
by JPT
Mon Mar 06, 2006 5:53 am
Forum: General Discussion
Topic: Recruiting for Mappers GU team!
Replies: 5
Views: 2509

These questions might be interesting for everyone:

1) Will we do several maps, or only one ?
2) If you've a project, how do you divide up the work ?
3) Do we use 2.0 or 1.0 Map Objects ?
4) Do we have to take part in every project ?

Maybe, i'll join.
by JPT
Sun Mar 05, 2006 7:12 pm
Forum: General Map Making Discussions
Topic: Random Map Generator
Replies: 52
Views: 20646

Tanner

You can use FreeBasic.
It's a very similar syntax and it is for Linux, too.

Give it a try ;)

http://www.freebasic.net/
by JPT
Sun Mar 05, 2006 7:08 pm
Forum: Help: Map Making
Topic: Hiden objects
Replies: 6
Views: 2680

in a meshbox:

Code: Select all

meshbox
name invisible
position 50 24 0
size 20 15 15
rotation 0
noradar
end
in a mesh:

Code: Select all

Vertex 50 50 10
Vertex 50 -50 10
Vertex -50 -50 10
Vertex -50 50 10
face
  Vertices 0 1 2 3
  noradar
endface
end
by JPT
Sun Mar 05, 2006 7:05 pm
Forum: Servers: General Discussion
Topic: Server Hosting
Replies: 7
Views: 2127

I would be interested in annoying my ISP with high traffic. I've got "DSL - 6000" with a flatrate. The disadvantages: 1) I'm in germany, which means, the lag is high 2) I've max. 96 Kilobytes /s upload. I can host up to 10 - 15 people. 3) I've already 2 servers on line, so it would be very...
by JPT
Sun Mar 05, 2006 3:36 pm
Forum: General Map Making Discussions
Topic: Problems on a mac to run a server.
Replies: 1
Views: 1366

You forgot the -publicaddr entry:

Code: Select all

-publicaddr 255.255.255.255:5154
replace 255.255.255.255 with your ip-adress or Dns and 5154 with the server port.
by JPT
Sun Mar 05, 2006 1:37 pm
Forum: Help: Map Making
Topic: Variable fun...
Replies: 8
Views: 2553

If you set _tankSpeed to a negative value, then you drive backwards.

If you do that with shots, you'll kill yourself.
by JPT
Sun Mar 05, 2006 9:01 am
Forum: Help: Map Making
Topic: Well it worked-sort of
Replies: 2
Views: 1230

I think the usage of the wall texture needs much CPU and GPU power.
Maybe, it's the problem with the texture.
by JPT
Sun Mar 05, 2006 8:55 am
Forum: Map releases
Topic: Here is my problem map
Replies: 2
Views: 1286

Try the teleporter system.

If i'm right, you've to change all links.
Maybe it's conflict with 2 links, having the same number / name.
by JPT
Sun Mar 05, 2006 8:50 am
Forum: Help: Map Making
Topic: Variable fun...
Replies: 8
Views: 2553

lol

That's crazy 8)
by JPT
Sat Mar 04, 2006 10:37 pm
Forum: Help: Map Making
Topic: grouping worlds
Replies: 3
Views: 1571

The best thing would be to define your worlds as groups and then you can set their position and rotation.

Code: Select all

define world1

# Here you copy your world

enddef

#to use the world:

group world1
  shift 0 0 0
  spin angle nx ny nz
end
by JPT
Sat Mar 04, 2006 9:59 pm
Forum: Help: Map Making
Topic: Physics
Replies: 5
Views: 2293

Try it ;)

It would be very funny.