Search found 61 matches
- Wed Feb 09, 2005 10:16 pm
- Forum: Map releases
- Topic: Ultimate Urban Combat 3.0 release
- Replies: 21
- Views: 6196
I don't like it, sorry. And I don't like to download textures which aren't used for esthetical reasons. And, you made me download textures which are plain color. Just use the 2.0 mapping features if you want lego-ish cubes. You *can* make meshes, or objects, or whatever with simple colors. You can e...
- Mon Feb 07, 2005 8:39 pm
- Forum: General Map Making Discussions
- Topic: ModelTool for OBJ to BZW conversion
- Replies: 95
- Views: 213328
- Mon Feb 07, 2005 9:44 am
- Forum: Screenshots & Artwork
- Topic: Lots and Lots of frogs 8-)
- Replies: 7
- Views: 4347
- Mon Feb 07, 2005 9:35 am
- Forum: Help: Map Making
- Topic: What is the Rock texture?
- Replies: 28
- Views: 8017
Edited: now I'm sure of what I'm saying. Hi, First, you don't need any brackets, but I guess you just messed up your copy/paste :wink: vertex 100 100 1 <--- this I think is the height??? Vertex X Y Z, and yes, Z is up, so Z is the height. normal 0 0 1 <- this I dont know what it is This describes a ...
- Mon Feb 07, 2005 8:55 am
- Forum: General Map Making Discussions
- Topic: ModelTool for OBJ to BZW conversion
- Replies: 95
- Views: 213328
- Mon Feb 07, 2005 8:54 am
- Forum: Screenshots & Artwork
- Topic: Lots and Lots of frogs 8-)
- Replies: 7
- Views: 4347
- Fri Feb 04, 2005 10:42 am
- Forum: General Discussion
- Topic: V.I.P. Assassins vs. Bodyguards!!
- Replies: 8
- Views: 2958
A sort of a Rabbit Chase with hunters and defenders. What do we do when the VIP is TK'ed ? Or blows himself up ? I suggest that when a bodyguard kills the VIP, both die as usual, but a new VIP is chosen from *the same team*. Same thing when VIP blews himself up. That adds some sort of strong comitme...
- Fri Feb 04, 2005 10:32 am
- Forum: General Map Making Discussions
- Topic: ModelTool for OBJ to BZW conversion
- Replies: 95
- Views: 213328
- Fri Jan 28, 2005 4:04 pm
- Forum: General Discussion
- Topic: Historical question
- Replies: 28
- Views: 9747
- Thu Jan 27, 2005 10:59 am
- Forum: Help: Map Making
- Topic: transparent
- Replies: 19
- Views: 8726
sid6.7, stop working with numbers. Example: material name rock texture rock end material name water texture water end arc position 0 0 55 size 10 10 30 rotation 22.5 angle 360 ratio 0.01 divisions 8 texsize -8 -8 -8 -8 top matref water bottom matref rock inside matref rock outside matref rock starts...
- Wed Jan 26, 2005 1:12 pm
- Forum: Help: Map Making
- Topic: What is the Rock texture?
- Replies: 28
- Views: 8017
- Wed Jan 26, 2005 9:56 am
- Forum: General Discussion
- Topic: Flag Ideas
- Replies: 48
- Views: 13528
- Wed Jan 26, 2005 8:37 am
- Forum: General Discussion
- Topic: Flag Ideas
- Replies: 48
- Views: 13528
Hum...trepan wrote:some hot potato history from a year and a half ago
(there are other related posts as well):
http://my.bzflag.org/bb/viewtopic.php?p=11230#11230
But what do *you* think about this flag?
- Tue Jan 25, 2005 9:47 am
- Forum: Bugs and Problems
- Topic: Thief bug in 2.0.0
- Replies: 0
- Views: 2010
Thief bug in 2.0.0
Hi,
Yesterday on Tuxee, I had Thief.
I stole the Rabbit's Rapid Fire flag by pressing the button very fast, and just after I stole it's flag, and before the reload coutdown appeared, I fired one bullet. It's not supposed to happen, as commented in the code.
Valoche
Yesterday on Tuxee, I had Thief.
I stole the Rabbit's Rapid Fire flag by pressing the button very fast, and just after I stole it's flag, and before the reload coutdown appeared, I fired one bullet. It's not supposed to happen, as commented in the code.
Valoche
- Mon Jan 24, 2005 6:20 pm
- Forum: General Discussion
- Topic: Flag Ideas
- Replies: 48
- Views: 13528
I just had an idea: the Hot Potato (bad) flag. If you get it, a 30 seconds coutdown (or more, server configurable) begins, and your tank becoms just as fast as when you have Thief. You can fire a little beam, with instant reload. Of course, you cannot drop the flag, except when you die. If you hit a...
- Mon Jan 24, 2005 2:06 pm
- Forum: Enhancements
- Topic: Look up feature?
- Replies: 1
- Views: 1461
- Mon Jan 24, 2005 10:21 am
- Forum: General Discussion
- Topic: Flag Ideas
- Replies: 48
- Views: 13528
- Mon Jan 24, 2005 10:17 am
- Forum: General Discussion
- Topic: Different flags
- Replies: 28
- Views: 10336
Hi, I'll put my 2 eurocents in :wink: Do not remove SR, it's my favourite flag. As for spawn killers with SR, well, remove SW as well. What I love in SR is of humiliated you get when killed by SR. The useless flag is useless, it's not good nor bad, the only interest of this flag is to have it stolen...
- Tue Jan 18, 2005 3:56 pm
- Forum: Players
- Topic: Where are YOU from???
- Replies: 220
- Views: 103551
- Thu Dec 23, 2004 7:49 pm
- Forum: Enhancements
- Topic: Engine sounds
- Replies: 12
- Views: 3872
- Wed Dec 22, 2004 7:22 pm
- Forum: General Map Making Discussions
- Topic: BZ Science (mappers resource)
- Replies: 6
- Views: 2460
- Wed Dec 22, 2004 5:59 pm
- Forum: General Map Making Discussions
- Topic: BZ Science (mappers resource)
- Replies: 6
- Views: 2460
- Tue Dec 21, 2004 5:22 pm
- Forum: Bugs and Problems
- Topic: 1.10.8 Auto-kick for TK with geno -> crash
- Replies: 0
- Views: 1855
1.10.8 Auto-kick for TK with geno -> crash
Hi,
On bzflag3.tuxee.net, I had geno, and unfortunately I blew myself up. Apparently the server has auto-kick for TK turned on, so I was booted. Problem is: game crashed.
Valoche
On bzflag3.tuxee.net, I had geno, and unfortunately I blew myself up. Apparently the server has auto-kick for TK turned on, so I was booted. Problem is: game crashed.
Valoche
- Thu Oct 14, 2004 5:12 pm
- Forum: Bugs and Problems
- Topic: Spawn bug with ST?
- Replies: 2
- Views: 2444
Spawn bug with ST?
Hi,
Maybe it's not a bug, maybe it's not relevant, but the spawn logic does take every ennemy tanks into account, even if they have a ST flag. So when you spawn, you have little indication of where ennemy ST tanks are *not*. Comments?
Valoche
Maybe it's not a bug, maybe it's not relevant, but the spawn logic does take every ennemy tanks into account, even if they have a ST flag. So when you spawn, you have little indication of where ennemy ST tanks are *not*. Comments?
Valoche
- Wed Oct 13, 2004 7:53 am
- Forum: Enhancements
- Topic: SR extravaganza
- Replies: 15
- Views: 4155
Hi, I did not think about the whole CTF thing. This idea came up while I was playing Rabbit Chase. Obviously, it's no good one for CTF, unless we had a spawn invunerability feature. Let's say that after you spawn, you can't be killed for 5 seconds. If you shoot, of course, you immediately loose your...