Search found 234 matches

by Bullet Catcher
Tue Feb 14, 2017 12:53 am
Forum: General Discussion
Topic: A few thoughts on server policies
Replies: 29
Views: 9961

Re: A few thoughts on server policies

If there are any constructive suggestions in this thread, they are cleverly concealed in the nearly 3000 words Zehra has contributed. Enough. Before I lock this thread I get to make the last comment: Nearly all of the server owners are satisfied with the degree to which their rules (if any) are prec...
by Bullet Catcher
Fri Feb 10, 2017 2:06 am
Forum: General Discussion
Topic: A few thoughts on server policies
Replies: 29
Views: 9961

Re: A few thoughts on server policies

You neglected to tell us how to improve consistency in rule application. For example, you could suggest that each server have exactly one admin who would presumably be more consistent than a group of them. That particular idea has some negative aspects. It would help us for you to describe both the ...
by Bullet Catcher
Mon Feb 06, 2017 1:06 am
Forum: Enhancements
Topic: Named Flags
Replies: 10
Views: 3804

Re: Named Flags

this would require some/lot of work for makers, instead of a simple server argument. Implementing that "simple server argument" would require BZFlag development effort comparable to creating the sort of map I described. Furthermore, it can't be implemented in version 2.4.x because a chang...
by Bullet Catcher
Sat Feb 04, 2017 7:29 pm
Forum: Enhancements
Topic: Named Flags
Replies: 10
Views: 3804

Re: Named Flags

Part of the fun of playing BZFlag is not knowing for certain what a flag is before you pick it up. Map makers who want to remove that uncertainty can establish designated zones for specific types of flags. See the flagbuffet.bzw file in the BZFlag source tree for an example. Clever map makers can cr...
by Bullet Catcher
Sun Jan 29, 2017 6:38 pm
Forum: Enhancements
Topic: Text receive?
Replies: 9
Views: 3160

Re: Text receive?

The visual feedback for the status of an observer is that if they are connected then they are responding (the opposite of NR). There is no grace period for NR observers; they are immediately kicked when their NR state has been detected by the game server.
by Bullet Catcher
Sun Jan 29, 2017 4:58 pm
Forum: Enhancements
Topic: Text receive?
Replies: 9
Views: 3160

Re: Text receive?

If the network connection and client program are running normally, receipt of the TCP packet(s) containing a chat message is acknowledged automatically at the TCP layer, and the client's continued connection to the server is the confirmation you seek. BZFlag client programs that are not responding a...
by Bullet Catcher
Sat Jan 28, 2017 1:37 am
Forum: Enhancements
Topic: Text receive?
Replies: 9
Views: 3160

Re: Text receive?

The protocol for this situation is to send "are you there?" to the player. If they respond, it is confirmed. If they don't respond, it is not confirmed. No changes to the game are required. Also, server owners have the option to use -maxidle to automatically kick players who do nothing for...
by Bullet Catcher
Thu Dec 29, 2016 5:27 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 7366

Re: bzflag will not start

A newer version than BZFlag 2.4.2 may work better. If you can compile version 2.4.8 (the most recent release) and it still doesn't work we can probably help further diagonse the problem.
by Bullet Catcher
Mon Aug 29, 2016 1:17 am
Forum: Leagues United Discussion
Topic: Team Colors
Replies: 15
Views: 6063

Re: Team Colors

In the previous discussion there was an unstated assumption that all maps would use the same colors, but it is technically easy for each map to use its own set of team colors. Is this request just for the HiX map?
by Bullet Catcher
Tue Jun 21, 2016 1:46 am
Forum: General Discussion
Topic: Linux devs open up universal Ubuntu Snap packages to other
Replies: 3
Views: 2558

Re: Linux devs open up universal Ubuntu Snap packages to oth

I think our first preference is for Linux distros to continue to package BZFlag the same way as their other software. If I understand correctly, Snaps require the operating system to support "snapd". But if you can install that, you can just install BZFlag using the same process (yum, apt-...
by Bullet Catcher
Sun May 22, 2016 7:27 pm
Forum: Help: Tactics and Playstyles
Topic: Anti-Genocide for the Music Lover-A Rhythmic Chanting Method
Replies: 1
Views: 4169

Re: Anti-Genocide for the Music Lover-A Rhythmic Chanting Me

My initial reaction was that such a process is an abuse of the self-destruct system, and could be considered cheating.

But upon further thought, anyone who can do all that and all of the other things required to play BZFlag deserves to be rewarded for their talent and skill. So go for it.
by Bullet Catcher
Wed Mar 30, 2016 2:25 am
Forum: Bugs and Problems
Topic: Mac v2.4.4 text scrolling issue
Replies: 3
Views: 5044

Re: Mac v2.4.4 text scrolling issue

Sometimes it seems like my mouse wheel has its own hamster inside, because it moves by itself. I now have a habit of scrolling the chat window down during lulls in play.
by Bullet Catcher
Wed Mar 16, 2016 5:32 am
Forum: Leagues United Discussion
Topic: Ducati Mini Map
Replies: 16
Views: 5430

Re: Ducati Mini Map

Flak 18 wrote:If we do have more, where do we stop? Do we make a limit here and say no more maps are going to be added to LU/
It's over 9000.
by Bullet Catcher
Thu Feb 25, 2016 12:18 am
Forum: General Discussion
Topic: SourceForge Acquisition and Future Plans
Replies: 1
Views: 2145

Re: SourceForge Acquisition and Future Plans

None of our future plans for BZFlag involve SourceForge.
by Bullet Catcher
Fri Jan 29, 2016 8:00 pm
Forum: General Discussion
Topic: Use dual monitors with BZFlag
Replies: 4
Views: 3934

Re: Use dual monitors with BZFlag

In fullscreen mode bzflag takes over the entire X display, even when that display spans multiple monitors. Running it in windowed mode (e.g., bzflag -window 1024x768) will leave the rest of the desktop exposed. Another possibility is to configure X so that one monitor is :0.0 and the other is :0.1, ...
by Bullet Catcher
Mon Dec 28, 2015 9:04 pm
Forum: GU League Discussion
Topic: GU League Rules
Replies: 19
Views: 18451

Re: GU League Rules

The people who run the GU League want it to be a friendly sportsman-like place that parents are willing to let their young children participate in. Also, they believe that the existing rule against bad language attracts more players than it drives away, and that is why it is important that it be enf...
by Bullet Catcher
Tue Oct 13, 2015 1:06 pm
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 5674

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

Git commit fa71748 (AKA r22828), which will be included in the 2.4.4 release, should fix the segfault at exit. Rewriting README.SOLARIS is on my to-do list. Getting the game client to run on Solaris would take more effort than I have time to contribute, and I suspect there is extremely little demand...
by Bullet Catcher
Tue Oct 13, 2015 2:04 am
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 5674

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

One more

Code: Select all

#include <string.h>
near the top of file src/bzadmin/StdBothUI.cxx should fix the remaining errors.
by Bullet Catcher
Mon Oct 12, 2015 6:09 am
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 5674

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

Adding #include <string.h> near the top of src/bzadmin/curses_wrapper.h should let it find the memcpy declaration. You may be the only person with Solaris 11 determined to get it to compile. So far, these two problems are legitimate portability bugs that the BZFlag developers can't find themselves b...
by Bullet Catcher
Sun Oct 11, 2015 2:40 pm
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 5674

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

Add

Code: Select all

#include <limits.h>
near the top of BZDBLocal.h instead of the changing the system /usr/include/limits.h file.
by Bullet Catcher
Sun Oct 11, 2015 6:18 am
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 5674

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

Blast, he won't be able to run bzfs before it successfully compiles. On Solaris 10, INT_MIN and INT_MAX are provided by /usr/include/limits.h (which itself includes /usr/include/iso/limits_iso.h where the actual definition occurs. If you can find the .h file where those constants are defined in Sola...
by Bullet Catcher
Tue Oct 06, 2015 5:05 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 206
Views: 352411

Re: Apocalypse In Action :: Planet MoFo

Even registered call signs can be (and sometimes are) changed on a whim. Also, a single person is allowed to have multiple registered call signs (many do). So -requireIdentify might reduce the load on the Planet MoFo admins a bit, but it won't necessarily make much of a difference in the ability of ...
by Bullet Catcher
Wed Sep 23, 2015 3:32 am
Forum: General Discussion
Topic: Register Callsign
Replies: 2
Views: 2169

Re: Register Callsign

There must be some documentation somewhere that needs to be improved, because signing up on this forum is how you register a BZFlag call sign. Since you have done that successfully, just put [G]67[P] into your BZFlag game client and use the same password you use here. That should give you the + you ...
by Bullet Catcher
Mon Sep 21, 2015 4:26 am
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 5674

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

Assuming you downloaded version 2.4.2 from SourceForge, then you don't need to run autogen.sh at all. Just run ./configure and then (if that is successful) make. It works for me on Solaris 10, but I don't have any Solaris 11 systems to try.

It ought to find libtool if it is in your PATH.
by Bullet Catcher
Mon Aug 03, 2015 3:57 pm
Forum: Enhancements
Topic: More Teams
Replies: 1
Views: 1556

Re: More Teams

The change in revision 21419 shows one of the few times the number of teams has ever been changed. Based upon that it looks like only a modest effort would be required to add more teams, including: name the new teams in include/global.h add new texture image files to the data directory define RGB co...