Search found 163 matches

by ClayOgre
Tue Jun 07, 2005 10:19 pm
Forum: Help: Map Making
Topic: the strafe/touring box
Replies: 1
Views: 1505

the strafe/touring box

I have this idea that I experimented with. It kinda works, but has intermittent problems. Basically, I made a mesh box with the ends open and a teleport at each end. The floor of the box has a linear physics driver that moves you toward the teleport at the far end of the box. The mesh on the outside...
by ClayOgre
Tue Jun 07, 2005 9:56 pm
Forum: Help: Map Making
Topic: rotation teleporter
Replies: 10
Views: 4175

horizontal teleports and other tricks

I too have been interested in this idea, however as you have discovered, it isn't available yet. However...I have some thoughts on a workaround, it's kinda clunky: Basically, build a deep box with a teleport inside it. there is no way out of the box, except to go through the teleport. Now, put anoth...
by ClayOgre
Sun May 22, 2005 8:12 pm
Forum: General Map Making Discussions
Topic: Map making ethics
Replies: 9
Views: 4166

Map making ethics

Ummmm...silly question. With the ability to "save" a map you are playing on, is it considered rude to "borrow" somebody else's map objects/techniques for one's own map? Or is it a given that if you put up a map, you are essentially releasing your creation into the public domain?
by ClayOgre
Sun May 22, 2005 7:53 pm
Forum: Servers: General Discussion
Topic: Rotating Maps
Replies: 7
Views: 2693

Thank you as well

I shall have to take a look into doing this. I run a "bootleg" server on the LAN at work. The computers are all Windows XP, but I load up a Knoppix3.8 disk in console mode on an unused computer, put bzfs and my maps into the Knoppix ramdisk from a USB key, then run the Knoppix sshstart scr...
by ClayOgre
Sun May 22, 2005 7:24 pm
Forum: Help: Map Making
Topic: Tricky jump-through floors
Replies: 6
Views: 2730

Thank you

I did some fiddling around at work and finally understood what you had done. Thank you for your reply, it was most helpful. I do have one other question, though. From your code example, you can specify a face with FOUR vertices? I tried it earlier, but got some wierd effects. However, it took me a b...
by ClayOgre
Sun May 22, 2005 1:01 am
Forum: Help: Map Making
Topic: Tricky jump-through floors
Replies: 6
Views: 2730

Tricky jump-through floors

The "Tower" map objects by LouMan allow you to jump up through the underside of a floor and land on the upper side. How is this done? I removed the "drivethrough" tags and the ability to do this went away. Is this something that can only be done with pure meshes? If you use drive...
by ClayOgre
Tue May 10, 2005 11:24 am
Forum: Works In Progress
Topic: MegaDrome: Blood Arena
Replies: 6
Views: 4868

My server

Alas, my server sits behind a firewall, which is probably a good thing, since if I had people coming in from outside to visit, it might attract some unwanted attention. Right now there are only three players, including me. I have asked others, but so far, nobody has shown up. The server itself may b...
by ClayOgre
Fri Apr 29, 2005 1:54 am
Forum: Works In Progress
Topic: MegaDrome: Blood Arena
Replies: 6
Views: 4868

some screenshots

Here are some screenshots:
by ClayOgre
Fri Apr 29, 2005 12:28 am
Forum: Works In Progress
Topic: MegaDrome: Blood Arena
Replies: 6
Views: 4868

next iteration

I haven't messed with setting the flag situation much, just sort of left it standard. I think what I am going to do is set up a series of zones in the very center. If you want a good flag, ya gotta go there and deal with the nastyness. By the way, this is my first map attempt. Hopefully it is not to...
by ClayOgre
Tue Apr 26, 2005 10:00 pm
Forum: Works In Progress
Topic: MegaDrome: Blood Arena
Replies: 6
Views: 4868

MegaDrome: Blood Arena

I still got lots of stuph to do to it. I know my code is probably pretty ugly, since I sort of do stuff as it occurs to me going by what I see in my head. I just got done fiddling with the teleporters, and haven't tested them, so they may not be working correctly. The inside of the four at the top o...
by ClayOgre
Tue Apr 19, 2005 1:23 am
Forum: General Map Making Discussions
Topic: up to date list of map commands
Replies: 2
Views: 1668

Thank you.
by ClayOgre
Mon Apr 18, 2005 3:49 am
Forum: Enhancements
Topic: what new features would be cool
Replies: 10
Views: 3538

teleporters

I would like to see "flat" teleporters that could be driven over rather than through. I also think it would be cool to be able to hide teleporters. Another possibility would be a flag that allows the bearer to change the way teleporters link simply by passing through those he wishes to lin...
by ClayOgre
Mon Apr 18, 2005 3:29 am
Forum: General Map Making Discussions
Topic: up to date list of map commands
Replies: 2
Views: 1668

up to date list of map commands

I am working on my first map but all I know about are the basic box, pyramid, teleporter items, how/where do I find a comprehensive list of newer items/commands, etc?