Search found 163 matches
- Sat Jan 14, 2006 3:17 pm
- Forum: Help: Map Making
- Topic: Occluding materials
- Replies: 1
- Views: 1156
Occluding materials
I was looking at the 2.0.4 bzw man page and noticed the "occluder" function in the materials statement. If I make use of this, does it mean that things get speeded up, since anything that is blocked (i.e. behind an object using an occluding material) by this material doesn't get rendered? ...
- Sat Jan 14, 2006 3:11 pm
- Forum: Help: Map Making
- Topic: Weird mesh bug...I think.
- Replies: 0
- Views: 992
Weird mesh bug...I think.
I have run into this problem before with just regular prefab mesh map objects. Two objects will supposedly be at the same height, right next to each other, but you can't drive across the surfaces. The attached code is a custom mesh that has the same problem. Basically it is a sort of rock "surr...
- Wed Jan 11, 2006 1:30 am
- Forum: Help: Map Making
- Topic: Okay all you wings gurus out there...I am stuck
- Replies: 6
- Views: 2100
Well, for starters, I have no idea how to apply the tex-coords in a text editor...and on top of that, it is lessee here....heck I ain't countin' em, but it is probably at 100 faces, thats a lot of typing. Anyway, I solved my problem, sort of, I just redid the whole thing with one object with all fou...
- Wed Jan 11, 2006 1:13 am
- Forum: Help: Map Making
- Topic: Invalid Mesh Face
- Replies: 15
- Views: 3300
hmmmm
What version of bzflag are you running...on Windows or Linux? Because I just cut, pasted and ran your code and it ran just fine... I got a large box, about 15-20 units up in the air standing on edge...no missing faces.
I am running version 2.0.4 on a linux box.
I am running version 2.0.4 on a linux box.
- Mon Jan 09, 2006 12:14 am
- Forum: Help: Map Making
- Topic: Okay all you wings gurus out there...I am stuck
- Replies: 6
- Views: 2100
Okay all you wings gurus out there...I am stuck
I have made the object below. As you can see, lots of similar faces. I have made a texture that covers the area highlighted and I want it to repeat around each column. How do I tell Wings UVmapper to use the same texture multiple times, but with different tex-coords each time? I got it to do it with...
- Sun Jan 08, 2006 5:54 pm
- Forum: Works In Progress
- Topic: Dabbling in Darkworld again....
- Replies: 8
- Views: 3618
That isn't the problem exactly, it is more learning how to mix the diffuse/ambient/specular/etc. stuff and how those characteristics relate to whatever texture is on the surface and so on. And then you start throwing the wild stuff like bump maps, displacement maps, and transparency maps (I don't th...
- Sun Jan 08, 2006 1:18 pm
- Forum: Works In Progress
- Topic: Dabbling in Darkworld again....
- Replies: 8
- Views: 3618
and just fer the heck of it...
I installed Yafray on my Linux box last night and tried it out from wings. Took and hour and a half for the render (I didn't notice, I was sleepin'), mostly because I rendered it in a large size. It didn't turn out too bad, but again all the materials are set to shiny, I really need to learn more ab...
- Sun Jan 08, 2006 2:29 am
- Forum: Works In Progress
- Topic: Dabbling in Darkworld again....
- Replies: 8
- Views: 3618
- Sun Jan 08, 2006 12:45 am
- Forum: Help: Map Making
- Topic: .obj in BZ
- Replies: 2
- Views: 1184
- Sun Jan 08, 2006 12:41 am
- Forum: Help: Map Making
- Topic: Dynamic Color question
- Replies: 8
- Views: 3050
This ties into an idea that I have had, but haven't had a chance to mess with. I was thinking that if you could create a custom texture with a lightning bolt with the colors carefully selected so you don't have a bunch of colors, but maybe just a couple (so it doesn't show except when your dynamic c...
- Sun Jan 08, 2006 12:33 am
- Forum: Help: Map Making
- Topic: Lights
- Replies: 2
- Views: 1148
As far as I know, you can't make light that actually casts shadows, etc. However, you could make a cone shaped object and texture it with semi-transparency to make it look like a light. For realism, you would need a custom texture, a gradient fade from whatever color your light is, to transparency. ...
- Sun Jan 08, 2006 12:22 am
- Forum: Help: Map Making
- Topic: Invalid Mesh Face
- Replies: 15
- Views: 3300
- Sat Jan 07, 2006 8:56 pm
- Forum: Works In Progress
- Topic: Dabbling in Darkworld again....
- Replies: 8
- Views: 3618
Dabbling in Darkworld again....
After a long hiatus...I am back fiddling with 3d stuff again. Aeons ago, Trepan suggested to me that I should to learn how to do texture mapping. After looking at some tutorials, I had to admit the whole process looked a bit intimidating, so I put the idea on a back burner. This past Christmas, I tr...
- Thu Sep 29, 2005 5:48 pm
- Forum: Help: Map Making
- Topic: Any one know...
- Replies: 6
- Views: 2744
Make a box with the mesh (not meshbox, but an actual mesh) command. Put a teleport inside it so you can teleport in. From the inside, the box does not exist, You can shoot out. from the outside, it looks like a regular box and anybody shooting at you, their shots will bounce off. Another possibility...
- Thu Sep 29, 2005 12:26 pm
- Forum: Works In Progress
- Topic: Not much really
- Replies: 2
- Views: 2320
Well...everybody else pretty much makes standard, garden variety, nice sunny day, out on the grass maps. So I wanted to diverge a bit from the norm. And no, I don't have black hair, black lipstick, assorted small automobile parts pierced thru various portions of my anatomy, etc. Tho I do have a coup...
- Wed Sep 28, 2005 5:24 pm
- Forum: Works In Progress
- Topic: Not much really
- Replies: 2
- Views: 2320
Not much really
The basic design is part of a quilt pattern called Texas Star. I was wondering how it would look if you did a dead black floor and then a texture with a gradient from black to some other color from floor level up on the objects. This is the result. http://img343.imageshack.us/img343/1621/quilt3sv.jp...
- Mon Aug 22, 2005 11:30 pm
- Forum: Works In Progress
- Topic: DarkWorld 0.9a
- Replies: 21
- Views: 10082
hmmmm
I dunno the answer to that one. I did have a heck of a battle with the face windings on that part of the map. Could it be a bug in the version you are using? Is it a final release or a beta version? I haven't downloaded that version yet, been doing other things. Are you running under windows or linu...
- Mon Aug 15, 2005 1:28 am
- Forum: Works In Progress
- Topic: DarkWorld
- Replies: 5
- Views: 4017
yer just now lookin?
You need to check out the 0,9a version posted elsewhere, this is an older version....
- Wed Jul 27, 2005 11:29 am
- Forum: Prefabs and Map Objects
- Topic: The Cumulus
- Replies: 8
- Views: 7987
- Wed Jul 27, 2005 11:15 am
- Forum: Works In Progress
- Topic: DarkWorld:Xythius' Playground
- Replies: 5
- Views: 3852
Yup, I followed the little code fragment Meteorite posted. Supposedly it is possible to individually reference individual teleports called in a group statement...at least Trepan has hinted that it is doable. (and no. you can't use names...at least I don't think you can, since if you call the group m...
- Wed Jul 27, 2005 3:07 am
- Forum: Works In Progress
- Topic: DarkWorld:Xythius' Playground
- Replies: 5
- Views: 3852
DarkWorld:Xythius' Playground
I know, I know, haven't finished the first one yet. I was sort of taking a break from it... Anyway, this guy at work who is one of the players on my server had this idea for a map surrounded by teleports, randomly linked. He kept asking me if I would make one like it, so finally one day I did. Then ...
- Tue Jul 26, 2005 2:35 am
- Forum: Prefabs and Map Objects
- Topic: My Car!
- Replies: 15
- Views: 11796
- Sat Jul 23, 2005 12:14 am
- Forum: Help: Map Making
- Topic: Meshboxes and Performance issues.
- Replies: 12
- Views: 4789
- Fri Jul 22, 2005 9:33 pm
- Forum: Help: Map Making
- Topic: Meshboxes and Performance issues.
- Replies: 12
- Views: 4789
one of ClayOgre's long winded and didactic pontifications
Here is code for a box with all the faces except the top set to drivethrough. One interesting feature is that since the bottom of the box is drivethrough, you can actually jump up through it, fall back down and land on the top face. This is LouMan's jump through the floor trick. Since you jump up *i...
- Fri Jul 22, 2005 12:59 am
- Forum: Help: Map Making
- Topic: Meshboxes and Performance issues.
- Replies: 12
- Views: 4789