Okay, that is what I wanted to do, but will the GMs still go farther if I make the regular shots go farther too?blast wrote:You may also need to adjust the reload time. If you intention is to make only the GMs longer and not regular shots, you may be unable to do that.
Search found 157 matches
- Wed Oct 20, 2010 10:36 am
- Forum: Help: Map Making
- Topic: GMs
- Replies: 9
- Views: 2912
Re: GMs
- Wed Oct 20, 2010 12:29 am
- Forum: Help: Map Making
- Topic: GMs
- Replies: 9
- Views: 2912
GMs
How do I make GMs last longer, I changed the AdLife, which did nothing, the TurnAngle obviously won't help, and ActivationTime didn't help at all. Any idea on what I should do?
- Sat Oct 16, 2010 9:46 pm
- Forum: Map Editors
- Topic: Google SketchUp
- Replies: 29
- Views: 17935
Re: Google SketchUp
It says it is an .obj and the file type says Obj
- Sat Oct 16, 2010 8:59 pm
- Forum: Map Editors
- Topic: Google SketchUp
- Replies: 29
- Views: 17935
Re: Google SketchUp
How do I put it in a zip?
Edit Nevermind, figured it out.
Edit Nevermind, figured it out.
- Sat Oct 16, 2010 8:51 pm
- Forum: Map Editors
- Topic: Google SketchUp
- Replies: 29
- Views: 17935
Re: Google SketchUp
Sorry, supposed to by only, not any. 'I can *only* export it as ....' I tried again, it is .skp that can't be uploaded, and the .obj is too big 1356 kb and it says only 1 MiB is allowed to be uploaded.
- Sat Oct 16, 2010 8:48 pm
- Forum: Prefabs and Map Objects
- Topic: Wooden Tower
- Replies: 28
- Views: 20110
Re: Wooden Tower
I've already tried with flag height and altitude both at 0.
- Sat Oct 16, 2010 12:04 pm
- Forum: Map Editors
- Topic: Google SketchUp
- Replies: 29
- Views: 17935
Re: Google SketchUp
I don't have SketchupPro or whatever it's called, so I can any export it as .obj and .skp Both can't be uploaded here.
- Sat Oct 16, 2010 12:00 pm
- Forum: Prefabs and Map Objects
- Topic: Wooden Tower
- Replies: 28
- Views: 20110
Re: Wooden Tower
Yes, I have -fb in my config file.
- Sat Oct 16, 2010 12:44 am
- Forum: Map Editors
- Topic: Google SketchUp
- Replies: 29
- Views: 17935
Re: Google SketchUp
If you have google earth, I did upload model, searched tank. It is in the first page, and made my BTM. I was just testing with that, which is the whole test.obj (Which I cant attach, since .obj isn't allowed to be attached)
- Fri Oct 15, 2010 8:50 pm
- Forum: Prefabs and Map Objects
- Topic: Wooden Tower
- Replies: 28
- Views: 20110
Re: Wooden Tower
I've tried to do this for a number of days now. I can't seem to find the magic combination. Can flags even go in the tower?
- Fri Oct 15, 2010 8:48 pm
- Forum: Map Editors
- Topic: Google SketchUp
- Replies: 29
- Views: 17935
Re: Google SketchUp
I've tried it a number of different ways. And done the exact way Optic Delusion said a few times. I don't know what I'm screwing up.
- Fri Oct 15, 2010 8:31 pm
- Forum: Map Editors
- Topic: Google SketchUp
- Replies: 29
- Views: 17935
Re: Google SketchUp
Blast, I left the CMD running for about 10 minutes (Which is a long time for something to wait, as I have a fast computer) I checked the Task manager, and it used 13 CPU the whole time. Am I doing anything wrong?
- Thu Oct 14, 2010 8:01 pm
- Forum: Map Editors
- Topic: Google SketchUp
- Replies: 29
- Views: 17935
Re: Google SketchUp
Optic Delusion, I did everything you said, and the cmd just changes the top bar from c:\Windows\system32\cmd.exe to c:\Windows\system32\cmd.exe - .\modeltool mymap.obj nothing else happens. And I can't type in the cmd anymore.
- Thu Oct 14, 2010 10:37 am
- Forum: Prefabs and Map Objects
- Topic: Wooden Tower
- Replies: 28
- Views: 20110
Re: Wooden Tower
Okay, I will try that. Thanks Blast.
EDIT*
I tried lowering the flag height (To as low as .5) And the Flag Altitude (To as low as 1) And still, it wont into the tower.
EDIT*
I tried lowering the flag height (To as low as .5) And the Flag Altitude (To as low as 1) And still, it wont into the tower.
- Thu Oct 14, 2010 1:16 am
- Forum: Prefabs and Map Objects
- Topic: Wooden Tower
- Replies: 28
- Views: 20110
Re: Wooden Tower
Okay, thank you Blast, as of now, I'll assume I can use it, but only post it online with a straight answer.
I still do need the help with the flag zone problem.
I still do need the help with the flag zone problem.
- Wed Oct 13, 2010 7:46 pm
- Forum: Prefabs and Map Objects
- Topic: Wooden Tower
- Replies: 28
- Views: 20110
Re: Wooden Tower
Just to clarify, I can use this tower in my map right? I will give you full credit for the tower. Also, I'm having trouble getting a flagzone to be inside of it. The part where the tank goes. At 565.06 (Yes, the tower is in the air) the flag spawns below the tower, at 565.07, the flag spawn above th...
- Sat Oct 09, 2010 8:25 pm
- Forum: Players
- Topic: How many fps do you get ??? (Frames Per Second)
- Replies: 63
- Views: 29693
- Sat Oct 09, 2010 12:09 pm
- Forum: Players
- Topic: How many fps do you get ??? (Frames Per Second)
- Replies: 63
- Views: 29693
Re: How many fps do you get ??? (Frames Per Second)
Oh, so I shouldn't bother changing it. Is 59 FPS good enough to play?
- Fri Oct 08, 2010 6:31 pm
- Forum: Players
- Topic: How many fps do you get ??? (Frames Per Second)
- Replies: 63
- Views: 29693
Re: How many fps do you get ??? (Frames Per Second)
Ok, any idea on how to turn that off.
- Fri Oct 08, 2010 10:45 am
- Forum: Players
- Topic: How many fps do you get ??? (Frames Per Second)
- Replies: 63
- Views: 29693
Re: How many fps do you get ??? (Frames Per Second)
Right now I get a steady 59 FPS. So you said shadows, lighting, and antusotropic will lower FPS. Should I turn them all off?
- Thu Oct 07, 2010 7:35 pm
- Forum: Players
- Topic: How many fps do you get ??? (Frames Per Second)
- Replies: 63
- Views: 29693
Re: How many fps do you get ??? (Frames Per Second)
What settings offer maximum FPS. And also, which Video Format. Right now I use 2048*1152 @60hz 32 BIT My settings are Dithering: ON Blending: ON Smoothing: ON Lighting: Best Texturing: Linear MipMap Linear AntiFlicker: ON Antisotropic 16/16 Quality: High Shadows Stipple Brightness: [---------O-----]...
- Mon Sep 27, 2010 8:02 pm
- Forum: Players
- Topic: What (if anything) do you listen to when playing BZ?
- Replies: 57
- Views: 28120
- Sat Sep 18, 2010 11:08 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Texture Changes
- Replies: 5
- Views: 1237
Re: Texture Changes
I don't think the problem is the video driver, because this only started happening a few days ago, and this computer is less than a year old.
- Sat Sep 18, 2010 1:10 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Texture Changes
- Replies: 5
- Views: 1237
Texture Changes
So far I have the green bullet, which had been fixed, the Thief which has been fixed, and now this
http://s833.photobucket.com/albums/zz25 ... fi0038.png
why are my textures continuously changing, then resetting when I restart BZFlag?
Thats a red tank BTW
http://s833.photobucket.com/albums/zz25 ... fi0038.png
why are my textures continuously changing, then resetting when I restart BZFlag?
Thats a red tank BTW
- Sat Sep 18, 2010 12:26 am
- Forum: Screenshots & Artwork
- Topic: 5 Tanks BZFlag Wallpaper
- Replies: 4
- Views: 2733
Re: 5 Tanks BZFlag Wallpaper
5 Tanks with Bullets and Icons is now my background, Thanks!!!