Search found 367 matches
- Thu May 15, 2008 1:06 pm
- Forum: Players
- Topic: Were are all the skilled players in public ?
- Replies: 20
- Views: 7337
> I'd say people join leagues because they are more fun... Theres no cheaters... usually... They have > slightly better players... or much more better players and less rooky players... Uh, slightly better players? When I joined GU, I thought I was pretty good (being able to score in the positive do...
- Thu May 15, 2008 12:57 pm
- Forum: Screenshots & Artwork
- Topic: The fun you can have with /usr/share/bzflag
- Replies: 11
- Views: 6557
I did the same thing a long time ago, only using Hillary Clinton's head from this photo . it was frightening. Hah, now those would be some bullets you'd want to avoid. Heh... IIRC, the heads in the bullets will always face the player, which makes it kinda creepy. If you really wanted to, you could ...
- Mon May 12, 2008 12:52 pm
- Forum: Enhancements
- Topic: A Couple New Flags
- Replies: 6
- Views: 2896
Hmmm...most of these have been posted in Flag Ideas . 1. Team Detector - Already done in 3.0, as a server side setting. (Meaning, you can turn TKs off on the server-side) 2. Invincibility - From the wiki page. > Nobody likes to play against someone who can't lose. 3. Slow Shot - Has potential as a b...
- Mon May 12, 2008 12:37 pm
- Forum: Enhancements
- Topic: Things from other games that BZFlag could benefit from.
- Replies: 5
- Views: 2023
> I think this would be an obvious addition to the zone object. Enter the > zone, display a message. Alternatively have it on the physics object, and > act exactly the same as the death option, but without the dying, if you > catch my drift. Couldn't you do this with a plugin? It could send a serve...
- Sun May 11, 2008 1:46 am
- Forum: Help: Tactics and Playstyles
- Topic: Good tips for newbies to bzflag
- Replies: 55
- Views: 24688
- Thu May 08, 2008 1:47 pm
- Forum: Players
- Topic: Where are YOU from???
- Replies: 220
- Views: 103751
- Thu May 08, 2008 1:36 pm
- Forum: Players
- Topic: Lowest Scores? Highest Scores?
- Replies: 42
- Views: 17091
- Tue May 06, 2008 9:41 pm
- Forum: Map releases
- Topic: The Juggernaut
- Replies: 14
- Views: 5315
- Tue May 06, 2008 1:34 am
- Forum: Players
- Topic: What is your favorite team color?
- Replies: 44
- Views: 16392
- Mon May 05, 2008 9:53 pm
- Forum: Map releases
- Topic: Penguin
- Replies: 10
- Views: 4291
- Mon May 05, 2008 9:46 pm
- Forum: Works In Progress
- Topic: King of the Ring
- Replies: 5
- Views: 3099
- Mon May 05, 2008 9:11 pm
- Forum: Screenshots & Artwork
- Topic: guy builds working scale model of tank
- Replies: 12
- Views: 6787
- Mon May 05, 2008 9:07 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: messages not appearing
- Replies: 4
- Views: 2005
> lol, I think the K silence key is quite annoying, you keep pressing > accidently and silencing your friends without knowing, and after you think > they're ignoring you. You can unbind it, either by digging through your config file, or by this (simpler method)... 1. Go into Options -> Input Settin...
- Sun Apr 27, 2008 3:43 am
- Forum: Screenshots & Artwork
- Topic: Blendered BZFlag :-)
- Replies: 7
- Views: 5178
Instead of making your own BZ model, the official tank model has been exported into .obj format, which can be imported into Blender. See here.
- Thu Apr 24, 2008 12:15 pm
- Forum: Help: Map Making
- Topic: Groups not working
- Replies: 1
- Views: 1237
Okay...I assume you made your group db correctly... - Are you using local or global groups for your group management. As far as I know, the only way to add somebody to a global group is through the web interface. - If you are using local groups, you will also need to make a user db. First, create an...
- Wed Apr 23, 2008 12:24 pm
- Forum: Enhancements
- Topic: New Flag
- Replies: 6
- Views: 2509
- Tue Apr 22, 2008 12:31 pm
- Forum: Help: Map Making
- Topic: Help Me AHHHHHH here are the details
- Replies: 4
- Views: 1932
...and another unlucky person learns the pain of creating ASCII art in a variable-width font. Personally, I don't see the point of the map, but feel free to do whatever. However, making a map (with advanced objects) is not a trivial task. I would suggest you go to the wiki , which contains reference...
- Sun Apr 20, 2008 1:17 pm
- Forum: Enhancements
- Topic: WW flag
- Replies: 7
- Views: 3284
If you dissect some of the more popular maps that have water, you'd realize that most water levels are just either meshboxes or meshes, and not water levels. Mainly because the actual waterLevel definition isn't really specific, at all. So, in order to make it so that you can walk on water with a sp...
- Sun Apr 20, 2008 12:19 pm
- Forum: Players
- Topic: who is your favorite map creator?
- Replies: 91
- Views: 47749
Ah, Louman. I have to praise him for pushing the envelope...of my graphics card. ;-) Really, I'm not for or against Louman, or just about any map developer these days. I believe what really counts is the maps they make. That being said, I have to praise at least one map developer, and that would be ...
- Sat Apr 19, 2008 10:05 pm
- Forum: Players
- Topic: What Makes A Good Teammate?
- Replies: 7
- Views: 3539
I would beg to disagree. If done in very specific situations and followed by an apologetic explanation, I don't see why team killing can't be effective sometimes. In CTF games in particular, you can save a high percentage of your team from dying (and possibly save your flag from capture) by killing...
- Sat Apr 19, 2008 12:45 pm
- Forum: Players
- Topic: What Makes A Good Teammate?
- Replies: 7
- Views: 3539
Hmm... - Well, for starters a good teammate is a good player . - Also, a good teamwork understands the map, it's layout, and what is best for the team. If it's an FFA, they should protect their teammate. More on CTFs later. - A good teammate should use the team channel effectively. Messages like &qu...
- Thu Apr 17, 2008 8:14 pm
- Forum: Enhancements
- Topic: How about a strange idea?
- Replies: 8
- Views: 2773
> In many ways 'being an admin' is often more of a hardship. You need to be constantly alert for misbehavior, and often > deal with whining players. It can distract from the game greatly - partly the reason why many admins keep alternative > callsigns that have admin status as hidden. Well said. An...
- Tue Apr 15, 2008 1:11 pm
- Forum: Help: Map Making
- Topic: Map Making: Half with IBZEDIT and the other half by band
- Replies: 14
- Views: 4231
I'm pretty sure that you can open up your preferred text editor, add in the missing features, then open up iBZEdit, watch the errors scroll by, and then use the Cmd-T that you use for testing with iBZEdit. It should open your map just fine. Once you have that, you can edit your map using your text e...