Search found 330 matches

by SkillDude
Mon Dec 03, 2007 3:18 am
Forum: Tournaments And Games
Topic: BZSoccer Tournament
Replies: 75
Views: 47126

OK, everyone above this post has been added and can now play on sigonasr2.servegame.org:9555 . I think at this rate, we'll finish up with four teams ready to play. Current referrees are Warinthestar and whodaman? which will be watching each round (at least one of them). Stay tuned for more info. If ...
by SkillDude
Mon Dec 03, 2007 2:29 am
Forum: Tournaments And Games
Topic: BZSoccer Tournament
Replies: 75
Views: 47126

Yay! constitution's on my team, hehe. OK, just to let everyone know, the first rounds will start with Team A vs. Team B and Team C vs. Team D if all goes well.
by SkillDude
Mon Dec 03, 2007 1:46 am
Forum: Tournaments And Games
Topic: BZSoccer Tournament
Replies: 75
Views: 47126

Legend_(C) and F687/s(B) have been added. We now have a full team, except we need one sub. Can't wait till we start :)
by SkillDude
Mon Dec 03, 2007 12:32 am
Forum: Map releases
Topic: Anti-Jump by Joe Mama
Replies: 3
Views: 2279

Joe Mama wrote:This is the release of my new map called Anti-Jump.
And there's jumping in it? :P Nah, I'm kidding, it has some nice features here and there. Pretty good.
by SkillDude
Sun Dec 02, 2007 11:55 pm
Forum: Tournaments And Games
Topic: BZSoccer Tournament
Replies: 75
Views: 47126

slon02 added to Team B and Joe-Schmoe added to Team A.
by SkillDude
Sun Dec 02, 2007 11:24 pm
Forum: Tournaments And Games
Topic: BZSoccer Tournament
Replies: 75
Views: 47126

I put both of you up. Zaa, you're with me since I know how you play :wink:
by SkillDude
Sun Dec 02, 2007 9:11 pm
Forum: Tournaments And Games
Topic: BZSoccer Tournament
Replies: 75
Views: 47126

BZSoccer Tournament

EDIT: As a note to others that read this post, the BZSoccer Tournament is no longer held. But there is a BZSoccer League found at http://bzsoccer.bzleague.com if you are interested. If you've seen the Twilight map "Soccer" up a few times, then you'll probably know what this is about. We'r...
by SkillDude
Wed Nov 28, 2007 3:31 am
Forum: Help: Map Making
Topic: What do I use to test map?
Replies: 4
Views: 1895

The server is automatically set to localhost, and it'll try to put you in the map automatically. If it does not, hit escape and push join game and connect. If that still doesn't work, there's something wrong with your map. Push the "Stop..." button to see what error it gives if you can't s...
by SkillDude
Wed Nov 28, 2007 3:29 am
Forum: Works In Progress
Topic: Easy Targets new map
Replies: 27
Views: 8499

I agree, the ricochets itself aren't very good either. A good way to plan a ricochet map, is to see where bullets bounce off of, and all the possibilities, then start finding good ways to make those work and eventually create a nice map that takes skill and strategy than some mere luck.
by SkillDude
Thu Nov 15, 2007 3:27 am
Forum: Servers: General Discussion
Topic: If you want to create your own cop (or admin) test...
Replies: 3
Views: 2478

We on the Twilight server use that system, but we also poll each user that submits a test afterward no matter what their score is. The current cops/admins can review the results of each answer, and if they've never heard of that person, can learn their personality that way. Score isn't a huge factor...
by SkillDude
Tue Nov 13, 2007 5:29 am
Forum: Works In Progress
Topic: ~~Easy Targets New Map~~
Replies: 33
Views: 9281

MOSHPIT comments

I have to admit, this is a pretty decent map. Good flag selections, nice places to hide and attack from, and has a good overall design. Nice job. :)

It is currently playing at unstable-bzflag.servegame.org:5001.
by SkillDude
Sat Oct 27, 2007 2:58 pm
Forum: Players
Topic: Which map was the first map you ever played on?
Replies: 91
Views: 35901

Wow, seems like a lot of players did Viper's Two Castles map first. I played there first and found it to be fun :)
by SkillDude
Sun Oct 21, 2007 6:37 pm
Forum: Help: Server Setup and Administration
Topic: Can't Spawn
Replies: 6
Views: 2608

Windows has the tendency to dislike flags on servers. I can only put say, 75 flags before my server doesn't let me spawn anymore. You're going to have to make sure everything is ok. Can you submit your map and conf files, we can check them?
by SkillDude
Fri Oct 12, 2007 10:32 pm
Forum: Players
Topic: what flag do you pwn with?
Replies: 103
Views: 40437

I like Laser, Narrow, Agility, or Wings. They're all good for different circumstances.
by SkillDude
Tue Oct 09, 2007 9:59 am
Forum: Help: Map Making
Topic: Uninstantiated groups & unused materials
Replies: 4
Views: 2099

1. If I define a group but never instantiate it with the "group" directive, will it affect game play (take up memory on the client, slow fps?) 2. How about if I define a material but never apply it to anything? Will the client even be directed to download it? 3. What about defining a mate...
by SkillDude
Mon Oct 08, 2007 4:33 pm
Forum: Works In Progress
Topic: Back in Development - Cubicle Wars
Replies: 1
Views: 1502

1. The air duct is hard to get into (the grate is drivethrough) 2. The cubicle walls are hard to navigate because of the meshboxes overlapping 3. GM spawns on the roof instead of on the water cooler 4. The textures on the air ducts need tweaking (rotation and scale) 5. Needs a lot more thought on f...
by SkillDude
Wed Sep 26, 2007 3:04 am
Forum: Map releases
Topic: Ant farm
Replies: 6
Views: 3014

Yes, they are quite irritating, please turn them into links. I would love to play on this map with some players. Hope to see a public server for this one soon. :)
by SkillDude
Mon Sep 24, 2007 2:55 am
Forum: Help: Map Making
Topic: Trouble with spawnzones
Replies: 5
Views: 1996

A spawn zone the size of 10 1 1 is VERY tiny. This is pretty much like every tank spawning right on each other, and as A Distraction has stated before, use -sb to allow the spawning on buildings. Try making your spawn zone around 125 65 1 and see what happens. (Giving an example)
by SkillDude
Sun Sep 23, 2007 7:20 pm
Forum: Help: Map Making
Topic: Wings3D
Replies: 7
Views: 2750

Simply go through the mesh (Since you're using Wings3D, I know how the program writes all the code when exported), go into each face, and find matref clear , or the name of the material you put for it to be drivethrough. You can remove the clear material and matrefs if you don't plan on using them. ...
by SkillDude
Tue Sep 18, 2007 9:04 pm
Forum: Screenshots & Artwork
Topic: Lost in space...
Replies: 8
Views: 4144

Now if only us tanks could really float around like that, and "jump" in the direction we want to move towards. 8)

Good job.
by SkillDude
Fri Sep 14, 2007 3:56 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Tank First-Person "view" Question
Replies: 2
Views: 1575

Tank First-Person "view" Question

OK, so I used to have part of the front of my tank showing through the HUD, so you were kinda looking at your tank slightly, while still seeing the aiming box and everything in front of you. Now, all I see is the box. The bottom part is just the ground (Or whatever's there) and the message box and r...
by SkillDude
Tue Sep 04, 2007 4:00 am
Forum: Help: Map Making
Topic: Double base spawning problem.
Replies: 8
Views: 3430

You can't control the player's first spawns in CTF mode, and you can't control which base they spawn at either. I would just recommend you stick to one base CTFs, or make it so both bases can be used intentionally.
by SkillDude
Thu Aug 30, 2007 11:40 pm
Forum: Help: Map Making
Topic: Using Inside Points
Replies: 5
Views: 1799

OK, so say my mesh was at an estimated center position (I'm testing with a box that's a mesh) 65,65,10 and it was size 25,25,3.

So, if I put an inside point at 66,84,11 would it work?

If it does, I'd also assume that -20,18,45 won't then.
by SkillDude
Thu Aug 30, 2007 11:02 pm
Forum: Help: Map Making
Topic: Using Inside Points
Replies: 5
Views: 1799

Using Inside Points

OK, so I've looked through the BZFlag wiki to get some help on making my mesh. OK, all is well. But, I don't want people to spawn inside of the mesh, so I understand I must create an inside point. When I do this though: inside 0 0 0 It works, but there's always some type of invisible wall. I also ex...
by SkillDude
Wed Aug 29, 2007 3:44 am
Forum: Players
Topic: what server can you kick butt at?
Replies: 201
Views: 79915

Since this has been brought back, and I haven't made a post here yet, I'll make one now. :o I am good at Planet Mofo, Badgerking's Aerial and Ground Attack FFA, Planet Mofo, (Only FFA I can get good scores on though) Two Castles, and my own server Twilight 24/7 Zone. I am getting better at Hepcat Pi...