Search found 330 matches

by SkillDude
Fri Aug 24, 2007 1:24 am
Forum: Map releases
Topic: Missile Wars Remixed! (release version)
Replies: 11
Views: 3950

Hey, so I worked and experimented a little, and found out a way to do the burrow thing, but it's gonna take some work from you. Now, I used this: And was able to make a box that lets (has to be a 1.0 box, can't be meshbox) you slowly slide out if you drop the BU flag. See if you can somehow use this...
by SkillDude
Sun Aug 19, 2007 7:43 pm
Forum: Map releases
Topic: V map release
Replies: 9
Views: 2481

I saw a person on there earlier lagged through the wall, onto a part where the physics driver meshbox wasn't located and stuck his flag in the WAY corner. I think you need to make that cover the whole outside portion of your map.

Other than that, it's simple and fun.
by SkillDude
Sun Aug 19, 2007 10:21 am
Forum: Map releases
Topic: Missile Wars Remixed! (release version)
Replies: 11
Views: 3950

You should have -fb on the options so that the flags go where you want them to go. Also, when you go under the little part with BU, then drop it halfway through, you get stuck. Also, the genocide never spawns into the map because you have: name center_g position 0 0 1 size 35 35 0 rotation 0 flag G ...
by SkillDude
Sat Aug 18, 2007 1:25 am
Forum: General Map Making Discussions
Topic: MDG's Freeform Map Challenge '07!
Replies: 10
Views: 6863

On http://mybzflag.net/?page_id=94 Quote:

"• Each map maker may submit up to two maps. We will crosscheck."
by SkillDude
Fri Aug 17, 2007 12:36 am
Forum: Players
Topic: which is a better idea?
Replies: 23
Views: 8928

Probably a plugin to determine a percentage of players on the base, with say, the US flags as the 'money' would do well for your idea, The Vet. Possibly 60 or so % of the team have to have a US flag while they're on the base. Although, to make people join different teams each time is probably not po...
by SkillDude
Thu Aug 16, 2007 3:57 am
Forum: Servers: General Discussion
Topic: 2.1.13 servers
Replies: 2
Views: 1522

2.1.13 servers

So, I was playing around with the Pre-Alpha version of 2.1.13 when I pressed Search Servers and came across around 8 or so servers and started playing on them. I understand that they're probably hosting it on the new version of BZFS, which is 2.1.13? (I'm not a real techie person, so I wouldn't know...
by SkillDude
Sat Aug 11, 2007 5:00 am
Forum: Map releases
Topic: Something Wicked This Way Comes....
Replies: 11
Views: 4919

Yay! A map where you're not limited to just one same old map all the time! :D
by SkillDude
Fri Aug 10, 2007 1:58 am
Forum: Works In Progress
Topic: Collisuem/Arena/Whatchamacallit
Replies: 9
Views: 3405

Err...The smooth edges don't work very well with the tanks. Plus, you should release bzw files by exporting them.

(btw, the arena needs to be raised above the Y level [or Z in BZflag] so that the arena is above ground)

Nice attempt though.
by SkillDude
Wed Aug 08, 2007 7:58 am
Forum: Help: Map Making
Topic: putting flags in a specific spot
Replies: 6
Views: 2330

You can use:

Code: Select all

zone
position 100 100 35
size 5 5 0
rotation 0
zoneflag G 5
end
to place 5 geno flags on a block at 100,100 that's in the air at 35m.

Of course, you have to make sure you have +fb in your options, or your flags wont be placed above ground.
by SkillDude
Mon Aug 06, 2007 8:58 pm
Forum: Help: Map Making
Topic: transparent blocks
Replies: 14
Views: 4357

One question, I tried to make a transparent texture, and I used white and saved as a png image file, but I still saw the white. Do I have to use a program (I have Paint.NET and the GIMP) to set an alpha value for the white or something to make it transparent?
by SkillDude
Mon Aug 06, 2007 3:32 am
Forum: Servers: General Discussion
Topic: Test server for Epyon's GSOC project, bzwgen
Replies: 8
Views: 4228

Good, another thing I encountered, one time I had to download a 500kb world file to play the map, is this supposed to be normal? 500kb seems too big for these mesh buildings... Or is it just me?
by SkillDude
Mon Aug 06, 2007 3:21 am
Forum: Map releases
Topic: The Grand Dynasty: Dark Castle
Replies: 0
Views: 864

The Grand Dynasty: Dark Castle

Hello all, this is my fifth map I have created. Here are its main features: -2 team Red vs. Blue CTF -Has a throne (chair) in the center with flags in the seat. -Has a variety of buildings and teleporters located throughout the map This map is more of an explore and memorize map than a straight thro...
by SkillDude
Fri Aug 03, 2007 3:33 am
Forum: Servers: General Discussion
Topic: Test server for Epyon's GSOC project, bzwgen
Replies: 8
Views: 4228

It's a nice plugin and all, but it got annoying always spawning inside the mesh boxes (The buildings). Ah well, still, I like it
by SkillDude
Tue Jul 31, 2007 12:07 am
Forum: Prefabs and Map Objects
Topic: tank request
Replies: 8
Views: 4927

People have already made tanks like this. Most of them are slightly smaller though. I think you can scale them to be larger in Wings3D or something like that.
by SkillDude
Wed Jul 25, 2007 8:25 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 12378

One time on Mofo, there was a person with BU (as usual), and I headed for a flag (possibly GM, A, or TH) to stop him. The BU person closed in and then the coolest thing happened. I got O and squished him because I was such a large tank! (Of course I still got shot). So this makes another bad flag in...
by SkillDude
Tue Jul 24, 2007 8:23 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 12378

Also,

A can beat BU
V can beat BU
TH can beat BU

they can all possibly go faster than the person with BU, depending on the server variables.
by SkillDude
Fri Jul 20, 2007 5:45 am
Forum: Map releases
Topic: Twilight 24/7 Zone
Replies: 2
Views: 971

Twilight 24/7 Zone

Welcome to Twilight 24/7 Zone! This is my fourth map I have created, and I have decided to use meshboxes and meshpyramids in this map for the first time. I also use textures, physics drivers, and world weapons too. Making this map has taught me alot about 2.0 objects, and I'm hoping to be able to us...
by SkillDude
Fri Jul 20, 2007 1:38 am
Forum: General Map Making Discussions
Topic: Noob Question - Where to put downloaded maps?
Replies: 4
Views: 2544

They're located in "My Documents". (Obviously if you found 'My BZFlag Files' you'd know that.)

My BZFlag Files --> 2.0 --> worlds

That's where they go.

(Maybe the title of the topic should've been "Where downloaded maps go?")
by SkillDude
Thu Jul 12, 2007 11:38 pm
Forum: Map releases
Topic: The Room
Replies: 7
Views: 2685

So here's the screenies: Basically, the room (basic version) has platforms along the four corners and a teleporter on top that goes into the cage, along with four teleporters outside of the cage that lead to the inside. The room (deluxe version) adds some walls to the corner platforms, has a two lay...
by SkillDude
Thu Jul 12, 2007 7:09 pm
Forum: Map releases
Topic: The Room
Replies: 7
Views: 2685

It's alright, but couldn't it be more roomier? Unless you plan for it to be public, hopefully it can be larger. Just my opinion of course.
by SkillDude
Wed Jul 11, 2007 1:36 am
Forum: Servers: General Discussion
Topic: BloodBath- great Server- HUGE problem.
Replies: 11
Views: 4265

I dunno, seems very easy to camp there, and I have to agree with the lag. However, I've seen good players from both sides. All I have to say is that this map needs work. I've played two times and gotten 50 points within 20 minutes with a SW flag. (not good compared to others, but you know, that's my...
by SkillDude
Sun Jul 08, 2007 12:39 am
Forum: Help: Map Making
Topic: Spawning
Replies: 9
Views: 3000

It depends, if the base is at the exact same elevation as a box object or mesh, you may have to slightly move up the base by say 0.05 to get yourself to spawn on the base. If your base is also floating in the air without touching the ground or an object, you may have to make yourself spawn above the...
by SkillDude
Sat Jun 30, 2007 3:16 am
Forum: Map releases
Topic: Texas Cage Match - Final Revision
Replies: 2
Views: 1224

[EDIT] The server is now hosted, thanks to Constitution, as one of the group of maps on fairserve.bzflag.org:5255
by SkillDude
Sat Jun 30, 2007 3:01 am
Forum: Map releases
Topic: Texas Cage Match - Final Revision
Replies: 2
Views: 1224

Texas Cage Match - Final Revision

Hi all. This is my second attempt at a map and I would like to know if you like it yourself. It's called "Texas Cage Match" and you spawn inside a boxed in area, and then you pretty much fight to the death. If you feel you are going to die, or are just wanting to stand around, you can go o...
by SkillDude
Fri Jun 29, 2007 9:03 pm
Forum: Servers: General Discussion
Topic: Planet MoFo Proudly Presents: CTF Fridays!
Replies: 7
Views: 2866

Love the new changes! Hope to see this CTF Friday thing continue to get better. May I suggest that when the 4-way CTF is added, to also make the map larger? Not scalewise, just more field area.