Search found 939 matches

by Grace F
Sun Jan 06, 2008 2:06 am
Forum: Map releases
Topic: Dr Robotniks Neocity
Replies: 12
Views: 5073

I haven't taken a look at it, the idea of 32 players, each with 20shots and...a small map.

Maybe, take the shot limit down a bit? lol

Otherwise this is what will happen to an average player; "Spawn-Death-Spawn-Death-Spawn-Shoot-Death-Spawn-Death-Quit"
by Grace F
Sun Jan 06, 2008 1:58 am
Forum: Leagues: General Discussion
Topic: GU League, New Offi Server location?
Replies: 5
Views: 5174

GU League, New Offi Server location?

Hi GU players. I was wondering if there was anyway we could get another Official map hosted somewhere in California. I ask this because there in California the lag for myself and other Australians is low 200's which is really good. Seeing as how the GU team I'm in now have 4 Australian players and m...
by Grace F
Fri Jan 04, 2008 7:07 am
Forum: Help: Server Setup and Administration
Topic: How do I start a poll ban?
Replies: 8
Views: 4255

Also, just for a bit of extra info, to vote in a poll you don't have to write "/vote yes".

Say your in mid battle, you can type "/vote y" or "/vote n".
by Grace F
Wed Jan 02, 2008 9:18 pm
Forum: Map releases
Topic: Mysterous Floating Island
Replies: 3
Views: 2330

You going to tell us anything about it? Or stick with the name and make it mysterious?

I like the textures, and the fog makes it feel more realistic.
by Grace F
Tue Jan 01, 2008 9:07 pm
Forum: Players
Topic: Do you think CAMPING is "really" bad?
Replies: 67
Views: 32031

Constitution wrote:
Grace F wrote:In that case, if you ever did it to me. I'd wait till you killed us all, take our flag and turn your back ;)
If I'd killed you all, there'd be no one left to turn my back to. :P
lol you know what I meant, everyone else apart from me. Smarty.
by Grace F
Tue Jan 01, 2008 1:29 am
Forum: Players
Topic: Do you think CAMPING is "really" bad?
Replies: 67
Views: 32031

And no I don't support base camping. Waiting for players to spawn after a cap so you can kill them is just sad. This may not be popular opinion, but IMHO, spawn camping after a cap is part of the "winner's bounty." :) It's not possible on all maps, and is often made difficult by world wea...
by Grace F
Sun Dec 30, 2007 11:09 pm
Forum: Players
Topic: Do you think CAMPING is "really" bad?
Replies: 67
Views: 32031

Assasins? :)
by Grace F
Sun Dec 30, 2007 9:37 am
Forum: Players
Topic: Do you think CAMPING is "really" bad?
Replies: 67
Views: 32031

On a CTF map i think that base camping is really bad because it is unfair on the players of the team of which the flag was caputred. Well, it's the teams fault for letting their flag get captured in the first place ;) And no I don't support base camping. Waiting for players to spawn after a cap so ...
by Grace F
Sun Dec 30, 2007 9:34 am
Forum: Map releases
Topic: Channel Crossing
Replies: 24
Views: 13315

lol you even have vending machines.

Excellent job :)
by Grace F
Thu Dec 27, 2007 10:01 am
Forum: Works In Progress
Topic: X's and O's
Replies: 8
Views: 4179

I like the start of it :)

Just a forest? Get creative ;)
by Grace F
Wed Dec 19, 2007 1:26 pm
Forum: Map releases
Topic: Pizza Box, a 4-team CTF.
Replies: 3
Views: 2353

Easy Target wrote:I was half expecting an actual pizza box like you said :shock: hahaha
Me to, I was actually a little upset to find that it wasn't :P
by Grace F
Fri Dec 14, 2007 9:32 pm
Forum: Map releases
Topic: Kirby's Slaughter Houses - VERSION 3
Replies: 2
Views: 2195

Re: Kirby's Slaughter Houses - VERSION 3

Lt-Kirby2007 wrote:I have added fog, rain etc, but if this proves too much of a problem I will with no hesitation remove these if it starts to ruin playability of the map.
Fog can be turned off in options so that shouldn't be a problem.
by Grace F
Fri Dec 14, 2007 9:26 pm
Forum: Help: Map Making
Topic: water, ditches and tunnels...
Replies: 7
Views: 3204

You could use a water level and make your map above it.

Code: Select all

waterLevel
 name example_waterlevel
 height -1.0
end
 
Or you could use a water based texture on something, which could allow you to go "under the sea" so to speak.
by Grace F
Thu Dec 13, 2007 12:22 pm
Forum: Prefabs and Map Objects
Topic: gift box with LOD lid
Replies: 5
Views: 4992

Haha Spaz, you teaser.
by Grace F
Thu Dec 13, 2007 10:32 am
Forum: Bugs and Problems
Topic: Could someone give me some advice?
Replies: 7
Views: 5409

I don't know much, so I'm just throwing this out there. Could this be a hardware issue? Motherboard perhaps? I have some issues with my computer, when you get down to it it's all because of the motherboard.
by Grace F
Tue Dec 11, 2007 11:57 pm
Forum: Help: Tactics and Playstyles
Topic: What are U best at?What's your skill that makes you special?
Replies: 87
Views: 66976

Re: Think you're good with Stealth?

Easy Target wrote: I am well known for my 15 geno streak on bloodbath. :twisted:
Bloodbath doesn't count, it's easy with Geno because all the newbies just nose dive right in front of you :P
by Grace F
Sun Dec 09, 2007 6:02 am
Forum: Map releases
Topic: Cornered!
Replies: 4
Views: 2572

The maps I like best, are those without flags so already your map has scored high for me. Okay, I tested it and I found some great ricochet spots that can hit just about anywhere including campers on base and the pyramids themselves. Best if it has no flags I say. The only problem I found were the t...
by Grace F
Sat Dec 08, 2007 12:33 am
Forum: Map releases
Topic: silver surfers towering ctf
Replies: 52
Views: 14990

how do people get those signature animation things. Go to your profile and add one, meaning you would need to have one prepared on your computer. This really isn't the best place to ask for that kind of stuff. People already seem to be a little on edge with your thread :) theres no x next to my pos...
by Grace F
Fri Dec 07, 2007 11:07 am
Forum: Map releases
Topic: silver surfers towering ctf
Replies: 52
Views: 14990

Ah well I was close.
Constitution wrote:IIRC, a tank can jump as high as the _gravity variable allows
"IIRC"?
by Grace F
Fri Dec 07, 2007 8:00 am
Forum: Players
Topic: What's new?
Replies: 2
Views: 2399

Re: What's new?

Been awhile since I've played or checked on here. I'm guessing 2.2 still isnt finished, Planet MoFo still is largely a n00bfest, and please, please tell me Boxy Wars and Four Castles (or whatever it was) arent popular any more? Anyways, fill me in on whats gone down since the end of the summer. Box...
by Grace F
Fri Dec 07, 2007 7:45 am
Forum: Map releases
Topic: silver surfers towering ctf
Replies: 52
Views: 14990

direct link... test it with ibzedit It's best to test a map by running it through BZFS (BZFlag Server). That way you can get a better look at playability and where objects should/shouldn't go. You might try reading the BZFlag Wiki on how to do that. Like I said, it's a bit empty. The pyramids you h...
by Grace F
Fri Dec 07, 2007 1:18 am
Forum: Map releases
Topic: silver surfers towering ctf
Replies: 52
Views: 14990

The map file is the file you post here so we can have a better look of the map. The BZW or the .txt file version of the map.

Looks really open..and really long.
by Grace F
Fri Nov 30, 2007 4:22 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Unable to run bzflag
Replies: 5
Views: 2660

Im getting this error too. I wasn't earlier than I changed my graphics from medium, to low. I closed the game and when I tried to re-open it all I got was a black screen.

This was on BZFlag2.1.14, though I get the same error with 2.0.8 and .9 etc. I'm on windows if that's an issue..
by Grace F
Thu Nov 29, 2007 10:58 am
Forum: Works In Progress
Topic: Easy Targets new map
Replies: 27
Views: 9189

oh yea, and sorry for double posting, i'm still working on that :wink: As you double-post again. ;) He doesn't seem to putting in much effort into correcting himself does he, Const ;) Nice map ET, like said above it does have potential it's just so damn hard to create a map that will remain at the ...
by Grace F
Thu Nov 29, 2007 10:24 am
Forum: Map releases
Topic: Terra
Replies: 17
Views: 6253

Looks particuarly playable. I'm short on time so I'll look into it later.