Search found 640 matches
- Wed Dec 05, 2018 6:38 am
- Forum: Map releases
- Topic: Xug FFA by ahs3
- Replies: 11
- Views: 5180
Re: Xug FFA by ahs3
Hosted on bzflag.allejo.io:5102
- Thu Nov 15, 2018 12:22 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: My account from back when i was a kid?
- Replies: 3
- Views: 3872
Re: My account from back when i was a kid?
Reload001, feel free to send me a PM with your old account name and the email you think you may used at the time and we’ll go from there.
- Wed Oct 31, 2018 2:08 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: My account from back when i was a kid?
- Replies: 3
- Views: 3872
Re: My account from back when i was a kid?
See the PM I sent to your Nargacuga account.
- Tue Oct 30, 2018 2:31 am
- Forum: Help: Map Making
- Topic: Goxel editor
- Replies: 6
- Views: 4536
Re: Goxel editor
Many export formats Goxel can export to obj, pyl, magica voxel, png, qubicle, povray, and more. From the project website, it supports exporting to OBJ. Take that OBJ, open it up in Wings 3D, export it to a .bzw. (or use modeltool) It's possible to use this to create bz maps. With regards to lag, as...
- Wed Jul 25, 2018 5:45 am
- Forum: Plug-in Releases
- Topic: Useless Mine - (the maintained version)
- Replies: 0
- Views: 5166
Useless Mine - (the maintained version)
This plugin will allow you to create "mines" by typing /mine when you're carrying the Useless flag. When another player drives over your "mine," a large shockwave will explode at that location! Oh, and you get the points for any tanks the shockwave kills. This is yet another impl...
- Wed Jul 25, 2018 5:33 am
- Forum: Plug-in Releases
- Topic: Capture Bonus
- Replies: 0
- Views: 2868
Capture Bonus
Here's a plug-in that grants players a static amount of extra points whenever they capture a flag; similar to Apocalypse. The default behavior for self-captures is to deduct points from the player, but this can be disabled if you have a unique map that requires a self-capture. All development for th...
- Tue Jul 24, 2018 3:53 am
- Forum: Enhancements
- Topic: Flag enhancements
- Replies: 3
- Views: 5730
Re: Flag enhancements
if I'm not mistaken, work is already being done or it is planned for server-side players in 2.5 2.5 API already has support for registering custom team flags As for texturing flags, I could see something being implemented that'd texture all of the flags. Similar to how you can change the ground or ...
- Thu Jul 19, 2018 12:54 am
- Forum: Enhancements
- Topic: Server Filtering (version 2)
- Replies: 14
- Views: 10578
Re: Server Filtering (version 2)
As project developers have already specified the action plan and there's no more useful information to be said, here's the summary: - The project does have plans on being able to categorize servers at a protocol level in either 2.6 or 2.8 - ServerAccess.txt is a feature that not many people know abo...
- Sun Jul 15, 2018 6:31 am
- Forum: Enhancements
- Topic: Server Filtering (version 2)
- Replies: 14
- Views: 10578
Re: Server Filtering (version 2)
This gives the players more options. Maybe even game modes could be filtered out? (Hate CTF, but like FFA?, filter CTF maps out..etc.) @allejo Would a patch for my suggestion be accepted? Suggestion? What suggestion? You are literally describing what server filters already can do . Since it seems t...
- Sat Jul 14, 2018 2:54 am
- Forum: Enhancements
- Topic: Server Filtering (version 2)
- Replies: 14
- Views: 10578
Re: Server Filtering (version 2)
Servers can already be filtered as of 2.4.x. There's also the ability to add servers to your "favorites," which means they'll be highlighted for you.
Lag or language policies aren't reported to the server list, you'd have to write filters for the servers you find manually.
Lag or language policies aren't reported to the server list, you'd have to write filters for the servers you find manually.
- Sun Jul 08, 2018 2:55 am
- Forum: Servers: General Discussion
- Topic: bzflag.allejo.io servers
- Replies: 49
- Views: 28889
Re: bzflag.allejo.io servers
This would be a question that would be best directed towards Optic Delusion and the appropriate forum thread for Planet MoFo.WorldOfTanks23 wrote: ↑Wed Jul 04, 2018 10:48 am I still don't see planet-mofo.com and specifically the Apocalypse map in the server list.
- Sun Jul 08, 2018 2:50 am
- Forum: Plug-in Releases
- Topic: MyPosition
- Replies: 8
- Views: 4773
Re: MyPosition
This gives me an idea for a plug-in to permit choosing where you spawn next. Sadly it is a bit limiting with the fact of not being able to teleport, but the effect can be simulated a bit. I guess this will be my next project in the near future. Instead of trying to reinvent the wheel or updating an...
- Sun Jul 08, 2018 2:48 am
- Forum: Help: Server Setup and Administration
- Topic: Need help with wings and mines
- Replies: 7
- Views: 5924
Re: Need help with wings and mines
I'll gain experience this way and it will help me in some of my projects which are planned in the future. This may be a starting point for a few other plug-ins and games modes as well. By all means, gain experience and practice. Just stop reviving old, unused, unmaintained plugins. You're doing peo...
- Sun Jul 08, 2018 12:15 am
- Forum: Plug-in Releases
- Topic: MyPosition
- Replies: 8
- Views: 4773
Re: MyPosition
There's also /roampos which you can use to see your current location or even move to a new location.
- Sat Jul 07, 2018 1:22 am
- Forum: Help: Server Setup and Administration
- Topic: Need help with wings and mines
- Replies: 7
- Views: 5924
- Wed Jun 20, 2018 1:40 am
- Forum: Plug-in Development
- Topic: New world weapon API
- Replies: 3
- Views: 2493
Re: New world weapon API
Take a look at how core BZFlag plugins were updated to the new API and an overview of how to use the new API.
Narrow down your question to something more specific.
Narrow down your question to something more specific.
- Fri Jun 08, 2018 5:55 am
- Forum: Plug-in Releases
- Topic: UselessMine - Create Mines with the Useless Flag Once Again!
- Replies: 20
- Views: 15120
Re: UselessMine - Create Mines with the Useless Flag Once Again!
In the grenade plugin, we can make the size of the shockwave produced smaller than _shockOutRadius, (but not larger). This is done by ending the shock early. Also, the speed of the shock's enlargement can be controled. Can this effect be applied to this plugin? I believed I followed up with you abo...
- Sat May 26, 2018 9:14 pm
- Forum: News & Announcements
- Topic: Colorblindness support; we need your help
- Replies: 4
- Views: 6880
Colorblindness support; we need your help
BZFlag, the game, is not friendly towards colorblind players and over the years, there have been many players who have struggled to play due to this fact. Up until now, the official suggestion is to have players manually modify their client with a set of commands to change the colors the game uses f...
- Fri May 25, 2018 10:05 pm
- Forum: Servers: General Discussion
- Topic: bzflag.allejo.io servers
- Replies: 49
- Views: 28889
Re: bzflag.allejo.io servers
Update 2: Purple Panzer servers and the rest of bzflag.allejo.io servers have been restored. Roconut has also been restored. There were a lot of changes that were made behind the scenes during this maintenance session so there's a chance I might have broken something or forgotten to restore somethi...
- Fri May 25, 2018 9:50 am
- Forum: Servers: General Discussion
- Topic: bzflag.allejo.io servers
- Replies: 49
- Views: 28889
Re: bzflag.allejo.io servers
Update: Server maintenance took far longer than I wanted it to. Planet Mofo and NJ league servers have been restored. I'll be restoring the rest of my servers in a few hours after I get some sleep.
- Mon May 21, 2018 3:44 am
- Forum: Plug-in Development
- Topic: OnCap function for worldWeapons-ServerShots
- Replies: 7
- Views: 3787
Re: OnCap function for worldWeapons-ServerShots
bz_triggerFlagCapture calls the internal bzfs function which is used whenever a flag capture happens regularly, meaning a flag capture event is fired. The onCap world weapons listen to the flag capture event, so unless the current code is broken, it'll trigger the world weapons. Keep in mind, this ...
- Sun May 20, 2018 9:52 pm
- Forum: Players
- Topic: Open letter: Thank you for the congratulations!
- Replies: 0
- Views: 3978
Open letter: Thank you for the congratulations!
To the BZFlag community, As you now know, it's no secret that I just graduated from college. You all got together to send me some gifts and a card congratulating me, which was a huge surprise! Good job everybody for keeping what seems like a very large effort (judging by the number of signatures on ...
- Sun May 20, 2018 8:56 pm
- Forum: Servers: General Discussion
- Topic: bzflag.allejo.io servers
- Replies: 49
- Views: 28889
Re: bzflag.allejo.io servers
Hi everyone! Downtime is scheduled for all my servers on Thursday, May 24th from 8 pm to 3 am PDT. Some much-needed updates will be performed on the server. The following BZFlag servers will be affected: bzflag.allejo.io allejo.leaguesunited.org allejo.public.leaguesunited.org roconut.projects.allej...
- Thu May 03, 2018 3:54 am
- Forum: Game Releases and Versions
- Topic: New Release: 2.4.14 "Hello Motto"
- Replies: 4
- Views: 8100
Re: New Release: 2.4.14 "Hello Motto"
A writeup/tutorial on API changes for world weapons can be found in my "plug-ins for dummies" series.
- Sun Apr 29, 2018 3:31 am
- Forum: Plug-in Releases
- Topic: Demilitarized Zones - Sorta
- Replies: 0
- Views: 1813
Demilitarized Zones - Sorta
This plug-in introduces "demilitarized zones" where any shots originating from inside the DMZ are converted to zoned shots. Any world weapons originating from inside the DMZ are disabled. This means any extra shot flags (like the ones on Mofo) will not shoot any extra shots from within the...