Search found 262 matches
- Tue Jul 27, 2004 6:22 pm
- Forum: General Discussion
- Topic: Where is Legolas?
- Replies: 3
- Views: 1655
- Tue Jul 20, 2004 8:04 pm
- Forum: General Discussion
- Topic: GONE FOR A WEEK!
- Replies: 2
- Views: 1836
- Tue Jul 20, 2004 2:44 am
- Forum: General Discussion
- Topic: FFA tournament
- Replies: 21
- Views: 6503
- Mon Jul 19, 2004 11:10 pm
- Forum: General Discussion
- Topic: FFA tournament
- Replies: 21
- Views: 6503
- Sun Jul 18, 2004 5:23 am
- Forum: Map Editors
- Topic: Question
- Replies: 12
- Views: 7539
- Sun Jul 18, 2004 5:21 am
- Forum: General Discussion
- Topic: Your Key Mapping
- Replies: 17
- Views: 5572
- Sun Jul 18, 2004 1:13 am
- Forum: General Discussion
- Topic: Your Key Mapping
- Replies: 17
- Views: 5572
Jeez, you guys have the most weirdest and difficult keys :) I use mouse to move around, and joystick in CVS versions, tab to jump, z to drop flag, right mouse to lock on/respawn, space to fire, and f12 to quit quickly (I mean, to show the cheat menu ;) ). The rest I barely, if ever use, such as bino...
- Sat Jul 17, 2004 11:06 am
- Forum: General Discussion
- Topic: showing fps
- Replies: 2
- Views: 1941
- Thu Jul 15, 2004 10:07 pm
- Forum: General Discussion
- Topic: mouses, mices, whatever
- Replies: 16
- Views: 6145
- Wed Jul 14, 2004 11:35 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Project file for Dev-C++...
- Replies: 31
- Views: 12730
Project file for Dev-C++...
Alright, Dev-C++ is for GNU/Linux and for Windows, so I thought I could help people get a jump start on compiling BZFlag with this IDE by sharing my project files. Dev-C++ isn't very popular, but I am trying to help as much as I can. I have posted files for 1.11.6 and 1.10.x in their respective fold...
- Wed Jul 14, 2004 8:36 pm
- Forum: General Map Making Discussions
- Topic: C++ app to remove map file comments...
- Replies: 4
- Views: 2115
I am kind of confused, if you mean that there aren't compilers available for Windows, that isn't true. I built that with Mingw32, and even fixed all the warnings for compatibility. But I will add a binary anyway. DTRemenak: There are many reasons, one being Workaphobia's reason. Another, is perhaps ...
- Wed Jul 14, 2004 7:46 am
- Forum: General Map Making Discussions
- Topic: C++ app to remove map file comments...
- Replies: 4
- Views: 2115
C++ app to remove map file comments...
I created a C++ source code to remove comments from map files, and optionally remove blank/empty lines. Comments are removed if they take up an entire line, or they are appended to a line elsewhere in the map file. I fixed all -Wall GCC warnings, so it should work nicely :) I added a .zip file conta...
- Wed Jul 14, 2004 2:59 am
- Forum: Enhancements
- Topic: admin helps
- Replies: 8
- Views: 3758
- Wed Jul 14, 2004 2:57 am
- Forum: Map releases
- Topic: "Pipes" Capture-the-flag map....
- Replies: 4
- Views: 3696
- Wed Jul 14, 2004 2:53 am
- Forum: General Discussion
- Topic: Spawn Camping
- Replies: 21
- Views: 6414
- Tue Jul 13, 2004 6:18 am
- Forum: Map releases
- Topic: "Pipes" Capture-the-flag map....
- Replies: 4
- Views: 3696
- Tue Jul 13, 2004 4:22 am
- Forum: Map releases
- Topic: "Pipes" Capture-the-flag map....
- Replies: 4
- Views: 3696
"Pipes" Capture-the-flag map....
Alright, my new masterpiece is a CTF map that "holes", "cubbies", "tunnels", etc... make up a big '+' and connect all the bases, and it has teleporters to go out of the '+', and a bunch of stuff you usually don't see for CTF, or FFA/Rabbit I may add. It has sort of like...
- Mon Jul 12, 2004 8:03 pm
- Forum: General Discussion
- Topic: How do you start a server???
- Replies: 6
- Views: 3352
Alright, I am going to be as selfish as I can be and post you this guide:
http://bzflag.org/wiki/CreatingAServer
written by yours truly originally, but it just evolved over time from contributions. That should get you started.
http://bzflag.org/wiki/CreatingAServer
written by yours truly originally, but it just evolved over time from contributions. That should get you started.
- Mon Jul 12, 2004 3:42 am
- Forum: Bugs and Problems
- Topic: WIIIIIERDDDDD!!!
- Replies: 4
- Views: 3035
- Mon Jul 12, 2004 12:11 am
- Forum: Bugs and Problems
- Topic: WIIIIIERDDDDD!!!
- Replies: 4
- Views: 3035
- Sun Jul 11, 2004 8:21 am
- Forum: Screenshots & Artwork
- Topic: A rainy day on the field...
- Replies: 1
- Views: 3024
A rainy day on the field...
I modified my client to make it look like a rainy day as the weather when playing BZFlag. Really, all I did was have nighttime scenery have a blue daytime sky. Hope you like it.
PS: The image is much smaller than the actual size of the screen because of my slow 56k connection
PS: The image is much smaller than the actual size of the screen because of my slow 56k connection
- Wed Jul 07, 2004 11:29 pm
- Forum: Enhancements
- Topic: modified thief flag
- Replies: 3
- Views: 2034
- Wed Jul 07, 2004 5:31 pm
- Forum: Enhancements
- Topic: modified thief flag
- Replies: 3
- Views: 2034
- Wed Jul 07, 2004 5:25 pm
- Forum: Screenshots & Artwork
- Topic: Over 900 kills!
- Replies: 32
- Views: 16870
- Wed Jul 07, 2004 5:23 pm
- Forum: General Discussion
- Topic: Admin issues..
- Replies: 9
- Views: 4254