Search found 215 matches
- Mon May 11, 2009 12:18 pm
- Forum: Help: Map Making
- Topic: Disappearing objects
- Replies: 13
- Views: 2411
Re: Disappearing objects
I should point out that the drawInfo object (fern) using multiple LODs was created by trepan, not me.
- Fri May 08, 2009 1:36 pm
- Forum: Help: Map Making
- Topic: Wings3D export - invalid mesh faces
- Replies: 6
- Views: 1563
Re: Wings3D export - invalid mesh faces
I have had these errors before when trying out new maps. They never keep the map from loading though. As trepan said you can usually delete the faces safely. One other thing, make sure your models are saved as triangles. This seems to help.
- Thu May 07, 2009 11:56 am
- Forum: Help: Map Making
- Topic: BOTS
- Replies: 6
- Views: 1292
Re: BOTS
if you want 2.0.x bots, check out this post.
http://my.bzflag.org/bb/viewtopic.php?f=2&t=10602
I have built the tepbot client and it works fine. You'll have to edit the code manually, the patch is for an older release. I just did this for the latest 2.0.x SVN and it worked fine.
http://my.bzflag.org/bb/viewtopic.php?f=2&t=10602
I have built the tepbot client and it works fine. You'll have to edit the code manually, the patch is for an older release. I just did this for the latest 2.0.x SVN and it worked fine.
- Sun Apr 19, 2009 2:09 pm
- Forum: Map Editors
- Topic: Model Tool Updates
- Replies: 28
- Views: 34956
Re: Model Tool Updates
This new version is great! Having said that. . . the drawInfo code does not use all materials. Only one material (the first encountered) is used for the whole mesh. This is different from the previous version. Other than that the speed up is nice. EDIT: Okay, the materials issue turned out to be bet...
- Tue Feb 24, 2009 3:17 pm
- Forum: Help: Map Making
- Topic: blender and .obj files to .bzw
- Replies: 6
- Views: 1345
Re: blender and .obj files to .bzw
A quick way to achieve this is to select the faces you want double sided, duplicate, (Shift-D, then enter, don't move mouse), then flip the normals. (W, then choose flip normals). When you duplicate faces the new faces are selected, not the ones you duplicated. This will give you inside and outside ...
- Tue Oct 14, 2008 5:36 pm
- Forum: Map Editors
- Topic: Wings3D-BZW Exporter needs updated.
- Replies: 4
- Views: 3682
- Sat Oct 11, 2008 6:03 pm
- Forum: Development
- Topic: Web Based Server Admin
- Replies: 15
- Views: 4831
- Sat Oct 11, 2008 12:04 am
- Forum: Help: Server Setup and Administration
- Topic: running a server on linux (ubuntu)
- Replies: 8
- Views: 3402
ubuntu does not run a firewall by default, If you don't have any services running and you are behind a router you really don't need a firewall. The average GNU/Linux home user that is. Routers usually have their own firewall. Sounds like you already have had a server running but if not check your ro...
- Thu Oct 09, 2008 1:26 pm
- Forum: Help: Server Setup and Administration
- Topic: I can't get my server to work anyhow anywhere.
- Replies: 26
- Views: 5763
Re: still not working
Questions: 3. I don't really know what the -i option is. I set it to be "-i daddda.dyndns.org" is this right or wrong? Do I need it? It sounds like you have solved the problem. but just so you know the '-i' option would be set to the IP address of the interface you want to use. For instan...
- Wed Oct 08, 2008 6:19 pm
- Forum: Help: Server Setup and Administration
- Topic: I can't get my server to work anyhow anywhere.
- Replies: 26
- Views: 5763
Blast already said this but I'll repeat it anyway. You really should use a static IP on your LAN for the computer running the server and the static IP should not be one in the DHCP pool. That WILL cause you problems. Also make sure the WAN IP is the correct one. It sounds like your router already wo...
- Mon Oct 06, 2008 12:50 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Minimizing
- Replies: 12
- Views: 3122
- Sat Sep 06, 2008 10:36 pm
- Forum: Game Releases and Versions
- Topic: [OUTDATED] 2.99.5.20080903 pre-alpha build
- Replies: 35
- Views: 13834
I think there is a problem with the new radar mesh rendering algorithm. The idea that treating a mesh as a single object and using the mesh Z position and height to scale the alpha channel does not work for a mesh that is the terrain of the entire map; there is no definition of the landscape. If a m...
- Fri Sep 05, 2008 12:16 pm
- Forum: Game Releases and Versions
- Topic: [OUTDATED] 2.99.5.20080903 pre-alpha build
- Replies: 35
- Views: 13834
- Wed Sep 03, 2008 11:51 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Some Texturing Settings problems
- Replies: 5
- Views: 1566
- Mon Sep 01, 2008 1:05 pm
- Forum: Enhancements
- Topic: Censoring: Client Side
- Replies: 5
- Views: 1945
- Sun Aug 31, 2008 8:03 pm
- Forum: Help: Server Setup and Administration
- Topic: Can I only let the server use bots?
- Replies: 3
- Views: 1315
- Sat Aug 30, 2008 12:14 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Unresolved externals __imp__........
- Replies: 36
- Views: 12820
You might try building a release version. I say this because the missing symbol appears to be a debug symbol. Maybe something with the C runtime debug library. If you are trying to build the development version of BZFlag it may be that version. Occasionally the build gets broken. If you are, try a s...
- Fri Aug 29, 2008 6:06 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Unresolved externals __imp__........
- Replies: 36
- Views: 12820
- Thu Aug 28, 2008 12:18 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Packet Loss?
- Replies: 16
- Views: 4892
mike_o
Take a look at http://www.f-prot.com
F-Prot is probably one of the best virus/malware scanners around. You can get the version that fits your needs. One friend runs f-prot on windows and has no problem with BZFlag.
Take a look at http://www.f-prot.com
F-Prot is probably one of the best virus/malware scanners around. You can get the version that fits your needs. One friend runs f-prot on windows and has no problem with BZFlag.
- Thu Jul 24, 2008 11:48 am
- Forum: Help: Server Setup and Administration
- Topic: Private Server
- Replies: 7
- Views: 2282
- Sun Jul 20, 2008 12:35 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag troubles since upgrade to Ubuntu 8.04
- Replies: 10
- Views: 3895
This is from the README.Debian file in the Ubuntu source package: bzflag uses XFree86's VidMode extension to change resoultions `on the fly'. Some people have reported problems with this but we have not been able to identify the reason (yet). Please report a bug if you are having problems. Other peo...
- Sun Jul 13, 2008 8:04 pm
- Forum: Help: Map Making
- Topic: Color on Meshes
- Replies: 7
- Views: 2913
you can also edit the material colors in the map file. example: material name mat_name # change things in here diffuse 0.3 1 0.2 1 addtexture mesh end any face with the matref named mat_name will have this color. In fact it's not really necessary to change the color in Wings3D. just add the material...
- Sun Jul 13, 2008 12:19 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Packet Loss?
- Replies: 16
- Views: 4892
Most residential broadband connections have asymmetrical bandwidth. Usually faster downstream, like 12Meg down, 512K up. Broadband speed over cable modem fluctuates greatly depending on number of people using it in a given area or neighborhood and network congestion. And sometimes the upstream speed...
- Fri Jul 04, 2008 12:27 am
- Forum: Help: Map Making
- Topic: Wings3D BZW Export : HELP!
- Replies: 5
- Views: 2214
- Tue Jul 01, 2008 3:08 am
- Forum: Plug-in Development
- Topic: AddPlayer
- Replies: 6
- Views: 3206
if you can build bzflag from source you should search for teppics bot patch in the forums. Will need some modification for 2.0.10 but it is easy enough to do. It even works on no-bot servers.
http://my.bzflag.org/bb/viewtopic.php?t ... ght=teppic
http://my.bzflag.org/bb/viewtopic.php?t ... ght=teppic