Search found 215 matches

by anomaly
Fri Nov 09, 2007 9:08 pm
Forum: Map releases
Topic: Dread Pirate Ryan maps
Replies: 11
Views: 4821

Dread Pirate Ryan maps

Here are two versions of the Dread Pirate Ryan maps. One is 'box' style ,v5, and the other is a mesh, v8.
by anomaly
Sun Nov 04, 2007 8:24 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: ubgraded to Gutsy now Bzflag won't launch
Replies: 6
Views: 2566

If BZFlag did not upgrade as well, you may need to re-install it too.
by anomaly
Wed Oct 31, 2007 5:27 pm
Forum: Map releases
Topic: Block Party and More Blocks Maps
Replies: 5
Views: 2849

Block Party and More Blocks Maps

Here are the 'blocks' maps. I modeled them in blender, exported as .obj and used a mod'd modeltool to create the .bzw

Enjoy

EDIT: ok Screenies...
EDIT: ok jpegs... I also compressed both .bzw files into a single .zip
by anomaly
Thu Oct 25, 2007 4:48 pm
Forum: Screenshots & Artwork
Topic: Alien in the new bz mountains
Replies: 4
Views: 3017

Alien in the new bz mountains

I found this guy at about 100 degrees, use binoculars. :D
by anomaly
Mon Oct 22, 2007 8:57 pm
Forum: Bugs and Problems
Topic: Image caching problem
Replies: 1
Views: 2609

I have noticed that most of the images do not have an extension. They all look like .png's though. Maybe there is a problem properly identifying the image format. Almost all of the images in the artmap directory are extension free. Some of the images don't load for me either. But they do download. L...
by anomaly
Sat Oct 20, 2007 11:51 am
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 3
Replies: 43
Views: 31488

That happened to me after I svn updated a while ago. 2.0.9, I think. I ended up deleting my entire bzflag directory and got the latest v2_0branch again. Recompiled and it worked fine. :? Long freezes after firing a shot. SW was even worse. Has not happened since. Platform is Fedora 7 on P4, intel 86...
by anomaly
Sat Oct 13, 2007 7:34 pm
Forum: Prefabs and Map Objects
Topic: Tank with spinning turret
Replies: 17
Views: 11569

Tank with spinning turret

Here is a tank with a spinning turret.
by anomaly
Tue Oct 09, 2007 12:44 pm
Forum: Help: Map Making
Topic: Uninstantiated groups & unused materials
Replies: 4
Views: 2321

As for question #1, bzflag will get a copy of a defined but not instantiated group. It will be downloaded by the client. You can test this by creating a map with some defined but not instantiated object. Then save the map in the client and take a look at what you got. And #2, the client will get the...
by anomaly
Sun Oct 07, 2007 11:14 pm
Forum: Help: Map Making
Topic: Too big!
Replies: 4
Views: 2455

Try scaling first. The order is important. If you shift before scaling, scale will apply to the shift operation as well.

Joe-Shmoe is correct. "scale 5 5 5" is scaling the mesh in the x, y, z directions by 5.
by anomaly
Sun Oct 07, 2007 11:55 am
Forum: Players
Topic: Current Version You Play?
Replies: 28
Views: 12768

There are some good changes in 2.0.10RC3. JeffM wrote in his initial post about 2.0.10RCx: We also took the opportunity to fix some bugs that were found after 2.0.8 was released. That doesn’t mean a couple small features didn't sneak their way into the code as well :) Including: Windows platform fix...
by anomaly
Sat Oct 06, 2007 1:24 pm
Forum: Players
Topic: Current Version You Play?
Replies: 28
Views: 12768

2.0.10RC3, and I have not experienced any real issues with GNU/Linux builds. I use Fedora.
by anomaly
Fri Oct 05, 2007 12:24 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 3
Replies: 43
Views: 31488

There seems to be an issue with title.png in RC3. This file will not display correctly on my machine. The old title.png will as well as the new 2.1.x title.png when I copy them to /usr/share/bzflag. Possibly compression? The new file is about half the size of the old or the 2.1.x file. EDIT: Found s...
by anomaly
Tue Oct 02, 2007 1:42 pm
Forum: Map Editors
Topic: obj-to-drawinfo converter DI_machine_beta 0.3
Replies: 39
Views: 26733

Actually the script already handles tristrips and continuations correctly. Unfortunately stripe does not output any material info in the .objf file. The script needs to be modified to either read the .mtl or the original .obj file to get the material info. I manually added the matref to the .bzw fil...
by anomaly
Tue Oct 02, 2007 1:42 am
Forum: Map Editors
Topic: obj-to-drawinfo converter DI_machine_beta 0.3
Replies: 39
Views: 26733

yeah that would be cool! It could be added to the di_machine.
by anomaly
Sun Sep 30, 2007 11:39 pm
Forum: Map Editors
Topic: obj-to-drawinfo converter DI_machine_beta 0.3
Replies: 39
Views: 26733

Yes, an interpreted language would be slow. Maybe too slow for the striping. However converting to tris and/or polys would still be an improvement. You could work out the stripifying later. I would like to see BZWTools have a drawInfo output option. And for those who are interested, here is another ...
by anomaly
Sun Sep 30, 2007 11:58 am
Forum: Map Editors
Topic: obj-to-drawinfo converter DI_machine_beta 0.3
Replies: 39
Views: 26733

I would like to see more efficient rendering. Using strips is obviously more efficient. But drawInfo does not require their use. Trepan implemented most, if not all the OGL commands for display lists. Remember that drawInfo uses display lists for rendering which are usually faster than constructs li...
by anomaly
Sat Sep 29, 2007 8:25 pm
Forum: Map Editors
Topic: obj-to-drawinfo converter DI_machine_beta 0.3
Replies: 39
Views: 26733

Actually the dlist should be inside the lod if you want that group of polys to be in a display list by itself, otherwise the entire drawinfo will be in the same display list. Using dummy verts is not a good idea. One thing is that the list of verts, normals, texcoords is one element too long in the ...
by anomaly
Sat Sep 29, 2007 8:11 pm
Forum: Map Editors
Topic: obj-to-drawinfo converter DI_machine_beta 0.3
Replies: 39
Views: 26733

Tedius: corner v/n/t is correct, the order in the obj file is 'f v/t/n ...'. I didn't say that quite right earlier. Also the dummy verts may have worked this time because the first index needed to be zero. However it is better to decrement the unit offset corner v/n/t values to zero offset values, '...
by anomaly
Sat Sep 29, 2007 12:08 pm
Forum: Help: Server Setup and Administration
Topic: join error
Replies: 7
Views: 3922

Try using the default port (5154) , because ports 0-1023 are Well Known Ports that are assigned by the IANA. These ports can only be used by system or root processes, or by applications executed by privileged users. Even though your server is in the list I cannot connect to or ping it. Traceroute do...
by anomaly
Fri Sep 28, 2007 8:47 pm
Forum: Map Editors
Topic: Model Tool Updates
Replies: 28
Views: 34904

Line: 896
section += mesh.faces[0].material;

not
section += mesh.faces[0].material.size();

OK I'll stop

honestly though, its a heluva good job! We've been wanting this for awhile.
by anomaly
Fri Sep 28, 2007 8:17 pm
Forum: Map Editors
Topic: Model Tool Updates
Replies: 28
Views: 34904

maybe one more, line 442 in modeltool.cxx, shouldn't that be

Code: Select all

 if (!meshes.valid()) 
it's

Code: Select all

 if ( meshes.valid()) 
on my copy.

That was confusing the hell outa me, kept saying "no valid meshes...", but the .bzw was there. :?
by anomaly
Fri Sep 28, 2007 7:57 pm
Forum: Map Editors
Topic: Model Tool Updates
Replies: 28
Views: 34904

Thanks! :D I'll update and recompile.
by anomaly
Fri Sep 28, 2007 7:43 pm
Forum: Map Editors
Topic: Model Tool Updates
Replies: 28
Views: 34904

I'm having intermittent success with it. I managed to get output from another obj file after repeated attempts. The diconf was : anim "angvel 40" lod 0 "objectfile.obj" It seems that the anim command isn't getting to the drawInfo output, but is needed to make the app work? Withou...
by anomaly
Fri Sep 28, 2007 6:05 pm
Forum: Map Editors
Topic: obj-to-drawinfo converter DI_machine_beta 0.3
Replies: 39
Views: 26733

files are in the modeltool thread. It's gotta be some bonehead mistake i'm making...
by anomaly
Fri Sep 28, 2007 5:47 pm
Forum: Map Editors
Topic: Model Tool Updates
Replies: 28
Views: 34904

Here are the diconfig and obj file I tried to convert to drawInfo.
command line:
$ modeltool bztank.diconf
diconf file bztank.diconf converted to BZW as bztank.bzw
$ ls
bztank.diconf
bztank.mtl
bztank.obj

didn't output the .bzw