Search found 200 matches

by z[h]ero
Mon Nov 19, 2007 12:21 pm
Forum: Enhancements
Topic: idban can't ban after the event
Replies: 5
Views: 2232

idban can't ban after the event

I am really wondering why /idban can't ban players when the registered player left the map? (I know, u could ban the ip after the event, but that's not a replacement) When doing /idban after the player left, u get the message: "could not find player ..." It would be a nice feature for 2.1....
by z[h]ero
Wed Oct 17, 2007 7:27 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Freeze
Replies: 16
Views: 8360

Some years ago on my linux (Bz old Version 1.8 ) my pc seemed to randomly freeze, too. After a long time of wondering, i then found out that when my linux freezed, then in kinda 100% of all cases it was due to i was shooting a GM trough a teleporter! Very weird. (No wonder i needed months to find it...
by z[h]ero
Sun Oct 14, 2007 4:12 pm
Forum: Players
Topic: what flag do you pwn with?
Replies: 103
Views: 52122

I think tiny is a really good flag. gm is good against n00bs but is useless against anyone that knows how to dodge it Yeah. But "Narrow" is even much better than "tiny", as it has only a width of 1 Pixel ! (Btw, on some servers gm has stronger auto-hit settings. If gm is setted ...
by z[h]ero
Fri Oct 12, 2007 8:52 pm
Forum: Players
Topic: how did u find bz?
Replies: 225
Views: 131496

I booted once just for fun few times linux.
The most build in games were boring there, after few seconds i lost interest playing them. I just liked chromium and bzflag.

So u see, its just the guilty of the "bad, bad" ;) linux that i do bz instead doing productive working... :P
by z[h]ero
Thu Sep 27, 2007 12:53 pm
Forum: Map Editors
Topic: obj-to-drawinfo converter DI_machine_beta 0.3
Replies: 39
Views: 26755

Choose view > Use Two Lights It didn't work, see my description here. I tested diffrent combinations: If i activate "2 lights" and export to obj, and do import obj then again, the surfaces arn't consistent, too. But yes, this way the surfaces are much less inconsistent compared to "1...
by z[h]ero
Wed Sep 26, 2007 11:22 pm
Forum: Map Editors
Topic: obj-to-drawinfo converter DI_machine_beta 0.3
Replies: 39
Views: 26755

I found a bug, check out these 2 screenshots: box-drawInfo.png & box-bzw.png The light-rendering of the surfaces of box-drawInfo.png are wrong! Cause each surface itself should have a consistent lightning, like in box-bzw.png. I guess the script doesn't calculate the normals correctly. Apart fro...
by z[h]ero
Thu Sep 06, 2007 8:34 pm
Forum: Help: Map Making
Topic: rotating mesh, how?
Replies: 33
Views: 11985

lod #3 lengthPerPixel 0 matref wtf trifan 0 1 8 7 6 5 4 3 2 1 end end #lod 3 I copied this code -without thinking- direct after the end of lod2-code. So now the object didnt disappear when driving under it. But when i was jumping over it, it disappeared!
by z[h]ero
Thu Sep 06, 2007 6:59 pm
Forum: Help: Map Making
Topic: rotating mesh, how?
Replies: 33
Views: 11985

JeffM wrote:code uses it as degrees / sec
True, my fault, so bz-docu is right, too. I measured again, this unit suits perfect.
I accidently readed rotations/sec instead degr./sec.
by z[h]ero
Thu Sep 06, 2007 5:24 pm
Forum: Help: Map Making
Topic: rotating mesh, how?
Replies: 33
Views: 11985

Tedius' spinning parasol: I tried it out, nice work. But its weird, shortly before i drive under the rotating umbrella, it disappears!? Is it cause the drawInfo isnt perfect? Or is it in general that rotating objects have this bug in bz when driving under them? Angvel: And the angvel again definite...
by z[h]ero
Wed Sep 05, 2007 9:13 pm
Forum: Help: Map Making
Topic: rotating mesh, how?
Replies: 33
Views: 11985

Everything here off-topic, no need to read: If I were you, I'd spend more time on the map itself, and less on the eye-candy. Don't worry, if u would know me, u would know that gameplay always had and always will have more priority for me than eye-candy features. That's one reason why i prefer normal...
by z[h]ero
Wed Sep 05, 2007 7:39 pm
Forum: Help: Map Making
Topic: rotating mesh, how?
Replies: 33
Views: 11985

omg, so the situation is even more bad!
by z[h]ero
Wed Sep 05, 2007 5:43 pm
Forum: Help: Map Making
Topic: rotating mesh, how?
Replies: 33
Views: 11985

There is no easy solution, draw info was never fully completed by it's author before he quit working on BZFlag. You will have to hand code the draw info for each mesh. You will have to do math for each object. There is no editor, there is no tool, it's all you. I also doubt anyone here is familiar ...
by z[h]ero
Wed Sep 05, 2007 3:43 pm
Forum: Help: Map Making
Topic: rotating mesh, how?
Replies: 33
Views: 11985

z[h]ero: angvel 60 would make it rotate 60 times per second, not minute. Hmm true, thats written in the bzw-docu. I thought its per minute, cause i had analysed an exapmle with "angvel 50". It seemed to rotate about 1 time per second. Now i checked out exactly, it rotates 1 time in 7.5 se...
by z[h]ero
Tue Sep 04, 2007 8:10 pm
Forum: Help: Map Making
Topic: rotating mesh, how?
Replies: 33
Views: 11985

objects that are animated with drawInfo will be decoration only, meaning they will not be collision objects. Tanks and bullets will pass though them. Tks, i know. Someone even did write that OO tanks crash if they drive trough such rotating objects, anyway, i still am interested in rotating meshes....
by z[h]ero
Tue Sep 04, 2007 7:39 pm
Forum: Help: Map Making
Topic: rotating mesh, how?
Replies: 33
Views: 11985

rotating mesh, how?

Hi, how to do rotating meshes ? I readed the bzw-documentation, this documentation is just a joke, if u want to find out how to make meshes rotating. The wiki is better, but still there misses many many information how to do it. After i fighted much over 1 hour (maybe i spended much more time) readi...
by z[h]ero
Thu Jul 05, 2007 7:18 am
Forum: Help: Tactics and Playstyles
Topic: Compiling A List of BZSkills.
Replies: 17
Views: 9679

Additional to Essential Keys: - using "i" to find easily Stealth-tanks . U just rotate 360 degree and press all time "i" till u get displayed the callsign of the stealth-tank. Dunno if this is considered as a cheat, but i dont think so. That doesn't work for tanks with the steal...
by z[h]ero
Wed Jul 04, 2007 5:10 pm
Forum: Help: Tactics and Playstyles
Topic: Compiling A List of BZSkills.
Replies: 17
Views: 9679

Additional to Essential Keys: - using "i" to find easily Stealth-tanks . U just rotate 360 degree and press all time "i" till u get displayed the callsign of the stealth-tank. Dunno if this is considered as a cheat, but i dont think so. - using "u" and "7" sev...
by z[h]ero
Wed Jul 04, 2007 1:10 pm
Forum: Help: Tactics and Playstyles
Topic: Compiling A List of BZSkills.
Replies: 17
Views: 9679

Too sad i just understand about 80-90% of the text. I hope i dont repeat some messages that u already did write down -Flag use: SW vs. PZ. And SB vs PZ. -Teamwork (i personally dont play in teams, but i know some stuff about teamplaying): Supporting your teammates in a tactical way, by not dropping ...
by z[h]ero
Wed Apr 11, 2007 12:44 pm
Forum: Map releases
Topic: R3laX's Map - Green vs. Blue [0.2]
Replies: 21
Views: 8385

This map looks just normal, but when i played there (version 0.2) i luved it! :) This map has really lots of nice rico possibilities like red cobra did mention. Even double-rico and multi-Rico spots are there, specially in the middle! @A Distraction: Well, i think tactics would really suffer if a ho...
by z[h]ero
Tue Jan 23, 2007 11:59 am
Forum: Help: Server Setup and Administration
Topic: People can't join a map
Replies: 13
Views: 5071

When i was experimenting on a server on a windows system, it was like that: People could only join (without immediatelly automatically getting joined out) when less then 50 flags were on the server! (Its a known bug) So simply start bzfs with less flags. I guess u run bzfs on windows? Else i can't e...
by z[h]ero
Tue Dec 05, 2006 5:44 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: I open bzflag and then it says it cant run the application?
Replies: 5
Views: 2368

It seems u have hdd errors (like donny already said) or bad Ram! I guess its the Ram. Ram-errors make software often running randomly wrong, like it does in your case! Cause ram-cells are sometimes not completely defect, but only "half-defect". Download Windows Memory Diagnostic (for ram e...
by z[h]ero
Sat Oct 07, 2006 9:45 pm
Forum: Enhancements
Topic: improved auto kick (jitter & packet loss)
Replies: 4
Views: 1650

I talked with some developers: ----------------------------------------------- In version 2.1 jitterkicks will be possible. But 2.1 will not be compatible to 2.0.x! :( But if u compile yourself 2.0.9 u will have the jitterkicks, too, with compatibility to 2.0.x! :) The jitter commands are principal ...
by z[h]ero
Fri Oct 06, 2006 12:08 am
Forum: Enhancements
Topic: improved auto kick (jitter & packet loss)
Replies: 4
Views: 1650

CannonBallGuy wrote:I had this thought way back in 2.0.0 - it's been done now, I've seen it on action (mana's public hix server, iirc).
Hmm. I readed all server-names and server-descriptions! But didnt find both servers. :(
If those servers still online, plz someone tell me the exactly server-name.
by z[h]ero
Thu Oct 05, 2006 1:14 pm
Forum: Enhancements
Topic: improved auto kick (jitter & packet loss)
Replies: 4
Views: 1650

improved auto kick (jitter & packet loss)

What about an improved server auto kick, that kicks people with too much jitter or too much ip-packet loss?
For that we would need new server commands, for example:
/jitter "value"
/packetloss "value"

At the moment servers are only able to kick if too much lag. :(

zhero
by z[h]ero
Sat Sep 02, 2006 3:42 pm
Forum: Help: Map Making
Topic: iBzedit
Replies: 1
Views: 1796

The download link to iBzedit: http://binary.macintoshdevelopers.net/iBZEdit.zip Try better that one: http://ibzedit.forumsplace.com/message32.html But don't ask me anything about the programm. I never used a mac! ;) By the way, perhaps helps u: iBzedit Forum: http://ibzedit.forumsplace.com/ Some edi...