Search found 244 matches
- Mon Jun 14, 2004 2:32 am
- Forum: Servers: General Discussion
- Topic: The low ethics of people who shouldn't be server admins...
- Replies: 16
- Views: 7107
I ran into a problem today on a server I frequent - not admin abuse, just general ineptitude. I'm embarrassed to say that I could feel myself lowering to other people's levels, in terms of language and troll-feeding. I think the major problem here is that there aren't enough well-known servers that ...
- Wed Jun 09, 2004 8:20 pm
- Forum: Map releases
- Topic: Tower fighting Map - an experiment with height
- Replies: 2
- Views: 3147
Quite an interesting map. The block count made it a bit laggy for intense play, but after lowering the graphics quality it was fine. I think jump height would need to be increased on the server so you don't lose as much height between buildings. Other than that, it would make for a very interesting ...
- Thu Jun 03, 2004 8:23 pm
- Forum: Servers: General Discussion
- Topic: The low ethics of people who shouldn't be server admins...
- Replies: 16
- Views: 7107
I play on grassroots and (very frequently) hepcat. I haven't seen any admin abuses there. Then again, I never really run into the admins, or if I do I don't strike up much of a conversation with them. And of course, I'm rarely number one in score. The only admin problems I've witnessed first-hand in...
- Thu Jun 03, 2004 2:39 am
- Forum: Enhancements
- Topic: new gametype
- Replies: 12
- Views: 4385
Both of those ideas fit in perfectly. I suppose the remaining question would be how would the team decide what to do with land? Who would make the call about whether to create a dynamic teleporter, a defense system, or a fort (or whatever else is added in)? One possibility would be to give that powe...
- Wed Jun 02, 2004 8:59 pm
- Forum: Enhancements
- Topic: new gametype
- Replies: 12
- Views: 4385
- Wed Jun 02, 2004 8:24 pm
- Forum: Enhancements
- Topic: new gametype
- Replies: 12
- Views: 4385
- Wed Jun 02, 2004 8:02 pm
- Forum: Enhancements
- Topic: Team specialization - multiple chassis
- Replies: 14
- Views: 5165
Actually I originally wasn't thinking of stored settings on the server - I figured the person would rebudget their points manually every time they logged in, with no extra benefit to registered users. But lil dog brings up a neat point. It would be interesting to make getting powerups/points a conti...
- Wed Jun 02, 2004 2:25 am
- Forum: Enhancements
- Topic: Team specialization - multiple chassis
- Replies: 14
- Views: 5165
Oblomov, I'm sorry, I didn't realize you were referring to the team power thread - I didn't associate your name with that topic. :) I'm talking about a completely separate proposal. The only similarities are that you could have an innate ability to possess certain flag powers (Jump and Tiny for inst...
- Tue Jun 01, 2004 11:37 pm
- Forum: Enhancements
- Topic: Team specialization - multiple chassis
- Replies: 14
- Views: 5165
- Tue Jun 01, 2004 11:36 pm
- Forum: Enhancements
- Topic: team decorations and bumperstickers :)
- Replies: 17
- Views: 5987
- Tue Jun 01, 2004 11:33 pm
- Forum: Enhancements
- Topic: new gametype
- Replies: 12
- Views: 4385
- Tue Jun 01, 2004 10:49 pm
- Forum: General Discussion
- Topic: Teamwork = Fun
- Replies: 21
- Views: 7793
Explicit teamwork eh? That'd be nice, but in the chaos of a high-play map - especially secretplace - I barely have time to breath before I'm blasted apart again, much less get a message out about potential threats and useful flags. Like many others, I just rely on implicit assumed duties, based on o...
- Tue Jun 01, 2004 2:03 am
- Forum: Map releases
- Topic: Lil Dog's castle made by Viper
- Replies: 2
- Views: 2963
- Mon May 31, 2004 11:21 pm
- Forum: Enhancements
- Topic: Team specialization - multiple chassis
- Replies: 14
- Views: 5165
Team specialization - multiple chassis
This is a little out-there, but I thought it'd be neat. Division of tasks and defense is an excellent element to CTF games, especially when the level allows for hiding places and bunkers. I think it would be even better if you could somehow customize your tank, to further specialize your role in com...
- Mon May 31, 2004 11:06 pm
- Forum: Enhancements
- Topic: Team Power
- Replies: 8
- Views: 3965
That could really work. It'd be pretty complicated, but it handles the problem of balancing between the teams. So, would it be a majority thing, where if 51% of the people have a laser you get one by default too? Or maybe a random chance of drawing a special power weighted by the number that current...
- Mon May 31, 2004 8:29 pm
- Forum: Enhancements
- Topic: Team Power
- Replies: 8
- Views: 3965
- Sun May 30, 2004 5:19 pm
- Forum: General Discussion
- Topic: EvilChickenNugget's All Purpose, Self Rising, bzFlag thread
- Replies: 18
- Views: 5939
- Sat May 29, 2004 7:24 pm
- Forum: Servers: General Discussion
- Topic: Server: viper.pimpi.org Port: 5159
- Replies: 6
- Views: 3979
Reaction: Great map, allows for excellent fortified positions and a trench that a superbullet can't break. I initially hated the keep/base setup, until in a classically newbish moment I realized there was a slowdown feature for keyboard control, which would allow me to reach the platform. :D The adm...
- Thu May 27, 2004 8:25 pm
- Forum: Leagues: General Discussion
- Topic: Aghh, i'm finished.
- Replies: 9
- Views: 5216