Search found 301 matches
- Tue Jan 19, 2010 11:26 pm
- Forum: Works In Progress
- Topic: Xtreme Paintball X3
- Replies: 4
- Views: 2047
Xtreme Paintball X3
I have been planning X3 since X2 was taken down. I've started work on X3, looking for suggestions and input on what you like or dislike about the original Xtreme Paintball map. It is still in the planning stage of construction on the newest paintball field. Render of one object for the X3 map. http:...
- Mon Jan 18, 2010 11:20 pm
- Forum: News & Announcements
- Topic: Fourm Upgrade 1/17/2010
- Replies: 13
- Views: 9571
Re: Fourm Upgrade 1/17/2010
Good Job, Looks great.
- Mon Dec 14, 2009 3:49 am
- Forum: Map releases
- Topic: SunBurst
- Replies: 5
- Views: 1393
Re: SunBurst
3 shotsBambino wrote:How many shots? 2? 3?
- Mon Dec 14, 2009 3:18 am
- Forum: Map releases
- Topic: SunBurst
- Replies: 5
- Views: 1393
Re: SunBurst
It was tested with ricochet, but was insane, as blast says "it was interesting"
- Sat Dec 12, 2009 5:44 am
- Forum: Map releases
- Topic: SunBurst
- Replies: 5
- Views: 1393
SunBurst
SunBurst was inspired by pillbox and Adrenaline.
Its up at bzbattleground.com:5252
enjoy
http://www.gnu.org/licenses/gpl.txt
Its up at bzbattleground.com:5252
enjoy
http://www.gnu.org/licenses/gpl.txt
- Thu Nov 26, 2009 4:58 pm
- Forum: Prefabs and Map Objects
- Topic: passbox to pass team flags in a nojumping map.
- Replies: 7
- Views: 5453
passbox to pass team flags in a nojumping map.
I have had several people ask about passing team flags in a no jumping ctf. So I decided to make one.
enjoy
--ahs3
http://www.gnu.org/licenses/gpl.txt
enjoy
--ahs3
http://www.gnu.org/licenses/gpl.txt
- Wed Nov 25, 2009 3:30 am
- Forum: Map releases
- Topic: Lopsy CTF
- Replies: 3
- Views: 2156
Lopsy CTF
Lopsy is part static map, and part bash script generated map. Its a no jumping, 2 shot, rico.
There is a readme included with the scripts and map.
Its up at bzbattleground.com:5145
It generates a new map every 7 days.
enjoy
--ahs3
http://www.gnu.org/licenses/lgpl.txt
There is a readme included with the scripts and map.
Its up at bzbattleground.com:5145
It generates a new map every 7 days.
enjoy
--ahs3
http://www.gnu.org/licenses/lgpl.txt
- Tue Nov 24, 2009 4:07 am
- Forum: Help: Map Making
- Topic: How do you make a textured object drive through?
- Replies: 14
- Views: 2860
Re: How do you make a textured object drive through?
How do you make the texture drive through? I have the box drive through, but what you land on it, you get stuck and can't turn, jump, move, or anything. I am trying to make a swimming pool on my new rabit hunt map, but I can't get the water drive through. And is it possible to make the texture tran...
- Sun Nov 08, 2009 9:57 pm
- Forum: Map releases
- Topic: Fun Park
- Replies: 9
- Views: 2818
Fun Park
Fun Park is a map that works well as a FFA and Rabbit Hunt.
Fun Park :: FFA is up at bzbattleground.com:5468
Fun Park :: Rabbit Hunt is up bzbattleground.com:4605
Let me know what you think.
--ahs3
http://creativecommons.org/licenses/by-nc-sa/3.0/us/
Fun Park :: FFA is up at bzbattleground.com:5468
Fun Park :: Rabbit Hunt is up bzbattleground.com:4605
Let me know what you think.
--ahs3
http://creativecommons.org/licenses/by-nc-sa/3.0/us/
- Thu Nov 05, 2009 10:43 pm
- Forum: Map releases
- Topic: HIXATI: HIX/DUCATI mixed styles
- Replies: 3
- Views: 1313
Re: HIXATI: HIX/DUCATI mixed styles
Its up at bzbattleground.com:5672
--ahs3
--ahs3
- Tue Nov 03, 2009 11:40 pm
- Forum: Help: Map Making
- Topic: Ground XYZ and scale issues
- Replies: 9
- Views: 2930
Re: Ground XYZ and scale issues
Also another helpful tool to to specify a size of an object. 1. Click on the small box to the right of the object name. http://linuxratings.com/images/wings-help/wings1.jpg 2. Enter the size, as Spazzy said remember Z and Y are reversed in wings3d. http://linuxratings.com/images/wings-help/wings2.jp...
- Mon Oct 26, 2009 10:41 pm
- Forum: General Map Making Discussions
- Topic: The perfect map.
- Replies: 18
- Views: 5488
Re: The perfect map.
Most of the best maps aren't focused on fighting, like the mazes or Loumans. Art > War. Otherwise, flags seem to be more bother than they are worth. Jumping needs skill. Rico needs skill. Pyrs and corners need skill. You need a lot of deflectors but little shielding. And CTF is worth trying, less f...
- Fri Oct 09, 2009 2:10 am
- Forum: General Map Making Discussions
- Topic: Football Map ideas
- Replies: 13
- Views: 3914
Re: Football Map ideas
There is a concept test on bzbattleground:5900
Give it a try
beware its still needs work, just testing the settings, ideas and concept.
Give it a try
beware its still needs work, just testing the settings, ideas and concept.
- Thu Oct 08, 2009 2:01 am
- Forum: General Map Making Discussions
- Topic: Football Map ideas
- Replies: 13
- Views: 3914
Re: Football Map ideas
Im beginning to work out the details for BZFootball. Here is a current screenshot.
- Tue Oct 06, 2009 10:18 pm
- Forum: General Map Making Discussions
- Topic: Football Map ideas
- Replies: 13
- Views: 3914
Re: Football Map ideas
That's american football, did you mean that or soccer? American/rugby is harder to do, unless you merged thief and steamroller and some random principle for tackle success rate. Football would probably have to wait for moveable physics. its American Football, the plan of action is short range shots...
- Mon Oct 05, 2009 10:36 pm
- Forum: General Map Making Discussions
- Topic: Football Map ideas
- Replies: 13
- Views: 3914
Re: Football Map ideas
woking on the basics for the map, and yes i know the numbers are uneven. Its just for demo.
I'll make a better looking texture for the final.
I'll make a better looking texture for the final.
- Mon Oct 05, 2009 1:16 am
- Forum: General Map Making Discussions
- Topic: Football Map ideas
- Replies: 13
- Views: 3914
Re: Football Map ideas
I have had this idea for a while Mudsquisher, well except the 6 points for cap. but sure i'll work on it.
- Tue Sep 01, 2009 11:55 pm
- Forum: Map releases
- Topic: Wheel 4 team CTF
- Replies: 4
- Views: 1665
Wheel 4 team CTF
This map restricts movement, where every player that caps has to go across the center of the map, however, shooting across the map is not restricted. Complex rico's make it a skill map. Give it a try, and bring your skill to the wheel. :) Its up at bzbattleground.com:4088 Enjoy --ahs3 http://www.gnu...
- Fri Jul 10, 2009 8:38 pm
- Forum: Works In Progress
- Topic: Tank Hotel by ahs3
- Replies: 5
- Views: 2037
Tank Hotel by ahs3
I have put this up for testing at bzbattleground.com:5051, let me know what you think. Input is welcome.
Screenshots:
--ahs3
Screenshots:
--ahs3
- Tue Jul 07, 2009 1:16 pm
- Forum: General Discussion
- Topic: BZFlag website
- Replies: 38
- Views: 7769
Re: BZFlag website
Perhaps a artwork project much like spreadfirefox, with some witty catch phrases and great banners. There are many members of bzflag with separate websites that would be glad to help spread bzflag. I know I would
- Mon Jun 15, 2009 2:26 am
- Forum: Works In Progress
- Topic: Salinas Grandes by ahs3
- Replies: 1
- Views: 1359
Salinas Grandes by ahs3
Salinas Grandes is the great salt mine in Argentina, is a Salt flat which is mined by hand with picks and shovels. Leaving a square depression in the salt. Salinas Grandes is the second highest salt flat in the world at 11,000 ft altitude. (3353 meters). Salinas Grandes pictured below: http://linuxr...
- Fri Jun 05, 2009 3:19 am
- Forum: Map releases
- Topic: Daft CTF
- Replies: 4
- Views: 1385
Daft CTF
original discussion here. http://my.bzflag.org/bb/viewtopic.php?f=66&t=14132 http://linuxratings.com/images/bzflag/centralcap/bzfi0197.jpg http://linuxratings.com/images/bzflag/centralcap/bzfi0198.jpg http://linuxratings.com/images/bzflag/centralcap/bzfi0201.jpg Its up at bzbattleground:5022 enj...
- Tue Jun 02, 2009 3:27 am
- Forum: Works In Progress
- Topic: Daft CTF
- Replies: 4
- Views: 1844
Re: Daft CTF
Thanks for the great comments
I made some changes to the map, it is now at ground level, to keep radar true, and there is some pyrmidish structure behind the bases for advanced rico, without interrupting the base area.
I made some changes to the map, it is now at ground level, to keep radar true, and there is some pyrmidish structure behind the bases for advanced rico, without interrupting the base area.
- Sun May 31, 2009 5:13 am
- Forum: Works In Progress
- Topic: Daft CTF
- Replies: 4
- Views: 1844
Daft CTF
This is a map, where there are 2 "fake" bases which simply hold the team flags, you must get the opposing team flag and cap it at a location where both bases are located. It seems to be a fast paced gameplay. Give it a try. bzbattleground.com:5899 for testing only. http://linuxratings.com/...
- Sun May 17, 2009 9:04 pm
- Forum: Map releases
- Topic: BliX Map
- Replies: 13
- Views: 3174
Re: BliX Map
ok its up at bzbattleground.com:5899 for testing
here is the options as listed:
here is the options as listed:
Code: Select all
options
-ms 3
-a 45 38
+r
-c
-mp 0,6,0,6,0,10
-public "Blix Test"
end