Search found 301 matches

by ahs3
Tue Jan 19, 2010 11:26 pm
Forum: Works In Progress
Topic: Xtreme Paintball X3
Replies: 4
Views: 2047

Xtreme Paintball X3

I have been planning X3 since X2 was taken down. I've started work on X3, looking for suggestions and input on what you like or dislike about the original Xtreme Paintball map. It is still in the planning stage of construction on the newest paintball field. Render of one object for the X3 map. http:...
by ahs3
Mon Jan 18, 2010 11:20 pm
Forum: News & Announcements
Topic: Fourm Upgrade 1/17/2010
Replies: 13
Views: 9571

Re: Fourm Upgrade 1/17/2010

Good Job, Looks great.
by ahs3
Mon Dec 14, 2009 3:49 am
Forum: Map releases
Topic: SunBurst
Replies: 5
Views: 1393

Re: SunBurst

Bambino wrote:How many shots? 2? 3?
3 shots
by ahs3
Mon Dec 14, 2009 3:18 am
Forum: Map releases
Topic: SunBurst
Replies: 5
Views: 1393

Re: SunBurst

It was tested with ricochet, but was insane, as blast says "it was interesting" ;-)
by ahs3
Sat Dec 12, 2009 5:44 am
Forum: Map releases
Topic: SunBurst
Replies: 5
Views: 1393

SunBurst

SunBurst was inspired by pillbox and Adrenaline.

Its up at bzbattleground.com:5252

enjoy :)

http://www.gnu.org/licenses/gpl.txt
by ahs3
Thu Nov 26, 2009 4:58 pm
Forum: Prefabs and Map Objects
Topic: passbox to pass team flags in a nojumping map.
Replies: 7
Views: 5453

passbox to pass team flags in a nojumping map.

I have had several people ask about passing team flags in a no jumping ctf. So I decided to make one.

enjoy

--ahs3

http://www.gnu.org/licenses/gpl.txt
by ahs3
Wed Nov 25, 2009 3:30 am
Forum: Map releases
Topic: Lopsy CTF
Replies: 3
Views: 2156

Lopsy CTF

Lopsy is part static map, and part bash script generated map. Its a no jumping, 2 shot, rico.

There is a readme included with the scripts and map.

Its up at bzbattleground.com:5145

It generates a new map every 7 days.

enjoy :)

--ahs3

http://www.gnu.org/licenses/lgpl.txt
by ahs3
Tue Nov 24, 2009 4:07 am
Forum: Help: Map Making
Topic: How do you make a textured object drive through?
Replies: 14
Views: 2860

Re: How do you make a textured object drive through?

How do you make the texture drive through? I have the box drive through, but what you land on it, you get stuck and can't turn, jump, move, or anything. I am trying to make a swimming pool on my new rabit hunt map, but I can't get the water drive through. And is it possible to make the texture tran...
by ahs3
Sun Nov 08, 2009 9:57 pm
Forum: Map releases
Topic: Fun Park
Replies: 9
Views: 2818

Fun Park

Fun Park is a map that works well as a FFA and Rabbit Hunt.

Fun Park :: FFA is up at bzbattleground.com:5468

Fun Park :: Rabbit Hunt is up bzbattleground.com:4605

Let me know what you think.

--ahs3


http://creativecommons.org/licenses/by-nc-sa/3.0/us/
by ahs3
Thu Nov 05, 2009 10:43 pm
Forum: Map releases
Topic: HIXATI: HIX/DUCATI mixed styles
Replies: 3
Views: 1313

Re: HIXATI: HIX/DUCATI mixed styles

Its up at bzbattleground.com:5672

--ahs3
by ahs3
Tue Nov 03, 2009 11:40 pm
Forum: Help: Map Making
Topic: Ground XYZ and scale issues
Replies: 9
Views: 2930

Re: Ground XYZ and scale issues

Also another helpful tool to to specify a size of an object. 1. Click on the small box to the right of the object name. http://linuxratings.com/images/wings-help/wings1.jpg 2. Enter the size, as Spazzy said remember Z and Y are reversed in wings3d. http://linuxratings.com/images/wings-help/wings2.jp...
by ahs3
Mon Oct 26, 2009 10:41 pm
Forum: General Map Making Discussions
Topic: The perfect map.
Replies: 18
Views: 5488

Re: The perfect map.

Most of the best maps aren't focused on fighting, like the mazes or Loumans. Art > War. Otherwise, flags seem to be more bother than they are worth. Jumping needs skill. Rico needs skill. Pyrs and corners need skill. You need a lot of deflectors but little shielding. And CTF is worth trying, less f...
by ahs3
Fri Oct 09, 2009 2:10 am
Forum: General Map Making Discussions
Topic: Football Map ideas
Replies: 13
Views: 3914

Re: Football Map ideas

There is a concept test on bzbattleground:5900

Give it a try :)

beware its still needs work, just testing the settings, ideas and concept.
by ahs3
Thu Oct 08, 2009 2:01 am
Forum: General Map Making Discussions
Topic: Football Map ideas
Replies: 13
Views: 3914

Re: Football Map ideas

Im beginning to work out the details for BZFootball. Here is a current screenshot.
by ahs3
Tue Oct 06, 2009 10:18 pm
Forum: General Map Making Discussions
Topic: Football Map ideas
Replies: 13
Views: 3914

Re: Football Map ideas

That's american football, did you mean that or soccer? American/rugby is harder to do, unless you merged thief and steamroller and some random principle for tackle success rate. Football would probably have to wait for moveable physics. its American Football, the plan of action is short range shots...
by ahs3
Mon Oct 05, 2009 10:36 pm
Forum: General Map Making Discussions
Topic: Football Map ideas
Replies: 13
Views: 3914

Re: Football Map ideas

woking on the basics for the map, and yes i know the numbers are uneven. Its just for demo.
I'll make a better looking texture for the final.
by ahs3
Mon Oct 05, 2009 1:16 am
Forum: General Map Making Discussions
Topic: Football Map ideas
Replies: 13
Views: 3914

Re: Football Map ideas

I have had this idea for a while Mudsquisher, well except the 6 points for cap. but sure i'll work on it.
by ahs3
Tue Sep 01, 2009 11:55 pm
Forum: Map releases
Topic: Wheel 4 team CTF
Replies: 4
Views: 1665

Wheel 4 team CTF

This map restricts movement, where every player that caps has to go across the center of the map, however, shooting across the map is not restricted. Complex rico's make it a skill map. Give it a try, and bring your skill to the wheel. :) Its up at bzbattleground.com:4088 Enjoy --ahs3 http://www.gnu...
by ahs3
Fri Jul 10, 2009 8:38 pm
Forum: Works In Progress
Topic: Tank Hotel by ahs3
Replies: 5
Views: 2037

Tank Hotel by ahs3

I have put this up for testing at bzbattleground.com:5051, let me know what you think. Input is welcome.

Screenshots:

Image

Image

Image

--ahs3
by ahs3
Tue Jul 07, 2009 1:16 pm
Forum: General Discussion
Topic: BZFlag website
Replies: 38
Views: 7769

Re: BZFlag website

Perhaps a artwork project much like spreadfirefox, with some witty catch phrases and great banners. There are many members of bzflag with separate websites that would be glad to help spread bzflag. I know I would :)
by ahs3
Mon Jun 15, 2009 2:26 am
Forum: Works In Progress
Topic: Salinas Grandes by ahs3
Replies: 1
Views: 1359

Salinas Grandes by ahs3

Salinas Grandes is the great salt mine in Argentina, is a Salt flat which is mined by hand with picks and shovels. Leaving a square depression in the salt. Salinas Grandes is the second highest salt flat in the world at 11,000 ft altitude. (3353 meters). Salinas Grandes pictured below: http://linuxr...
by ahs3
Fri Jun 05, 2009 3:19 am
Forum: Map releases
Topic: Daft CTF
Replies: 4
Views: 1385

Daft CTF

original discussion here. http://my.bzflag.org/bb/viewtopic.php?f=66&t=14132 http://linuxratings.com/images/bzflag/centralcap/bzfi0197.jpg http://linuxratings.com/images/bzflag/centralcap/bzfi0198.jpg http://linuxratings.com/images/bzflag/centralcap/bzfi0201.jpg Its up at bzbattleground:5022 enj...
by ahs3
Tue Jun 02, 2009 3:27 am
Forum: Works In Progress
Topic: Daft CTF
Replies: 4
Views: 1844

Re: Daft CTF

Thanks for the great comments :)

I made some changes to the map, it is now at ground level, to keep radar true, and there is some pyrmidish structure behind the bases for advanced rico, without interrupting the base area.
by ahs3
Sun May 31, 2009 5:13 am
Forum: Works In Progress
Topic: Daft CTF
Replies: 4
Views: 1844

Daft CTF

This is a map, where there are 2 "fake" bases which simply hold the team flags, you must get the opposing team flag and cap it at a location where both bases are located. It seems to be a fast paced gameplay. Give it a try. bzbattleground.com:5899 for testing only. http://linuxratings.com/...
by ahs3
Sun May 17, 2009 9:04 pm
Forum: Map releases
Topic: BliX Map
Replies: 13
Views: 3174

Re: BliX Map

ok its up at bzbattleground.com:5899 for testing

here is the options as listed:

Code: Select all

options
-ms 3
-a 45 38
+r
-c
-mp 0,6,0,6,0,10
-public "Blix Test"
end