Search found 314 matches
- Thu Oct 13, 2005 2:41 am
- Forum: Screenshots & Artwork
- Topic: Coming soon - hopefully
- Replies: 68
- Views: 21539
Coming soon - hopefully
Attached is a few screenshots from a map I am working on right now. It's just about finished and will be called "Mystic Valley".
- Wed Oct 12, 2005 2:03 am
- Forum: Game Releases and Versions
- Topic: BZFlag Beta Build 2.0.5b1
- Replies: 2
- Views: 3908
Fog density setting in .conf file
My issue from previous post is gone, sorry. Anyone know how to delete a post? I can edit, but not delete this one...
- Fri Sep 30, 2005 2:00 am
- Forum: General Map Making Discussions
- Topic: more polygons
- Replies: 22
- Views: 9508
Okay, I have to ask. drawInfo? What is it and how do I use it? Also, I was blown away by rotating objects in your demo servers :shock: trepan - how in the world was this done? I downloaded the map and saw a few parameters/instructions I had never seen before - corner? extents? angvel? tristrip? lod?...
- Fri Sep 23, 2005 3:02 am
- Forum: General Discussion
- Topic: Great Password-Asker joke.
- Replies: 45
- Views: 14713
- Sat Sep 17, 2005 4:07 am
- Forum: Screenshots & Artwork
- Topic: Laser Hall II
- Replies: 4
- Views: 2562
- Sat Sep 10, 2005 1:51 am
- Forum: Help: Map Making
- Topic: Does anybody know....
- Replies: 7
- Views: 2679
Try this (perhaps): Make building's height 1.0 Set the variable _muzzleHeight to .9 The _muzzleHeight of a tank on the building will then be 1.0 + .9 = 1.9. Since normal _tankHeight = 2.05, a tank on the ground 'should' be hit by tank on building, but not the other way around. I have not tested this...
- Fri Sep 09, 2005 2:38 am
- Forum: Help: Map Making
- Topic: Does anybody know....
- Replies: 7
- Views: 2679
- Mon Sep 05, 2005 3:10 am
- Forum: Works In Progress
- Topic: TechnoLabs Motherboard Photo(Progress Report)
- Replies: 42
- Views: 16813
- Sun Aug 28, 2005 12:30 am
- Forum: Map releases
- Topic: Laser Mania
- Replies: 15
- Views: 6452
Laser Mania Revision 1
Attached is Revision 1 of Laser Mania and a screenshot. Changes include: 1) Ability to go in towers through teleporter in center of map. There are GM's and SW's located next to this center teleporter - hopefully this will draw more players to the middle of the map :wink: 2) Faster, longer shots with...
- Wed Aug 24, 2005 11:21 am
- Forum: Map releases
- Topic: Laser Mania
- Replies: 15
- Views: 6452
- Wed Aug 24, 2005 5:01 am
- Forum: Map releases
- Topic: Laser Mania
- Replies: 15
- Views: 6452
Laser Mania
I have recently put up a new map called "Laser Mania" at louman.homelinux.net:5154. It is a relatively simple map (should keep fps up for everyone) with no texture downloads, and, obviously, all lasers. It is blue vs. red CTF and is a big map (3 km x 3 km). Binoculars will be handy :wink: ...
- Tue Aug 23, 2005 2:23 am
- Forum: General Discussion
- Topic: Need Maps for mmbg.net Server
- Replies: 17
- Views: 5486
- Sat Aug 13, 2005 7:41 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag Animation
- Replies: 41
- Views: 15383
Ok, updated the video for probably the last time. I rendered it at 640x480 (took 5 hours!) and converted to .swf file. As before, the video can be downloaded from:
(removed, sorry)
Warning: it is now about 9 Mb.
(removed, sorry)
Warning: it is now about 9 Mb.
- Sat Aug 13, 2005 7:02 pm
- Forum: Bugs and Problems
- Topic: Problems with variables
- Replies: 0
- Views: 1573
Problems with variables
I have just checked out the latest build of BZFlag through CVS and compiled; I am having problems with a few of the new variables trepan set up. All of the _draw###### variables are not present in my bzfs. Any ideas?
I am running bzfs 2.0.3.20050813-DEVEL-linux-gnu.
I am running bzfs 2.0.3.20050813-DEVEL-linux-gnu.
- Sat Aug 13, 2005 2:43 am
- Forum: Prefabs and Map Objects
- Topic: WWII Fighter
- Replies: 133
- Views: 77559
- Fri Aug 12, 2005 8:25 pm
- Forum: Screenshots & Artwork
- Topic: Metropolis Attack and Defence
- Replies: 15
- Views: 6603
- Fri Aug 12, 2005 7:26 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag Animation
- Replies: 41
- Views: 15383
- Fri Aug 12, 2005 3:31 am
- Forum: Help: Map Making
- Topic: Ground Texture
- Replies: 19
- Views: 5069
When I try to change these variables on my server, I get the message that the variables don't exist. I can see the variables when I run /set, but I can't change them. btw - I can change the variables on Thumper's norang.ca servers, but not on mine - anything recently change with bzfs that might caus...
- Fri Aug 12, 2005 3:14 am
- Forum: Prefabs and Map Objects
- Topic: WWII Fighter
- Replies: 133
- Views: 77559
btw - LightWave does not export normals either. :( My 'trick' for getting them is to: 1) Export my model from LightWave to a .obj file (contains no normals). 2) Import the newly created .obj file into Wings3D. 3) Select all objects in the model in Wings3D. 4) Use Wings3D's autosmooth function with a...
- Fri Aug 12, 2005 2:57 am
- Forum: Screenshots & Artwork
- Topic: BZFlag Animation
- Replies: 41
- Views: 15383
This true; I will have to figure out a way to cut some text from the last screen to make it easier to read in the 8 seconds that it is up. Thanks for the feedback. :) I'm finding that this is one of those rather useless projects that has been taking up too much of my time :wink: Not sure why I am ev...
- Thu Aug 11, 2005 10:55 pm
- Forum: Help: Map Making
- Topic: Ground Texture
- Replies: 19
- Views: 5069
- Thu Aug 11, 2005 8:20 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag Animation
- Replies: 41
- Views: 15383
Tank Animation Rev 1
I have made some revisions to the animation and posted it to the website below. I have changed the format to .swf (Shockwave) and you will need Shockwave Version 7 or greater to view it. Also, it is best not to view it directly in web browser, but to download and view independently with Shockwave pl...
- Thu Aug 11, 2005 2:19 am
- Forum: Help: Map Making
- Topic: Ground Texture
- Replies: 19
- Views: 5069
- Thu Aug 11, 2005 2:12 am
- Forum: Help: Map Making
- Topic: Ground Texture
- Replies: 19
- Views: 5069
- Sun Aug 07, 2005 8:43 am
- Forum: Works In Progress
- Topic: Coming down the pipe
- Replies: 33
- Views: 14416