I'm glad to know that the solution exist, but would be good also know the name of this map setting... Because I searched on the Wiki, under server variables, but didn't find any interesting things.
Thanks All, I am going to solve my problems
Search found 237 matches
- Sat Jun 25, 2011 7:39 am
- Forum: Help: Map Making
- Topic: Can't drive on a meshbox... only if I jump over it
- Replies: 15
- Views: 5008
- Fri Jun 24, 2011 4:59 pm
- Forum: Help: Map Making
- Topic: Can't drive on a meshbox... only if I jump over it
- Replies: 15
- Views: 5008
Re: Can't drive on a meshbox... only if I jump over it
And so why on MissileWar, that (the floor with Z high very low, that allow tank shoot on loopholes) work well, fine, wonderful?
- Fri Jun 24, 2011 2:13 pm
- Forum: Help: Map Making
- Topic: Error ::: Unable to position flags on this world. :::
- Replies: 27
- Views: 8013
Re: Error ::: Unable to position flags on this world. :::
Sorry, but I'm working for a friend: Them, who asked me help to make his map... All worked fine, until i have tested his map and the error :: unable to positing flags on this world :: persist... Don't know what should do!
Suggestions?
Suggestions?
- Fri Jun 24, 2011 8:55 am
- Forum: Help: Map Making
- Topic: Can't drive on a meshbox... only if I jump over it
- Replies: 15
- Views: 5008
Re: Can't drive on a meshbox... only if I jump over it
Hm... Ok, but instead of use all mehsbox, I tried to use an arc with divisions 4 to have a box.. like in MIssileWar... but the problem isn't fixed :( like you can see with the box with red matref not at the center of map (isn't with good number Anomaly, but is copy-pasted from Missile War, and than ...
- Thu Jun 23, 2011 7:42 pm
- Forum: Help: Map Making
- Topic: Can't drive on a meshbox... only if I jump over it
- Replies: 15
- Views: 5008
Re: Can't drive on a meshbox... only if I jump over it
thank you for the suggestion... I have used it, but doesn't work. I mean, doesn't solve my bug...
other suggestions?
other suggestions?
- Thu Jun 23, 2011 7:58 am
- Forum: Help: Map Making
- Topic: Can't drive on a meshbox... only if I jump over it
- Replies: 15
- Views: 5008
Can't drive on a meshbox... only if I jump over it
meshbox name box_338_pavimento_rosso position -286.399994 0.0 0.0 size 26.0 5.0 0.1 rotation -90.0 outside matref redbase top matref bt bottom matref bt end This meshbox have many matref, like you can see, but even if the Z size is 0.1 the tank, without jump, can't drive on it between the ground an...
- Tue Jun 21, 2011 5:06 pm
- Forum: Help: Map Making
- Topic: Matref zone_ground
- Replies: 8
- Views: 3108
Re: Matref zone_ground
Hmm... For my is Chinese nothing worked fine
- Tue Jun 21, 2011 12:18 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: jitter resolution for linux users
- Replies: 1
- Views: 1486
Re: jitter resolution for linux users
Thanks for these informations
Linux user Fox
Linux user Fox
- Tue Jun 21, 2011 8:31 am
- Forum: Help: Map Making
- Topic: Error ::: Unable to position flags on this world. :::
- Replies: 27
- Views: 8013
Re: Error ::: Unable to position flags on this world. :::
Sorry, I've deleted the line flagHeight 10.0 and the problem persist.
I've tried to toggle these zones and worked well... why?
zone
name zone_laser
position -225 250 10
size 10 10 0
zoneflag L 2
end
zone
name zone_laser
position 225 -250 10
size 10 10 0
zoneflag L 2
end
I've tried to toggle these zones and worked well... why?
zone
name zone_laser
position -225 250 10
size 10 10 0
zoneflag L 2
end
zone
name zone_laser
position 225 -250 10
size 10 10 0
zoneflag L 2
end
- Tue Jun 21, 2011 8:27 am
- Forum: Help: Map Making
- Topic: Matref zone_ground
- Replies: 8
- Views: 3108
Re: Matref zone_ground
Hmmm yes, I think i need this but don't know how use it, my tentatives are ridiculous
- Tue Jun 21, 2011 6:41 am
- Forum: Help: Map Making
- Topic: Matref zone_ground
- Replies: 8
- Views: 3108
Re: Matref zone_ground
Hm... Sorry, but this doesn't fix the bug. Of Course it worked, because doing this the ground was moving.... but still "flatten and long" like on the screenshot
- Tue Jun 21, 2011 6:07 am
- Forum: Help: Map Making
- Topic: Error ::: Unable to position flags on this world. :::
- Replies: 27
- Views: 8013
Re: Error ::: Unable to position flags on this world. :::
As could you see on my map that I have attached, the option -fb is already added on the options of the map... So there is some problems with the height of the size of the zone named "zone_laser" I think.
- Mon Jun 20, 2011 7:43 pm
- Forum: Help: Map Making
- Topic: Different kind of color & drive throught not working
- Replies: 14
- Views: 4100
Re: Different kind of color & drive throught not working
it's the same thing... it work as well as 0 0 1 0... you can put diffuse "purple" or "red" or "blue" or "green" try
- Mon Jun 20, 2011 7:36 pm
- Forum: Help: Map Making
- Topic: Error ::: Unable to position flags on this world. :::
- Replies: 27
- Views: 8013
Error ::: Unable to position flags on this world. :::
giorgio@giorgio-F3JC:~/Scrivania$ bzfs -world rare.bzw -a 0 0 -> I run bzfs doing this, on the right directory and with the right bzw file name. Unable to position flags on this world. -> this is the error I have...I think I should post my map file, to let you discover the problem :P because I tried...
- Mon Jun 20, 2011 12:14 pm
- Forum: Help: Map Making
- Topic: Matref zone_ground
- Replies: 8
- Views: 3108
Re: Matref zone_ground
Hmm... I've done some tries, looking on the bzwiki, but in vain.
"I suggest a textureMatrix using fixedscale" How exactly? Doing this the slide of the object is oppose to before... right (I've noticed this)? Sorry for my bad English comprehension.
"I suggest a textureMatrix using fixedscale" How exactly? Doing this the slide of the object is oppose to before... right (I've noticed this)? Sorry for my bad English comprehension.
- Sun Jun 19, 2011 12:13 pm
- Forum: Help: Map Making
- Topic: Matref zone_ground
- Replies: 8
- Views: 3108
Matref zone_ground
I've added on my map a material and a physics material name zone_ground texture zone_ground end physics name phy4 linear 40.0 40.0 50.0 end physics name phy3 linear -40.0 -40.0 50.0 end box name box_bounce_sotto position -350.0 -390.0 0.0 size 26.0 6.0 1.0 end meshbox name box_bounce position -350.0...
- Thu Jun 16, 2011 5:39 pm
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6184
Re: Arc and box, same Z axis height, same parameters size he
Ah... sorry, but i'm not an English man, i reread this message many times, but i didn't understand exactly the literally meaning. Thought another thing But now is ok
- Wed Jun 15, 2011 7:08 pm
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6184
Re: Arc and box, same Z axis height, same parameters size he
I Have reread your message, and I have understand what you meant. Now the problems is... how do that?
- Wed Jun 15, 2011 7:00 pm
- Forum: Works In Progress
- Topic: The 4 Fortified bases map Version 3.6 is coming Soon :)
- Replies: 2
- Views: 2135
- Wed Jun 15, 2011 6:59 pm
- Forum: Help: Map Making
- Topic: arc and rotation
- Replies: 7
- Views: 3104
Re: arc and rotation
Thank you mahem1 for the suggestions, done for make experience
Hutty, I used spin values
Hutty, I used spin values
- Tue Jun 14, 2011 7:20 pm
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6184
Re: Arc and box, same Z axis height, same parameters size he
But the AntiFlicker options on my bzflag is on...
- Tue Jun 14, 2011 7:00 am
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6184
Re: Arc and box, same Z axis height, same parameters size he
Hm.... Ok Optic, i think is going to be a little bit complicated and I'll bear this bug
Thank you for the great information
Thank you for the great information
- Mon Jun 13, 2011 8:13 pm
- Forum: Works In Progress
- Topic: The 4 Fortified bases map Version 3.6 is coming Soon :)
- Replies: 2
- Views: 2135
The 4 Fortified bases map Version 3.6 is coming Soon :)
I have planned this map months ago, trying to make a map similar to Hix but not too much. However a skill map. Now, is a little bit changed, what i have done isn't exactly what, 3 months ago, I would like to have... Now I have add also flags, so now no hix style... but i have set the max flags grab ...
- Mon Jun 13, 2011 5:55 pm
- Forum: Help: Map Making
- Topic: Bounce
- Replies: 2
- Views: 1338
Re: Bounce
Thank you so much
- Mon Jun 13, 2011 8:10 am
- Forum: Help: Map Making
- Topic: Bounce
- Replies: 2
- Views: 1338
Bounce
I've tried to put some boxes with "caution" texture with also a physic driver which: physics name phy3 linear 50 50 50 end physics name phy4 linear 50 50 50 end These are the boxes I've added on my map box name box_bounce_under position -350.0 -390.0 0.0 size 26.0 4.0 1.0 end meshbox name ...