Search found 237 matches

by fox in the fog
Sat Jun 25, 2011 7:39 am
Forum: Help: Map Making
Topic: Can't drive on a meshbox... only if I jump over it
Replies: 15
Views: 5008

Re: Can't drive on a meshbox... only if I jump over it

I'm glad to know that the solution exist, :D but would be good also know the name of this map setting... Because I searched on the Wiki, under server variables, but didn't find any interesting things.
Thanks All, I am going to solve my problems
by fox in the fog
Fri Jun 24, 2011 4:59 pm
Forum: Help: Map Making
Topic: Can't drive on a meshbox... only if I jump over it
Replies: 15
Views: 5008

Re: Can't drive on a meshbox... only if I jump over it

And so why on MissileWar, that (the floor with Z high very low, that allow tank shoot on loopholes) work well, fine, wonderful?
by fox in the fog
Fri Jun 24, 2011 2:13 pm
Forum: Help: Map Making
Topic: Error ::: Unable to position flags on this world. :::
Replies: 27
Views: 8013

Re: Error ::: Unable to position flags on this world. :::

Sorry, but I'm working for a friend: Them, who asked me help to make his map... All worked fine, until i have tested his map and the error :: unable to positing flags on this world :: persist... Don't know what should do!
Suggestions?
by fox in the fog
Fri Jun 24, 2011 8:55 am
Forum: Help: Map Making
Topic: Can't drive on a meshbox... only if I jump over it
Replies: 15
Views: 5008

Re: Can't drive on a meshbox... only if I jump over it

Hm... Ok, but instead of use all mehsbox, I tried to use an arc with divisions 4 to have a box.. like in MIssileWar... but the problem isn't fixed :( like you can see with the box with red matref not at the center of map (isn't with good number Anomaly, but is copy-pasted from Missile War, and than ...
by fox in the fog
Thu Jun 23, 2011 7:42 pm
Forum: Help: Map Making
Topic: Can't drive on a meshbox... only if I jump over it
Replies: 15
Views: 5008

Re: Can't drive on a meshbox... only if I jump over it

thank you for the suggestion... I have used it, but doesn't work. I mean, doesn't solve my bug...
other suggestions?
by fox in the fog
Thu Jun 23, 2011 7:58 am
Forum: Help: Map Making
Topic: Can't drive on a meshbox... only if I jump over it
Replies: 15
Views: 5008

Can't drive on a meshbox... only if I jump over it

meshbox name box_338_pavimento_rosso position -286.399994 0.0 0.0 size 26.0 5.0 0.1 rotation -90.0 outside matref redbase top matref bt bottom matref bt end This meshbox have many matref, like you can see, but even if the Z size is 0.1 the tank, without jump, can't drive on it between the ground an...
by fox in the fog
Tue Jun 21, 2011 5:06 pm
Forum: Help: Map Making
Topic: Matref zone_ground
Replies: 8
Views: 3108

Re: Matref zone_ground

Hmm... For my is Chinese :P nothing worked fine :(
by fox in the fog
Tue Jun 21, 2011 12:18 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: jitter resolution for linux users
Replies: 1
Views: 1486

Re: jitter resolution for linux users

Thanks for these informations :)
Linux user Fox
by fox in the fog
Tue Jun 21, 2011 8:31 am
Forum: Help: Map Making
Topic: Error ::: Unable to position flags on this world. :::
Replies: 27
Views: 8013

Re: Error ::: Unable to position flags on this world. :::

Sorry, I've deleted the line flagHeight 10.0 and the problem persist.
I've tried to toggle these zones and worked well... why?

zone
name zone_laser
position -225 250 10
size 10 10 0
zoneflag L 2
end

zone
name zone_laser
position 225 -250 10
size 10 10 0
zoneflag L 2
end
by fox in the fog
Tue Jun 21, 2011 8:27 am
Forum: Help: Map Making
Topic: Matref zone_ground
Replies: 8
Views: 3108

Re: Matref zone_ground

Hmmm yes, I think i need this :) but don't know how use it, my tentatives are ridiculous
by fox in the fog
Tue Jun 21, 2011 6:41 am
Forum: Help: Map Making
Topic: Matref zone_ground
Replies: 8
Views: 3108

Re: Matref zone_ground

Hm... Sorry, but this doesn't fix the bug. Of Course it worked, because doing this the ground was moving.... but still "flatten and long" like on the screenshot
by fox in the fog
Tue Jun 21, 2011 6:07 am
Forum: Help: Map Making
Topic: Error ::: Unable to position flags on this world. :::
Replies: 27
Views: 8013

Re: Error ::: Unable to position flags on this world. :::

As could you see on my map that I have attached, the option -fb is already added on the options of the map... So there is some problems with the height of the size of the zone named "zone_laser" I think.
by fox in the fog
Mon Jun 20, 2011 7:43 pm
Forum: Help: Map Making
Topic: Different kind of color & drive throught not working
Replies: 14
Views: 4100

Re: Different kind of color & drive throught not working

it's the same thing... it work as well as 0 0 1 0... :) you can put diffuse "purple" or "red" or "blue" or "green" :P try
by fox in the fog
Mon Jun 20, 2011 7:36 pm
Forum: Help: Map Making
Topic: Error ::: Unable to position flags on this world. :::
Replies: 27
Views: 8013

Error ::: Unable to position flags on this world. :::

giorgio@giorgio-F3JC:~/Scrivania$ bzfs -world rare.bzw -a 0 0 -> I run bzfs doing this, on the right directory and with the right bzw file name. Unable to position flags on this world. -> this is the error I have...I think I should post my map file, to let you discover the problem :P because I tried...
by fox in the fog
Mon Jun 20, 2011 12:14 pm
Forum: Help: Map Making
Topic: Matref zone_ground
Replies: 8
Views: 3108

Re: Matref zone_ground

Hmm... I've done some tries, looking on the bzwiki, but in vain.

"I suggest a textureMatrix using fixedscale" How exactly? Doing this the slide of the object is oppose to before... right (I've noticed this)? Sorry for my bad English comprehension.
by fox in the fog
Sun Jun 19, 2011 12:13 pm
Forum: Help: Map Making
Topic: Matref zone_ground
Replies: 8
Views: 3108

Matref zone_ground

I've added on my map a material and a physics material name zone_ground texture zone_ground end physics name phy4 linear 40.0 40.0 50.0 end physics name phy3 linear -40.0 -40.0 50.0 end box name box_bounce_sotto position -350.0 -390.0 0.0 size 26.0 6.0 1.0 end meshbox name box_bounce position -350.0...
by fox in the fog
Thu Jun 16, 2011 5:39 pm
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 6184

Re: Arc and box, same Z axis height, same parameters size he

Ah... sorry, but i'm not an English man, i reread this message many times, but i didn't understand exactly the literally meaning. Thought another thing :( But now is ok :)
by fox in the fog
Wed Jun 15, 2011 7:08 pm
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 6184

Re: Arc and box, same Z axis height, same parameters size he

I Have reread your message, and I have understand what you meant. Now the problems is... how do that?
by fox in the fog
Wed Jun 15, 2011 6:59 pm
Forum: Help: Map Making
Topic: arc and rotation
Replies: 7
Views: 3104

Re: arc and rotation

Thank you mahem1 for the suggestions, done for make experience :)
Hutty, I used spin values :)
by fox in the fog
Tue Jun 14, 2011 7:20 pm
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 6184

Re: Arc and box, same Z axis height, same parameters size he

But the AntiFlicker options on my bzflag is on...
by fox in the fog
Tue Jun 14, 2011 7:00 am
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 6184

Re: Arc and box, same Z axis height, same parameters size he

Hm.... Ok Optic, i think is going to be a little bit complicated and I'll bear this bug
Thank you for the great information
by fox in the fog
Mon Jun 13, 2011 8:13 pm
Forum: Works In Progress
Topic: The 4 Fortified bases map Version 3.6 is coming Soon :)
Replies: 2
Views: 2135

The 4 Fortified bases map Version 3.6 is coming Soon :)

I have planned this map months ago, trying to make a map similar to Hix but not too much. However a skill map. Now, is a little bit changed, what i have done isn't exactly what, 3 months ago, I would like to have... Now I have add also flags, so now no hix style... but i have set the max flags grab ...
by fox in the fog
Mon Jun 13, 2011 5:55 pm
Forum: Help: Map Making
Topic: Bounce
Replies: 2
Views: 1338

Re: Bounce

Thank you so much :)
by fox in the fog
Mon Jun 13, 2011 8:10 am
Forum: Help: Map Making
Topic: Bounce
Replies: 2
Views: 1338

Bounce

I've tried to put some boxes with "caution" texture with also a physic driver which: physics name phy3 linear 50 50 50 end physics name phy4 linear 50 50 50 end These are the boxes I've added on my map box name box_bounce_under position -350.0 -390.0 0.0 size 26.0 4.0 1.0 end meshbox name ...