Search found 94 matches
- Mon Jan 15, 2007 5:22 am
- Forum: Enhancements
- Topic: New server mode, Round based games.
- Replies: 11
- Views: 4680
- Thu Jan 11, 2007 8:51 am
- Forum: Enhancements
- Topic: New server mode, Round based games.
- Replies: 11
- Views: 4680
Re: New server mode, Round based games.
Basically instead of respawning the instant you die, there are rounds, and you respawn at the beginning of each round. For instance, the round ends when: I also like this idea, but I think that the time limit is necesary. Otherwise the last two survivors can effectively block the server by staying ...
- Tue Jan 02, 2007 8:32 am
- Forum: Screenshots & Artwork
- Topic: WOW you have to look that
- Replies: 23
- Views: 10013
- Tue Dec 19, 2006 4:47 am
- Forum: Enhancements
- Topic: auto-kick cheating teammate killers
- Replies: 21
- Views: 8283
Re: thx to boxy war ...
I've been thinking to add a mod for flag runners (for those that actually cap their own flag, it would be too hard to figure anything else out based on a tank's position). You idea is interesting, but I am not sure if it will work in the long run. The problem is that it is too entertaining to look ...
- Tue Dec 12, 2006 9:59 am
- Forum: Enhancements
- Topic: Testing server lag directly in Server list
- Replies: 17
- Views: 5564
When I played xpilot I used a small perl script to query the servers for player names. It would be easy to rewrite the script ping instead of asking for player names.
http://www.nought.de/xpilot/xp
Would it be possible, and socially acceptable to do something similar for bzflag?
http://www.nought.de/xpilot/xp
Would it be possible, and socially acceptable to do something similar for bzflag?
- Sun Dec 03, 2006 5:18 am
- Forum: Enhancements
- Topic: Wind of God tactics
- Replies: 12
- Views: 4193
It is worth a try, but I don't think that it will work. The problem is that the rule encourages players to be annoying. Some players will be tempted to jump towards the nearest tank and explode as fast as possible. Of course there is a drawback of losing score and being flamed by teammates, but some...
- Mon Nov 06, 2006 7:58 am
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 130779
I never understood how all these youngsters start playing bzflag. Personally I started using using linux at home because I used it at my university, and I found bzflag while toying around with apt-get. But how do all the youngsters find the game? Are they using their parents linux computer? Are they...
- Wed Nov 01, 2006 5:21 am
- Forum: Enhancements
- Topic: How about a new Flag
- Replies: 13
- Views: 3799
- Mon Oct 16, 2006 8:53 am
- Forum: Enhancements
- Topic: CTF : No team flag pickup option
- Replies: 5
- Views: 2203
There is a patch and it seems to be in CVS. As far as I can see it was written by a guy who uses bzflag to teach some computer science course.
[ 1553730 ] Add option to forbid picking up own flag
http://sourceforge.net/tracker/index.ph ... tid=303248
[ 1553730 ] Add option to forbid picking up own flag
http://sourceforge.net/tracker/index.ph ... tid=303248
- Sat Oct 07, 2006 4:15 am
- Forum: Enhancements
- Topic: Super-duper and Not-so-super flag ideas
- Replies: 11
- Views: 2954
- Fri Oct 06, 2006 2:31 pm
- Forum: Enhancements
- Topic: The Important tab
- Replies: 4
- Views: 1570
As far as I understood this would require the server to add a small tag to all the messages send to the clients. Then each client could use the tags to choose which messages to display (and where) Personally I think that tabs may be overkill, but I would like to disable all messages except chat and ...
- Sat Sep 30, 2006 5:33 am
- Forum: Enhancements
- Topic: Side Strafing
- Replies: 7
- Views: 2921
- Wed Sep 27, 2006 5:04 am
- Forum: Enhancements
- Topic: Sticky (SK), Marker (MA) and Flag Catcher (FC) Flags
- Replies: 21
- Views: 8039
The Flag Catcher flag combines TH ief with ID entify flags... You can see what a flag is that you are pointing at, even if it is far away, and if it is one you want, then you shoot at that flag and you get it. Even without ID entify, the flag catcher could end up being effective in capture the flag...
- Mon Sep 04, 2006 2:33 pm
- Forum: Enhancements
- Topic: An new way to move via mouse, makes mouse box obsolete.
- Replies: 5
- Views: 2410
Re: An new way to move via mouse, makes mouse box obsolete.
In essence, BZFLAG would not control your speed and direction based on where the mouse is located in the mouse box, but rather on how fast you were moving the mouse upward, sideways, and backwards. If I understand you correctly I see two problems in the idea. 1) You will need a very large table to ...
- Sat Sep 02, 2006 4:52 am
- Forum: Enhancements
- Topic: auto-kick cheating teammate killers
- Replies: 21
- Views: 8283
Maybe what would be better for detecting teamkills would be to watch for, say, 3 teamkills in a row, rather than a percentage. Very very rarely will a person accidentally teamkill many times in a row. If they are doing it accidentally, they still deserve to be banned :twisted: The three in a row ru...
- Thu Aug 31, 2006 5:18 am
- Forum: Enhancements
- Topic: auto-kick cheating teammate killers
- Replies: 21
- Views: 8283
At some point it was suggested that the server should turn teamkillers into rogues. This feature would be helpful for newbies, who don't understand the concept of teams. If the rogue team is full the teamkillers be temporarily banned instead. Alternatively the server could be able to mark an IP adre...
- Sat Aug 26, 2006 8:30 am
- Forum: Enhancements
- Topic: Flag queue
- Replies: 6
- Views: 3126
- Sat Aug 26, 2006 5:21 am
- Forum: Enhancements
- Topic: auto-kick cheating teammate killers
- Replies: 21
- Views: 8283
Personally, if I get kicked for teamkilling > x% (happened once so far), it's just mistakes - the guy getting in my way, being too close, forgetting what color I am, I just figure my bad and get back on. Banning for TK, I agree - bad idea to do it automatically. I would prefer banning the team kill...
- Sun May 23, 2004 7:53 pm
- Forum: Enhancements
- Topic: New Weapon = EMP (Electro-magnetic Pulse)
- Replies: 34
- Views: 13736
Re: New Weapon = EMP (Electro-magnetic Pulse)
Hmm how about just blinding them or disabling their radar? Then they would have a chance to escape?jbeek wrote:It could be like the Shockwave but only 3x's bigger.
It could disable every tank in the range for three seconds.
justy