Search found 167 matches

by Mopar Madness
Tue Jul 03, 2007 2:19 am
Forum: Help: Map Making
Topic: another question... textures
Replies: 8
Views: 4109

CannonBallGuy wrote:Lan is right. Submit the image to be uploaded to images.bzflag.org...
ok stupid question... how, i couldnt find an upload button
by Mopar Madness
Mon Jul 02, 2007 9:37 am
Forum: Help: Map Making
Topic: another question... textures
Replies: 8
Views: 4109

that worked!
by Mopar Madness
Mon Jul 02, 2007 8:38 am
Forum: Plug-in Development
Topic: looking for a plugin
Replies: 1
Views: 2159

looking for a plugin

no clue what im doing with plug ins... probibly shouldnt een mess with them, but here it goes, does anyone have a plugin that causes multiple SW's to go off when a tank runs over a certain object or through an object or into a certain zone or something like that?
by Mopar Madness
Mon Jul 02, 2007 8:11 am
Forum: Help: Map Making
Topic: another question... textures
Replies: 8
Views: 4109

another question... textures

i followed the wiki model and that didnt work, so i looked at a couple other maps and how they put on textures and still no luck, here's my coding: material name Castle_Texture addtexture http://img404.imageshack.us/img404/6535/stonewalljl1.png end material name Castle_Top addtexture http://img267.i...
by Mopar Madness
Sun Jul 01, 2007 10:37 pm
Forum: Help: Map Making
Topic: meshboxes
Replies: 8
Views: 3053

is there anyway to fix bug or a way to add textures to boxes without making them meshboxes?
by Mopar Madness
Sun Jul 01, 2007 9:48 pm
Forum: Help: Map Making
Topic: meshboxes
Replies: 8
Views: 3053

didnt work :( :(
by Mopar Madness
Sun Jul 01, 2007 8:58 pm
Forum: Help: Map Making
Topic: meshboxes
Replies: 8
Views: 3053

meshboxes

got another question :? :? how come, even though the meshbox and base are ate the same height a tank has to jump form the meshbox to the base and can this be fixed?
by Mopar Madness
Sun Jul 01, 2007 6:25 pm
Forum: Help: Map Making
Topic: couple of questions
Replies: 5
Views: 2366

couple of questions

i made a mesh... very simple mesh, but it doesnt work right and was wondering if anyone could help me, im completely clueless on how to make them... so its pretty bad coding im sure mesh vertex -150 220 1 vertex -150 350 1 vertex -155 220 1 vertex -155 350 1 vertex -150 220 6 vertex -150 350 6 face ...
by Mopar Madness
Sat May 26, 2007 8:29 pm
Forum: Help: Map Making
Topic: meshes
Replies: 4
Views: 2720

meshes

the wiki help thing didnt really explain meshes that good, so i was wondering if someone could better explain the stuff in red: mesh name example_mesh # Material properties applied to a mesh apply to all faces # that follow the setting. Mesh faces will alter their own # properties without affecting ...
by Mopar Madness
Sat Oct 28, 2006 11:34 pm
Forum: Help: Map Making
Topic: moving paths and jumpy things
Replies: 6
Views: 3012

lol i dont understand a word it says, maybe i should stick to playing maps, not making them
by Mopar Madness
Sat Oct 28, 2006 11:23 pm
Forum: Help: Map Making
Topic: moving paths and jumpy things
Replies: 6
Views: 3012

that one worked :) thanks
by Mopar Madness
Sat Oct 28, 2006 2:31 am
Forum: Help: Map Making
Topic: moving paths and jumpy things
Replies: 6
Views: 3012

link's not working for me.
by Mopar Madness
Fri Oct 27, 2006 9:32 pm
Forum: Help: Map Making
Topic: moving paths and jumpy things
Replies: 6
Views: 3012

moving paths and jumpy things

just wondering how you make them, like the moving paths in louman's lasermania and the jumpy things in inferno's prison playground.
by Mopar Madness
Fri Oct 06, 2006 12:18 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44314

small problem with map... u cant cap flag, u go through roof and dont fall back down, also if you get onto the teleporter thing, u cant get off it, cant jump or move
by Mopar Madness
Wed Oct 04, 2006 10:16 pm
Forum: Enhancements
Topic: new flag idea?
Replies: 6
Views: 2506

new flag idea?

what about a flag that makes it so when you shoot it shoots a shot foward and a shot backwards but it counts as 2 shots when loading your tank reloads ammo and you cant shoot only in one direction
by Mopar Madness
Thu Jul 06, 2006 2:08 am
Forum: Help: Map Making
Topic: CTF maps
Replies: 5
Views: 2663

thanks everyone, the maps up now and workin great
by Mopar Madness
Thu Jul 06, 2006 12:09 am
Forum: Help: Map Making
Topic: CTF maps
Replies: 5
Views: 2663

CTF maps

i made a map and Conman made a server for it. It was supposed to be a 2 team ctf map but its a free for all. How do we make it CTF?