Search found 171 matches

by Sir_Pants
Fri Nov 04, 2005 12:18 am
Forum: Enhancements
Topic: Flag Spawnage
Replies: 4
Views: 1797

Flag Spawnage

what about a command for mapping that would prevent a team flag from spawning on the object, it would just be like the "shootthrough", and "drivethrough" commands but it would prevent and team flag from spawning on said object, it would be very useful for us mappers too... ie mes...
by Sir_Pants
Wed Nov 02, 2005 5:52 am
Forum: Enhancements
Topic: playing time
Replies: 6
Views: 2403

playing time

what about for when admins log onto a server they can have the ability to see how long a player has been on that server, such as another admin or bot player perphaps or to rotate players from player to observer?
by Sir_Pants
Sun Oct 23, 2005 4:29 pm
Forum: Map releases
Topic: MultiLevel Ctf
Replies: 2
Views: 1282

yea, but if you do assign a texture different parts of the floor will stretch because its made up of multiple boxes, so instead u can experiment by first finding the materials section of the file (after all the boxes) then changing the "floor material" from white to black to red, etc. it s...
by Sir_Pants
Sun Oct 23, 2005 12:30 am
Forum: General Map Making Discussions
Topic: Arcs
Replies: 8
Views: 3112

i've always wondered and i was told lots of stuff but none of it worked until i did it myself
by Sir_Pants
Sun Oct 23, 2005 12:18 am
Forum: General Map Making Discussions
Topic: Arcs
Replies: 8
Views: 3112

Arcs

i have figured out how to make holes in arcs finally!!!
by Sir_Pants
Sat Oct 22, 2005 11:35 pm
Forum: Help: Map Making
Topic: Texsize explanation needed
Replies: 3
Views: 1813

Texsize explanation needed

will someone please explain how exactly to use texsize please?
by Sir_Pants
Sat Oct 22, 2005 10:01 pm
Forum: Map releases
Topic: MultiLevel Ctf
Replies: 2
Views: 1282

MultiLevel Ctf

Ok, here it is, a red vs blue multi level ctf, so red base is on top of the map, blue is on the bottom opposite red, to get down go through the center structure to drop down a level, to get up jump on the the boxes mark with caution tape texture, can also be used for Rabbit Hunt or FFA, want more ba...
by Sir_Pants
Mon Oct 17, 2005 6:12 am
Forum: Map releases
Topic: Eight-Walls (octagon) v2.1
Replies: 2
Views: 1206

its also meant as red vs. blue only, if you would like a different version contact me, im gonna make a 4 team and a free for all
by Sir_Pants
Mon Oct 17, 2005 6:10 am
Forum: Map releases
Topic: Eight-Walls (octagon) v2.1
Replies: 2
Views: 1206

Eight-Walls (octagon) v2.1

finally here it is, popular map in the begging, fixed most bugs i think, i got rid of the teles cause the links werent working right, added two more billboards (you can change out the pics, but i suggest you use 512 pixels by 128 pixels) do not remove any objects and if ur gonna use it please notify...
by Sir_Pants
Sat Oct 08, 2005 7:25 pm
Forum: Map releases
Topic: would anyone play on this map
Replies: 109
Views: 26553

hey rpg since u have multiple floors why not include a elevator of the sort? make a box with a physics driver that will bounce you into the air, then make a solid floor above that box w/ physics driver, if you use loumans one way box you can shoot through the bottom of the 2nd floor but not fall bac...
by Sir_Pants
Thu Oct 06, 2005 4:26 am
Forum: Works In Progress
Topic: Possibly a Hogwarts map on its way. Any Comments?
Replies: 16
Views: 7886

i can do textures most of the time, using pics and all sometimes just creating colors such as red, yellow, blue are a little trickier but i can help if you need it
by Sir_Pants
Thu Sep 29, 2005 3:27 am
Forum: Servers: General Discussion
Topic: editing maps
Replies: 7
Views: 2682

some physics can control tank speed but i dont think shots, for instance you can make a box that will speed you along while you are on top of it for a certain distance (usually the box length) but only in one direction, you can also make a sort of trampoline that will launch you into the air and if ...
by Sir_Pants
Mon Sep 26, 2005 5:17 am
Forum: Game Releases and Versions
Topic: BZFlag Release Candidate Build 2.0.4-rc4
Replies: 12
Views: 8188

could you supply a link to those please??
by Sir_Pants
Mon Sep 26, 2005 5:14 am
Forum: Help: Map Making
Topic: how do I add textures to a map ?
Replies: 14
Views: 4248

box size 10 10 10 position 0 0 0 rotation 0 matref caution end material addtexture caution.png name caution end so you have the normal box with dimensions 10x10x10 bzunits, then you have "matref caution" this links the material to the box, so that the client/server(not sure which) will sea...
by Sir_Pants
Fri Jul 22, 2005 7:38 pm
Forum: Servers: General Discussion
Topic: Admin Asker Script
Replies: 6
Views: 2518

yea i got it to work the other day with menotume then we got an error that the bzadmin part of the scipt wasn't doing what it was suppose to correctly so we have to figure out whats wrong with it...
by Sir_Pants
Thu Jul 21, 2005 8:55 am
Forum: Map Editors
Topic: Mac os X
Replies: 18
Views: 10841

i dont think i could use a map editor on a mac, and handcoding is harder for me iono why, i just like to make my maps on my windows pc and then test them on mac (less errors for me), but some people don't have multiple computers....
by Sir_Pants
Thu Jul 21, 2005 1:23 am
Forum: Servers: General Discussion
Topic: Admin Asker Script
Replies: 6
Views: 2518

Admin Asker Script

ok so Teppic create this bash script to kick annoying people who ask to be an admin all the time im just not sure how to run it #! /bin/bash ## Script for kicking annoying 'admin askers' ## Just redirect the out put from bzfs to /tmp/adminwatch with 'bzfs -d >/tmp/adminwatch ## The redirected output...
by Sir_Pants
Wed Jul 20, 2005 1:15 am
Forum: Works In Progress
Topic: 3 Map Ideas I Have
Replies: 18
Views: 7305

for your chimney thingy you could use loumans one way floors, so the bottom floor would shoot you to the top but it would pass you through the floor above etc....
by Sir_Pants
Thu Jul 14, 2005 11:41 pm
Forum: Servers: General Discussion
Topic: problem with terminal
Replies: 13
Views: 6207

post a screeny or copy and paste the text and we will help
by Sir_Pants
Tue Jul 12, 2005 12:20 pm
Forum: Leagues: General Discussion
Topic: New league created. Planet MoFo CTF League
Replies: 11
Views: 7171

the league site won't accept any more players for the moment until we can catch up with some of our projects that we need to finish before more players join, if you really want to join contact one of the admins off the league site and they may or may not create you an account edit: I'm talking about...
by Sir_Pants
Mon Jul 11, 2005 4:00 am
Forum: Map releases
Topic: My newest map.
Replies: 5
Views: 1782

screenies please?
by Sir_Pants
Fri Jul 08, 2005 9:43 pm
Forum: Servers: General Discussion
Topic: help me i keep getting a something wrong.
Replies: 7
Views: 2436

open up a port in your router, go to http://www.portforward.com, but first look through some of the server guides people have posted on this forum
by Sir_Pants
Fri Jul 08, 2005 9:33 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFS
Replies: 14
Views: 5043

Got line: "<br />" Got line: "<b>Warning</b>: fsockopen(): unable to connect to lone-gator.no-ip.i nfo:5154 in <b>/var/www/bzfls.php</b> on line <b>418</b><br />" Got line: "failed to connect" [/code] fsockopen means you have to many ports open on your router, for inst...
by Sir_Pants
Fri Jul 08, 2005 6:19 pm
Forum: Map releases
Topic: Octagon Map
Replies: 1
Views: 1000

Octagon Map

Um A-delusion was asking for a octagon map to play on because he didn't see many at the time so i created one, includes a couple of billboards that can have the picture changed out if you so wish but i suggest leaving it as itis, enjoy P.s. meant to be Red vs. Blue ctf Screenies http://img.photobuck...
by Sir_Pants
Fri Jul 08, 2005 6:19 am
Forum: General Map Making Discussions
Topic: Baby Steps.
Replies: 30
Views: 7287

you've created this map in a 3d modeler right? after exporting you need to scale it to fit the map correctly if im not mistaken im not the best person about this because i prefer to handcode objects instead of modeling (or borrowing)