Search found 225 matches

by hutty
Sun Dec 26, 2010 11:21 pm
Forum: Map releases
Topic: Collaborator 2010
Replies: 11
Views: 8636

Re: Collaborator 2010

THIS IS AWESOME !!!!

especially the slime pit... we need a whole map themed off of the slime pit ;D
by hutty
Wed Oct 27, 2010 5:20 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28185

Re: Artwork Refresh for BZFlag

is it possible to do 3d(ish) grass using a ton of billboards and your partial system?

or maybe even partial based clouds
by hutty
Wed Oct 20, 2010 5:07 pm
Forum: Map Editors
Topic: random generator
Replies: 11
Views: 9124

Re: random generator

Nice to hear it works.

Last time you tried it was broken, so you are running a newer version now.
by hutty
Wed Oct 20, 2010 4:48 pm
Forum: Players
Topic: What about your operating system?
Replies: 40
Views: 10634

Re: What about your operating system?

ubuntu

I used to use win vista, however that computer died
every now and then mac OSX tiger or win 7
and in rare cases you will find me with windows ME (yes bz works on win me (at 8 fps))

but I mostly use ubuntu
by hutty
Tue Oct 19, 2010 1:45 am
Forum: Enhancements
Topic: moveing objects
Replies: 15
Views: 5025

Re: moveing objects

nexuiz has moving objects edit--- The game state is NOT currently synced with the server, that is why the tanks ARE all over the place (ever shoot someone and they not blow up?). You would not want the client to control the object. the server would have to do it, and have the clients sycn to that. I...
by hutty
Tue Oct 19, 2010 1:41 am
Forum: Players
Topic: Spawn-killing
Replies: 10
Views: 4811

Re: Spawn-killing

Castle War fare is the place to be... if you wnat to die Try Missile wars of planet mofo both are high quality maps and provide multiple ways to play. if you don't like those, try something else there are OVER 50 maps out there waiting to be discovered as for spawnkilling, there will always be jerks...
by hutty
Tue Oct 19, 2010 1:35 am
Forum: Players
Topic: video?
Replies: 11
Views: 3236

Re: video?

any that work with linux?

the ones I have tried place a black square where the bzflag window is (window mode)

or just record blackscreen (fullscreen mode)
by hutty
Tue Oct 19, 2010 1:21 am
Forum: Help: Source Code / Compiling / Development
Topic: can compile on ubuntu
Replies: 2
Views: 1590

Re: can compile on ubuntu

Thanks for the help, I got lib curl and successfully compiled :D

Now, about orange team........
by hutty
Mon Oct 18, 2010 5:36 pm
Forum: Help: Map Making
Topic: Questions about rain
Replies: 9
Views: 2612

Re: Questions about rain

drawinfo?????
how?
why?

all I know about drawinfo is spinning objects and LOD
by hutty
Mon Oct 18, 2010 5:34 pm
Forum: General Discussion
Topic: Voice Communication?
Replies: 18
Views: 5381

Re: Voice Communication?

I would support the voice chat only if...
it was integrated in bz or an external program controlled within the bz interface
It could be easily turned of in case of abusers (I hate them cussers and spammers)
and it is set as a server variable so some servers can have no voice chat.
by hutty
Mon Oct 18, 2010 2:26 am
Forum: Help: Source Code / Compiling / Development
Topic: can compile on ubuntu
Replies: 2
Views: 1590

can compile on ubuntu

When I try to compile bz on ubuntu it says I need lb tool I go find libcurl4-openssl-dev i package manager, but I fails in downloading due to a 404 I go to http://packages.ubuntu.com/lucid/amd64/libcurl4-openssl-dev/download and download that, but its not the full package just a fancy link ad fails ...
by hutty
Mon Oct 18, 2010 2:11 am
Forum: Help: Source Code / Compiling / Development
Topic: iPad
Replies: 17
Views: 6906

Re: iPad

if you can figure out how to control a tank with no buttons, feel free to edit the source and do it yourself
by hutty
Sat Oct 16, 2010 1:31 am
Forum: Help: Map Making
Topic: Questions about rain
Replies: 9
Views: 2612

Re: Questions about rain

I thought he meant using small meshes as the rain drops (can that be done?) as for using a mesh as grass, wouldn't that be very very very resource killing? Yet you don't know how to make a textured mesh? yes I do know how to make a textured mesh (in wings and in code) I am, however, not very good at...
by hutty
Fri Oct 15, 2010 5:37 pm
Forum: Help: Tactics and Playstyles
Topic: Always kill?
Replies: 18
Views: 8587

Re: Always kill?

I would likely not notice the situation and slaughter you all.
muahaha
lol
by hutty
Fri Oct 15, 2010 5:35 pm
Forum: General Map Making Discussions
Topic: umm wierd map problem
Replies: 5
Views: 2319

Re: umm wierd map problem

it is a tad underground (i hope ic an get a screen shot to you soon)
by hutty
Fri Oct 15, 2010 5:22 pm
Forum: Works In Progress
Topic: Sneak Peek: Pandora - Humans vs Na'Vi
Replies: 9
Views: 3328

Re: Sneak Peek: Pandora - Humans vs Na'Vi

The only enhancements I can think of is making the water on the edges match-up with the water in the map.

and the waterfall just seems a little 2d to me
by hutty
Fri Oct 15, 2010 5:18 pm
Forum: Help: Map Making
Topic: Questions about rain
Replies: 9
Views: 2612

Re: Questions about rain

Why not just use a textured mesh instead
how?
or if you just want a different ground texture you could just add a GroundMaterial to your map file.
yes, but I wanted 3d grass that poofed up from the ground, not a 2d texture.
by hutty
Fri Oct 15, 2010 12:22 pm
Forum: General Map Making Discussions
Topic: umm wierd map problem
Replies: 5
Views: 2319

Re: umm wierd map problem

no part of the mesh appeared, all I saw were 2 stubs, not an arch
by hutty
Fri Oct 15, 2010 11:57 am
Forum: Game Releases and Versions
Topic: Bzflag 3 Showcase
Replies: 6
Views: 4894

Re: Bzflag 3 Showcase

no, i tried to run it of a 2.99 build but half of the map just was missing, it didn't show up at all.

Ill try it a gain later when I can compile my own build

(the one I used was probably old or incomplete)
by hutty
Fri Oct 15, 2010 2:41 am
Forum: Map releases
Topic: Trexi - 2 Team CTF
Replies: 6
Views: 2540

Re: Trexi - 2 Team CTF

really nice touch for the bottom of the roofs, this map look quite interesting, even though it is rather straightforward

in other words I love it

:D
by hutty
Fri Oct 15, 2010 2:37 am
Forum: Help: Map Making
Topic: Questions about rain
Replies: 9
Views: 2612

Re: Questions about rain

thanks for the info,
too bad win clients cant
I was going to put still rain on the ground textured as grass.
by hutty
Thu Oct 14, 2010 5:46 pm
Forum: Help: Map Making
Topic: Questions about rain
Replies: 9
Views: 2612

Questions about rain

I have 2 questions related to bzflages partical engine. 1 When giving rain a texture (like bullets instead of raindrops) am I limited with the textures that come with bz? or can I use external textures from other places on the internet. 2 Is there anyway to make rain have a speed of 0 (in other word...
by hutty
Tue Oct 05, 2010 9:50 pm
Forum: Prefabs and Map Objects
Topic: Wooden Tower
Replies: 28
Views: 20100

Re: Wooden Tower

thanks blast

everything on the site is public domain
(i probably should state that on the site)
You can use it however you want
pretty much means public domain
by hutty
Sat Oct 02, 2010 3:07 am
Forum: Map Editors
Topic: random generator
Replies: 11
Views: 9124

Re: random generator

reallY?

i made it on a mac


anyways.. I dont think the gui version worked for anybody, if you want to fix it feel free.It is open source
by hutty
Thu Sep 30, 2010 5:41 pm
Forum: Prefabs and Map Objects
Topic: Wooden Tower
Replies: 28
Views: 20100

Re: Wooden Tower

mind if I put this in my bz object database site im working on?

is called Bz Environment at bzenv.site50.net
ill give you credit of course.