Search found 318 matches
- Thu Feb 11, 2010 11:48 am
- Forum: Players
- Topic: my bzf-wish
- Replies: 28
- Views: 9114
my bzf-wish
it would be ::: one week all GM and laser sniping style maps offline! back to the good old "mano a mano" fights we used to have! facing your opponent while fighting ::: not hiding! i am afraid the camping&sniping style ruins the game and drives off many players .....?! so one week ::: ...
- Mon Jan 25, 2010 10:22 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Problem building on Ubuntu
- Replies: 5
- Views: 2677
Re: Problem building on Ubuntu
maybe that helps you or new Ubuntu compilers to get a BZFlag-Server running. this were the steps i had to go through on a newly installed UBUNTU 9.10 (i only compiled BZFlag server though ::: for the client it might need more libs to be added?!). >what you need aptitude install autoconf aptitude ins...
- Sat Jan 23, 2010 8:20 am
- Forum: Map releases
- Topic: Jink CTF
- Replies: 8
- Views: 2197
Re: Jink CTF
i like it!!! good job!!!
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- Fri Jan 22, 2010 5:33 pm
- Forum: Screenshots & Artwork
- Topic: Map:Rendering
- Replies: 3
- Views: 2406
Re: Map:Rendering
its done in "Bryce" ::: very affordable but powerful 3D app!
- Tue Jan 05, 2010 10:59 am
- Forum: Help: Map Making
- Topic: Simple texcoord variant?
- Replies: 7
- Views: 2179
Re: Simple texcoord variant?
what helped me was using "Google SketchUp" to size and place the image ("right click" > Texture > Position) and with modeltool to convert it to a bzw file ....
(let me know if i could give you a hand?!)
(let me know if i could give you a hand?!)
- Tue Jan 05, 2010 9:26 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling from SVN - cant enable sharing
- Replies: 8
- Views: 3160
Re: Compiling from SVN - cant enable sharing
the undefined-references to ::: dlsym dlclose dlerror dlopen ::: were new (checking all my useless attempts i saved)!
a simple reinstall of "libdb-devel" did the job!
all works fine now (including the plugins)!
ohhh boy ::: sometimes its just weird!
a simple reinstall of "libdb-devel" did the job!
all works fine now (including the plugins)!
ohhh boy ::: sometimes its just weird!
- Mon Jan 04, 2010 8:11 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling from SVN - cant enable sharing
- Replies: 8
- Views: 3160
Re: Compiling from SVN - cant enable sharing
;-) always worked on debian ::: but i got at least no errore launching ./configure on ubuntu! but still no plugins! the errors although are better defined . . . bzfsPlugins.o: In function `getPluginVersion(void*)': /bzflag/src/bzfs/bzfsPlugins.cxx:174: undefined reference to `dlsym' bzfsPlugins.o: I...
- Mon Jan 04, 2010 2:38 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling from SVN - cant enable sharing
- Replies: 8
- Views: 3160
Re: Compiling from SVN - cant enable sharing
less lucky here! libtool --version ltmain.sh (GNU libtool) 2.2.6 everything compiles fine ( except plugins! ) and therefore getting the same errors as Grans when connecting to a server: /listplugins > Unknown command but ::: ./configure --enable-shared --enable-plugins --disable-client --enable-bzad...
- Wed Dec 16, 2009 10:33 am
- Forum: Map releases
- Topic: z Best Of z 2009
- Replies: 7
- Views: 3367
Re: z Best Of z 2009
thx for your comments! (the "x-mas themed" was just an excuse for the fancy coloring ::: but it needed some differentiation for a better overview and showing the elements i used from the other maps ) i was trying to vamp up the screenies with rendering the map as an obj-file :roll: .
- Wed Dec 16, 2009 9:39 am
- Forum: Screenshots & Artwork
- Topic: Map:Rendering
- Replies: 3
- Views: 2406
Map:Rendering
you folks all know the command "/saveworld -o mapname.obj" ::: right?
locate and open the saved file in a 3D app ::: add some lights, find a nice point of view, start rendering and you'll get something like this!
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locate and open the saved file in a 3D app ::: add some lights, find a nice point of view, start rendering and you'll get something like this!
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- Sun Dec 13, 2009 4:59 pm
- Forum: Map releases
- Topic: z Best Of z 2009
- Replies: 7
- Views: 3367
z Best Of z 2009
almost x-mas and 2010 rolling in ::: time for a review 2009. my way was to fuse some "successful" maps i made this year into a single one ::: taking bits and parts of DuPi, OCut, PiCo Bello and CrissCross and combining them into a single CTF, 2 shots and non-jumping map. adding some fancy ...
- Mon Nov 30, 2009 9:36 am
- Forum: Prefabs and Map Objects
- Topic: passbox to pass team flags in a nojumping map.
- Replies: 7
- Views: 5422
Re: passbox to pass team flags in a nojumping map.
adds tactical possibilities for team-play ::: that simple
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- Sun Nov 29, 2009 9:50 am
- Forum: Map releases
- Topic: Elusion FFA
- Replies: 1
- Views: 981
Re: Elusion FFA
very nice with a strong and simple concept behind! i like it
up&running at 001.bzflag.fr:5162
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up&running at 001.bzflag.fr:5162
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- Thu Nov 26, 2009 5:23 pm
- Forum: Prefabs and Map Objects
- Topic: passbox to pass team flags in a nojumping map.
- Replies: 7
- Views: 5422
Re: passbox to pass team flags in a nojumping map.
sometimes solutions are that easy!
boy i spent time to figure that out and only got the solution with the maxBumpHeight to drop it over a pyramid (PiCo Bello 001.bzflag.fr:5144)!
thats much better ahs3 and thx for sharing!!!!
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boy i spent time to figure that out and only got the solution with the maxBumpHeight to drop it over a pyramid (PiCo Bello 001.bzflag.fr:5144)!
thats much better ahs3 and thx for sharing!!!!
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- Wed Nov 25, 2009 1:16 pm
- Forum: Plug-in Releases
- Topic: Turret Plugin Release
- Replies: 27
- Views: 18583
Re: Turret Plugin Release
I need a little help to set up a turret-tower in the center of the map where a player can use it to shoot around 360° and downwards. problems i have so far ::: when i set the turretWeapon on top of the player ::: he gets shot! when i set the turretWeapon below the player ::: he gets shot! so i guess...
- Wed Nov 25, 2009 9:26 am
- Forum: Map releases
- Topic: Lopsy CTF
- Replies: 3
- Views: 2155
Re: Lopsy CTF
i loved it the second i played it!
up&running in europe at 001.bzflag.fr:5161 as
LOPSY ::: partially random ::: by ahs3
THX ahs3 for an other great map!
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up&running in europe at 001.bzflag.fr:5161 as
LOPSY ::: partially random ::: by ahs3
THX ahs3 for an other great map!
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- Wed Nov 25, 2009 9:12 am
- Forum: Plug-in Releases
- Topic: Capture the Base
- Replies: 9
- Views: 4971
Re: Capture the Base
Good job (as usual)!
neat idea and creates many new map ideas and strategies to use it!
looking forward to use it soon
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neat idea and creates many new map ideas and strategies to use it!
looking forward to use it soon
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- Mon Nov 09, 2009 5:55 pm
- Forum: Map releases
- Topic: HIXATI: HIX/DUCATI mixed styles
- Replies: 3
- Views: 1313
Re: HIXATI: HIX/DUCATI mixed styles
up in Europe too ::: 001.bzflag.fr:5143 > Rogues only! 001.bzflag.fr:5186 > 2Team CTF although i was just digging out an old version of mine which is a bit different! (uses maxBumpHeight to drive up the bases which are at the long sides, pyramids underneath to drop flag to center and octagons to &qu...
- Wed Oct 07, 2009 7:32 am
- Forum: General Map Making Discussions
- Topic: Football Map ideas
- Replies: 13
- Views: 3892
Re: Football Map ideas
i think this idea opens up a whole new style to bzflag with the need for some serious team-play! i started a while ago a thread in the "Enhancements" section ::: pass team-flag to player which is basically about the REAL football (that you guys call soccer ;-) ) and using a flag as ball th...
- Tue Oct 06, 2009 1:25 pm
- Forum: Help: Server Setup and Administration
- Topic: timestamp & logging
- Replies: 2
- Views: 1818
timestamp & logging
hi tanks with some new scripting to run some servers i screwed up the timestamps in the logfiles! some weird coding replaces the time and date entries now: starting bzfs with: bzadmin callsign@server:port 1>>log.txt 2>&1 i get: [1;24r[18;1H*** 'bzflag.fr' joined the game as Observer with: bzadmi...
- Tue Sep 29, 2009 11:31 am
- Forum: Map releases
- Topic: SimpleCTF
- Replies: 3
- Views: 1179
Re: SimpleCTF
yes ::: looks good! i like very much the simplicity of it! less is often more good job on that one!
just a suggestion ::: try to place and adjust the angles of the pyramids in the center, so you can reach up to the blocks with some well aimed rico-shots!?
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just a suggestion ::: try to place and adjust the angles of the pyramids in the center, so you can reach up to the blocks with some well aimed rico-shots!?
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- Thu Sep 24, 2009 5:20 pm
- Forum: Help: Map Making
- Topic: scripting to create a random map which is not random
- Replies: 6
- Views: 2022
Re: scripting to create a random map which is not random
well ::: Jefenry did it!!!! with all the difficulties and keeping the same layout and style ::: he made it work! big problem (in my point of view as a non-programmer) was to keep a range of sizes to certain elements in the map and that they don't intersect with others ::: he made it work! good job a...
- Wed Sep 23, 2009 9:49 am
- Forum: Help: Map Making
- Topic: scripting to create a random map which is not random
- Replies: 6
- Views: 2022
Re: scripting to create a random map which is not random
BIG thanks for your help guys!
especially to Jefenry and sigonasr2 for offering their help!
it works!
what a great community bzflag is!
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especially to Jefenry and sigonasr2 for offering their help!
it works!
what a great community bzflag is!
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- Tue Sep 22, 2009 7:24 am
- Forum: Help: Map Making
- Topic: scripting to create a random map which is not random
- Replies: 6
- Views: 2022
Re: scripting to create a random map which is not random
thx ::: good hint! looks good what the Purple Panzer did! unfortunately: ... I use Microsoft Visual Basic for the scripting, running on Windows. One reason I've chosen to send this out now is that Microsoft has made "Visual Basic Express" availabel * for free * - so anyone may grab a copy ...
- Sun Sep 20, 2009 3:22 pm
- Forum: Help: Map Making
- Topic: scripting to create a random map which is not random
- Replies: 6
- Views: 2022
scripting to create a random map which is not random
I would very appreciate the help of a scripting-wizard, who could find a solution to write a script that creates a random world/map based on the layout of the DuPi map ... (001.bzflag.fr:5140) DuPi is set-up with 4 diagonals crossing out from the center, made of small boxes and pyramids with differe...