after looking at it again, I see that there is a palce where it may not load up the right base color. Ive made a 1.5.9f10 version that fixes it so it should allways do it right. The link is above.
Let me know how it goes.
Search found 4441 matches
- Fri Feb 14, 2003 12:50 am
- Forum: Map Editors
- Topic: BZEdit for windows base update
- Replies: 9
- Views: 5671
- Fri Feb 14, 2003 12:46 am
- Forum: Map Editors
- Topic: BZEdit for windows base update
- Replies: 9
- Views: 5671
- Fri Feb 14, 2003 12:03 am
- Forum: News & Announcements
- Topic: upcoming 1.7g2 release
- Replies: 45
- Views: 22631
- Thu Feb 13, 2003 8:06 pm
- Forum: Map Editors
- Topic: BZEdit for windows base update
- Replies: 9
- Views: 5671
- Thu Feb 13, 2003 5:37 pm
- Forum: Map Editors
- Topic: BZEdit for windows base update
- Replies: 9
- Views: 5671
BZEdit for windows base update
I found the last bug with bases I think.
an updated version can be found at http://ragnarok.bakadigital.com/ragnaro ... taller.exe
[edit] fixed link
[edit2] updated with changes for base UI loading.
an updated version can be found at http://ragnarok.bakadigital.com/ragnaro ... taller.exe
[edit] fixed link
[edit2] updated with changes for base UI loading.
- Thu Feb 13, 2003 4:39 pm
- Forum: News & Announcements
- Topic: upcoming 1.7g2 release
- Replies: 45
- Views: 22631
- Thu Feb 13, 2003 2:23 am
- Forum: News & Announcements
- Topic: upcoming 1.7g2 release
- Replies: 45
- Views: 22631
- Wed Feb 12, 2003 4:40 pm
- Forum: News & Announcements
- Topic: upcoming 1.7g2 release
- Replies: 45
- Views: 22631
I talked to Tim. We are going to pull the pyrmaid thing till after the proto. break. Cobra, you don't need Tim's permision to branch on your own. That's what GPL is about. If the code is where you want it when you want to branch, you can have at it when ever you want. That's what I did. On a side no...
- Tue Feb 11, 2003 8:50 pm
- Forum: Enhancements
- Topic: PS2 Linux and BZflag
- Replies: 4
- Views: 4038
- Tue Feb 11, 2003 4:51 pm
- Forum: News & Announcements
- Topic: upcoming 1.7g2 release
- Replies: 45
- Views: 22631
- Tue Feb 11, 2003 4:44 pm
- Forum: Enhancements
- Topic: PS2 Linux and BZflag
- Replies: 4
- Views: 4038
Does the PS2 linux have a hardware OpenGL implmenetation? Last I heard it just exposed some of the native PS2 APIs, but not all. Without GL there would be a lot to rewrite.. But hey if you have a PS2 and the $200 hard drive, and net kit, and the linux kit and wana give it ago, have fun :) Now The X-...
- Fri Feb 07, 2003 4:43 pm
- Forum: Enhancements
- Topic: Callsign registration & aditional admin options
- Replies: 5
- Views: 4104
- Fri Feb 07, 2003 4:03 am
- Forum: Enhancements
- Topic: Callsign registration & aditional admin options
- Replies: 5
- Views: 4104
- Fri Feb 07, 2003 3:58 am
- Forum: Enhancements
- Topic: Callsign registration & aditional admin options
- Replies: 5
- Views: 4104
- Fri Feb 07, 2003 12:54 am
- Forum: Enhancements
- Topic: Callsign registration & aditional admin options
- Replies: 5
- Views: 4104
Callsign registration & aditional admin options
I am implementing a patch that will give servers some more controll over how they can give out admin rights, and allow users some more contoll over the uses of there callsigns. The plan is this: Split out the individual "/" server comands to be controlable on a per user basis. Not just a /...
- Tue Feb 04, 2003 8:11 pm
- Forum: News & Announcements
- Topic: upcoming 1.7g2 release
- Replies: 45
- Views: 22631
- Sat Feb 01, 2003 9:35 am
- Forum: Servers: General Discussion
- Topic: Knightmare
- Replies: 7
- Views: 4776
This is way I say change protcoll slightly ( the magic string, send another confirmation packed ) and/or the version number. Then the code can't be easaly used on normal servers, you can release source, and all can be happy. And it prevents normal people from hiting the cheat server. You make your b...
- Sat Feb 01, 2003 3:09 am
- Forum: Bugs and Problems
- Topic: Maps with large teleporters run jerky
- Replies: 6
- Views: 5024
- Fri Jan 31, 2003 6:28 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problem adding world to bzfs...
- Replies: 4
- Views: 3183
- Fri Jan 31, 2003 6:25 pm
- Forum: Bugs and Problems
- Topic: Maps with large teleporters run jerky
- Replies: 6
- Views: 5024
- Fri Jan 31, 2003 6:24 pm
- Forum: Bugs and Problems
- Topic: Maps with large teleporters run jerky
- Replies: 6
- Views: 5024
- Fri Jan 31, 2003 1:26 am
- Forum: Bugs and Problems
- Topic: Map size related bug for BZFlag
- Replies: 19
- Views: 9105
- Thu Jan 30, 2003 2:50 am
- Forum: Map Editors
- Topic: CTF Bases
- Replies: 3
- Views: 3344
- Tue Jan 28, 2003 12:33 am
- Forum: Bugs and Problems
- Topic: Map size related bug for BZFlag
- Replies: 19
- Views: 9105
- Sun Jan 26, 2003 7:05 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: slow client suggestions?
- Replies: 5
- Views: 3865
If I recall the FireGL 1000 Pro uses a Permedia 2 chipset from 3dlabs. That should run with some hardware features. The thing I would look at would be your video drivers. Do the drivers you have installed for X support hardware acelleration? If not, then you are just running software rendering, and ...