Search found 565 matches

by AlliedArmour
Mon Dec 05, 2005 10:27 pm
Forum: General Map Making Discussions
Topic: SwillCTF, Escalator, guardrails?
Replies: 15
Views: 4043

Solid bars
by AlliedArmour
Mon Dec 05, 2005 10:18 pm
Forum: General Map Making Discussions
Topic: SwillCTF, Escalator, guardrails?
Replies: 15
Views: 4043

No, the rails will only be on either side of the ramp
by AlliedArmour
Mon Dec 05, 2005 9:54 pm
Forum: General Map Making Discussions
Topic: SwillCTF, Escalator, guardrails?
Replies: 15
Views: 4043

SwillCTF, Escalator, guardrails?

Hello all,

Well, my SwillCTF map didn't go badly at all, but I've recieved some suggestions for it, major 2 are these:

Ramps are phydrv activated - auto-take-you-up
Ramps have guardrails - so it isn't possible to fall off

Opinions?


I voted neither so it's easy for me to see, cancel it
by AlliedArmour
Wed Nov 23, 2005 8:41 pm
Forum: Map releases
Topic: Tank Assult
Replies: 6
Views: 2050

Not bad NM!

This'll be nice to play on somtime. :)
by AlliedArmour
Tue Nov 22, 2005 10:33 pm
Forum: Prefabs and Map Objects
Topic: WWII Fighter
Replies: 133
Views: 77550

Ok, talk to me then. PM me, if you have any IM service tell me that too.

I've forgotten your prob by now :D
by AlliedArmour
Mon Nov 21, 2005 11:35 pm
Forum: Enhancements
Topic: BZFlag gameplay types.
Replies: 2
Views: 1336

Sounds good! Probably kinda hard to implement tho.
by AlliedArmour
Sat Nov 19, 2005 7:18 pm
Forum: Map releases
Topic: my new ctf map
Replies: 24
Views: 7251

Nice map XP!!
by AlliedArmour
Sat Nov 19, 2005 3:04 am
Forum: Help: Map Making
Topic: mesh with holes
Replies: 9
Views: 2522

Why wont a modeller work? It's your best choice.

At least gsL and Blender can cut holder in meshes.
by AlliedArmour
Fri Nov 18, 2005 10:40 pm
Forum: Screenshots & Artwork
Topic: My biggest score yet
Replies: 4
Views: 2489

Met:
Probably around 3 hours, it was really nice seeing you there :)

donny_baker:
Yup, that's it

Win XP:
Yaaa - that's where I was(shhh)

I love your server too :wink: . Most of it. :)
by AlliedArmour
Fri Nov 18, 2005 1:41 am
Forum: Screenshots & Artwork
Topic: My biggest score yet
Replies: 4
Views: 2489

My biggest score yet

I was over at Tankball(Thanx WinXP) for a while a few days ago and look what I had when I left. 2 pics - ones cropped - the other is sized down.
by AlliedArmour
Wed Nov 16, 2005 12:26 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling 2.0.2 under Win98
Replies: 2
Views: 2483

I don't think so because no problems came when I tried that command alone
by AlliedArmour
Tue Nov 15, 2005 11:58 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling 2.0.2 under Win98
Replies: 2
Views: 2483

Compiling 2.0.2 under Win98

I'm trying to compile 2.0.2 under Win98SE using DevCpp. It seems to compile without error until all files are done then comes up with this: Compiler: Default compiler Building Makefile: "C:\Source\bzflag-2.0.2.20050318\Dev-C++\Makefile.win" Executing make... make.exe -f "C:\Source\bzf...
by AlliedArmour
Fri Nov 11, 2005 9:53 pm
Forum: Screenshots & Artwork
Topic: Saturn in wheelbarrow
Replies: 23
Views: 7913

You could spin the texture, that should give the correct idea.
by AlliedArmour
Fri Nov 11, 2005 9:48 pm
Forum: Screenshots & Artwork
Topic: Saturn in wheelbarrow
Replies: 23
Views: 7913

Heyy! That's good HT!
by AlliedArmour
Fri Nov 11, 2005 9:03 pm
Forum: Screenshots & Artwork
Topic: Saturn in wheelbarrow
Replies: 23
Views: 7913

Well, gsL's UV tools are excellent - have a shot at it, you can get converters back to OBJ I think.
by AlliedArmour
Wed Nov 09, 2005 12:51 am
Forum: Screenshots & Artwork
Topic: Saturn in wheelbarrow
Replies: 23
Views: 7913

Yup, it's from the monopoly set. I think me1? L4M3R? is doing it.
by AlliedArmour
Tue Nov 08, 2005 11:37 pm
Forum: Screenshots & Artwork
Topic: Saturn in wheelbarrow
Replies: 23
Views: 7913

Course it's ok :) . That's what they're there for.

Hmmm, a portable planet?
by AlliedArmour
Fri Nov 04, 2005 12:38 am
Forum: Map Editors
Topic: I'm a bastard
Replies: 10
Views: 5962

Oh, I see. I first thought that the base was done.
by AlliedArmour
Thu Nov 03, 2005 11:58 pm
Forum: Map Editors
Topic: I'm a bastard
Replies: 10
Views: 5962

This sounds great, keep it up. What is the first advanced feature you're going to put in going to be? Right now for map editing I'd love a mesh imprt and placement tool, it can be tiresome doing small fixes and having to start server, start BZ, join server, quit BZ, edit, and so on.
by AlliedArmour
Thu Nov 03, 2005 10:06 pm
Forum: Map releases
Topic: I host maps
Replies: 51
Views: 16629

Thas'll be fun, thanx Win XP!

Oh, do you have the correct settings?
by AlliedArmour
Thu Nov 03, 2005 9:06 pm
Forum: Map Editors
Topic: I'm a bastard
Replies: 10
Views: 5962

What other OSes will this be compatible with?

Oh, and will it have more features than BZEdit 1.6.5?
by AlliedArmour
Tue Nov 01, 2005 10:55 pm
Forum: Leagues: General Discussion
Topic: Enlighten me, please?
Replies: 22
Views: 12988

Ok, thans again. I'm still choosing one(two, three?).
by AlliedArmour
Tue Nov 01, 2005 10:14 pm
Forum: Leagues: General Discussion
Topic: Enlighten me, please?
Replies: 22
Views: 12988

Oh, do some of these leagues require plugins?
by AlliedArmour
Tue Nov 01, 2005 9:39 pm
Forum: Map releases
Topic: I host maps
Replies: 51
Views: 16629

Ok, thanx. Pity about that 'cause NOBODY hosts tankball.
by AlliedArmour
Tue Nov 01, 2005 9:38 pm
Forum: Works In Progress
Topic: My Second Map...
Replies: 14
Views: 6272

A question, what flags will be allowed? 'cause it looks like a laser would rule.

I think it'll be nice to play on though, good work 'specially for a 1nd map. :)