ahh, i see you moved it over to
http://bzbb.bzflag.org/viewtopic.php?t= ... +generator
Search found 388 matches
- Fri Jul 23, 2004 2:21 pm
- Forum: General Map Making Discussions
- Topic: Map image generator script
- Replies: 12
- Views: 5306
- Fri Jul 16, 2004 6:13 pm
- Forum: Map releases
- Topic: the pyramid
- Replies: 6
- Views: 4790
- Fri Jul 16, 2004 5:23 pm
- Forum: Map releases
- Topic: the pyramid
- Replies: 6
- Views: 4790
just an fyi, the inverted pyramid may cause an issue with 1.10.6 clients/servers......somehow you cant drive on top of pyramids like you could in 1.10.2.......for a test goto vipers site and see how long it takes before you get stuck on the inverted pyramids. you can put a thin block on the bottom t...
- Wed Jul 14, 2004 3:00 pm
- Forum: Leagues: General Discussion
- Topic: National BZflag League(NBL)
- Replies: 76
- Views: 33034
- Wed Jul 14, 2004 1:27 pm
- Forum: Enhancements
- Topic: admin helps
- Replies: 8
- Views: 3753
- Tue Jul 13, 2004 9:51 pm
- Forum: General Map Making Discussions
- Topic: "Maze" generator C source... *NEW & IMPROVED!!
- Replies: 10
- Views: 4526
Hex Maze Generator
Here is a Hex Maze Generator. I added some more control over the number of teleporters, heights, etc...........most are not switches and are horribly buried in the code. I was only able to get this working on a Win XP box with ActiveState. My tests on rh linux kept getting hung........have not had t...
- Tue Jul 13, 2004 4:36 pm
- Forum: General Discussion
- Topic: Spawn Camping
- Replies: 21
- Views: 6391
my one issue is not so much with spawn camping, but the fact that the team flag spawns before the team spawns. This allows an opposing team to quickly............way too quickly..........capture the opposing teams flag, especially if there is pyramid near by. I am not a big fan of spawn camping, sin...
- Mon Jul 12, 2004 2:59 pm
- Forum: Leagues: General Discussion
- Topic: New server /player list on Fortix web site!
- Replies: 7
- Views: 4761
- Sat Jul 10, 2004 12:22 pm
- Forum: Bugs and Problems
- Topic: world saving
- Replies: 1
- Views: 2172
there was some talk on the irc channel about problems with the download. I downloaded Vipers map he is currently running and all the inverted pyramids lost their flipz settings. now with that said, i have not had that problem when downloading my own maps........go figure. It may be that the server o...
- Sat Jul 10, 2004 12:18 pm
- Forum: General Map Making Discussions
- Topic: "Maze" generator C source... *NEW & IMPROVED!!
- Replies: 10
- Views: 4526
Re: maze
sid6.7 wrote:very cool maze on galkir there grumbler nice script
to make it...well done
thanks, but georgy deserves the credit. all i added was a bzmap exporter.....with some teleporter stuff at the request of learner.
- Fri Jul 09, 2004 6:09 pm
- Forum: General Map Making Discussions
- Topic: "Maze" generator C source... *NEW & IMPROVED!!
- Replies: 10
- Views: 4526
Python Maze
ok, so i tried lan's script and it is pretty cool, but I was expecting a maze.....beginning, end...etc. well, after discussions on irc, there are other maze scripts out there(none except lan's for bzflag that I know of) so i did a little searching and came across a python script written by a guy in ...
- Wed Jul 07, 2004 1:22 am
- Forum: Map releases
- Topic: heres 3 maps by me Viper.
- Replies: 5
- Views: 4492
Another One by Viper
Another map by viper......we had issues downloading from the client, so I posted the corrected version here.
good work viper.
good work viper.
- Tue Jul 06, 2004 5:25 pm
- Forum: General Discussion
- Topic: Admin issues..
- Replies: 9
- Views: 4252
- Tue Jul 06, 2004 5:17 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Maps - The big issue.
- Replies: 2
- Views: 1406
- Fri Jul 02, 2004 3:00 am
- Forum: Map releases
- Topic: AnGriff v1.2
- Replies: 11
- Views: 5899
- Sat Jun 26, 2004 3:07 pm
- Forum: General Discussion
- Topic: shellshockbz
- Replies: 11
- Views: 4372
- Fri Jun 25, 2004 7:36 pm
- Forum: Map releases
- Topic: AnGriff v1.2
- Replies: 11
- Views: 5899
AnGriff v1.2
I have been playing around with an assault ctf map. Its definitely not done, but I would appreciate some constructive critiques on what is there now. couple of my goals. 1. create a fair by non-symmetric ctf map. part of this comes from spawning and having no clue which side of the map I am on. 2. k...
- Thu Jun 24, 2004 12:30 pm
- Forum: Bugs and Problems
- Topic: Bugs in 1.10.6 Win vrs
- Replies: 3
- Views: 2556
- Wed Jun 23, 2004 1:26 pm
- Forum: General Discussion
- Topic: My Graphics Card (Need Opinions and help)
- Replies: 7
- Views: 3065
work some nights at McyDs for awhile, and pick up a top of the line ATI or NVIDIA. I have used the 5200, and its fair. i currently run with the 5950, and its probably overkill. The prices on the 5700 are dropping so that may also be an option. The only issues I have had with linux is that the nvidia...
- Wed Jun 23, 2004 1:17 pm
- Forum: Bugs and Problems
- Topic: possible callsign bug
- Replies: 2
- Views: 2394
- Tue Jun 22, 2004 7:00 pm
- Forum: General Discussion
- Topic: switching to DSL
- Replies: 2
- Views: 1546
Re: switching to DSL
after last nights beating by Grumbler :) i'm fed up with comcast cable and going to switch to dsl. i'm not familiar with DSL options, is there a bandwith spec some of you can recommend? i need DSL that allows me to play on ducati (Germany), from the USA. comcast sucks. sm Beating..........i believe...
- Tue Jun 22, 2004 5:57 pm
- Forum: General Map Making Discussions
- Topic: bzmapper v2.0
- Replies: 7
- Views: 4236
Sample bzg file
#for the test map on bzflag.galkire.net:5555 seed 8 constant HEIGHT 12 # Make the crazy sinusoids define group1 repeat 3 x paths size (3-x)*7 52.5 HEIGHT pos 0 0 HEIGHT*x segments 2 var angle 0 repeat 52+3*(3-x) point (angle-360)*0.90 sin(angle)*40 var angle angle+15 end end end delete /P0/*/23 # ga...
- Fri Jun 18, 2004 6:21 pm
- Forum: Servers: General Discussion
- Topic: current server options -silence
- Replies: 8
- Views: 4134
- Thu Jun 17, 2004 7:32 pm
- Forum: Servers: General Discussion
- Topic: Setting up a BZflag server in Linux
- Replies: 20
- Views: 8988
how do i set up the config for teams?.....i wnat to have teammates....lol....co-op is fun!! also...how do i set it to where a player could get dropped if they lag too much? how do i set up the warnings and all???? can any of you admins give a hand with that one?? thanks http://bzbb.bzflag.org/viewt...
- Thu Jun 17, 2004 1:35 pm
- Forum: Map releases
- Topic: HugeMap - the Great Plains
- Replies: 2
- Views: 3301
ok, here was final take on this map after play. 1. clients will have to modify their radar settings in the config file to use it as before......would be nice if it didnt scale but had a series of set distances. 2. laser is deadly. really good map for testing your skill. 3. i think when spawn zones a...