Search found 986 matches

by optic delusion
Mon Mar 05, 2018 1:45 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

Re: Apocalypse In Action :: Planet MoFo

Some fun over the weekend. Since the introduction of the multiple-shot flags, we've had the problem of sometimes (fairly often) somebody else gets the points for your kill. This is caused by the extra shots (which are actually world weapons) over-writing the shot-ID-numbers of previous shots. The wa...
by optic delusion
Thu Mar 01, 2018 2:44 am
Forum: Players
Topic: Unexpected Disconnections by Servers and what to do if they happen.
Replies: 3
Views: 3952

Re: Unexpected Disconnections by Servers and what to do if they happen.

You may have to wait up to three minutes after a callsign goes NR (non-responsive) until the server automatically kills the connection. The reason you went NR will almost always be on your end, or somewhere in the middle, and only rarely will the server be at fault. If it's the server's problem, usu...
by optic delusion
Tue Feb 13, 2018 2:44 am
Forum: Help: Map Making
Topic: Stay Out Areas for a certain team
Replies: 3
Views: 3878

Re: Stay Out Areas for a certain team

The King of the Hill (KOTH) plugin also springs to mind. I am very skeptical that you will be able to get any world weapon to do team checks, but the only reason I say that is.... If it was possible someone would have already done it. But having said that... I can't remember anyone WANTING to do tha...
by optic delusion
Tue Feb 13, 2018 12:38 am
Forum: General Discussion
Topic: A pastebin for /savemsgs
Replies: 6
Views: 4658

Re: A pastebin for /savemsgs

I like this, Thank You Allejo.
by optic delusion
Sun Jan 21, 2018 3:49 pm
Forum: Help: Map Making
Topic: How Does a Server Allocate Flags Without "zoneflag"?
Replies: 6
Views: 5505

Re: How Does a Server Allocate Flags Without "zoneflag"?

It looks to me that the zone was a leftover that the mapper forgot to remove. It does not appear to do anything. It has no attribute. The Zone object Specifies a certain range in the world, and what attributes that range has. zone name example_zone position 0.0 0.0 0.0 size 1.0 1.0 1.0 rotation 0.0 ...
by optic delusion
Sun Jan 21, 2018 1:53 pm
Forum: General Map Making Discussions
Topic: Back at it
Replies: 1
Views: 3093

Re: Back at it

Think small, default size or smaller, a big map is never going to make it with low player counts. If it's fun 2on2, then those four players will stick around long enough to attract more players. Keep the action fast, compressed. One trick is to zone all spawns so that none happen at the outer edges....
by optic delusion
Wed Nov 15, 2017 11:49 pm
Forum: General Map Making Discussions
Topic: Map concept
Replies: 5
Views: 5216

Re: Map concept

What would work... They spawn in a zone with no options except to pass through an area where they cannot help but pick up a flag, then pass through a teleporter... And i'm pretty sure you can forbid the dropping of flags very effectively, but can't remember how that's done.
by optic delusion
Wed Nov 15, 2017 11:39 pm
Forum: General Map Making Discussions
Topic: Map concept
Replies: 5
Views: 5216

Re: Map concept

We've tried many times to "zap" flags to players, and it's always the same. It starts out looking pretty good, but very soon there are packets lost and a player does not receive the flag. Then as soon as there are players running around without their assigned flag, the whole concept falls ...
by optic delusion
Sat Jun 03, 2017 12:53 am
Forum: Help: Map Making
Topic: Box Vs Mesh
Replies: 8
Views: 6500

Re: Box Vs Mesh

In experiments I did in 2009.... I had seven variations of starship enterprise models with face counts from 1,000 to 100,000. My mac's BZFlag frames-per-second dropped pretty significantly as the total number of mesh faces neared 30,000. I ran public servers with these models and almost all of the p...
by optic delusion
Mon Jan 30, 2017 12:33 am
Forum: Map releases
Topic: Rain'n Frogs map for BZFlag 2.0
Replies: 13
Views: 6541

Re: Rain'n Frogs map for BZFlag 2.0

Bumping a very old old thread, because this map is made of awesome and needs to be seen again.
It will be seen soon.
by optic delusion
Sun Jan 15, 2017 4:03 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

plugin prophet

Thanks to Allejo, plugin changes are now active. 1. Shot Limit Zones now display shot limit at flag pickup. (Still not perfect because i have shot limits on both zoned and unzoned AirStrike,AS flags.) 2. The much anticipated Anti-Bait is now baked into Apocalypse Team-Flag-Geno function!!! a. A high...
by optic delusion
Sat Jan 07, 2017 9:03 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

ExEx - VeeEyeEye

For year twenty seventeen I'm switching to roman numerals, but still spelling it out. ExEx - VeeEyeEye. I know, MMXVII is correct, but i don't care about correct. Map geometry changes will be large, but located in the relatively inconsequential "corner villages" that are the last remnant o...
by optic delusion
Tue Nov 01, 2016 1:06 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

Re: Apocalypse In Action :: Planet MoFo

Team switching (without rejoin) was never taken into consideration when BZFlag was originally developed. At first I was quite amazed that it works at all. TeamSwitch had a rare but dangerous bug and we weren't sure what caused it. The plugin was removed around the time Airstrike and Grenade was adde...
by optic delusion
Sat Oct 22, 2016 8:10 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

Re: Apocalypse In Action :: Planet MoFo

I wanted to call RG "FIVE SECONDS TO DIE" or "52", but did not get my wish. What is not immediately apparent with RG is that it's zoned so it's NEVER in the center 30% of the map. If you picked it up in the center it would be too easy to geno the other team, especially with lots ...
by optic delusion
Sat Oct 22, 2016 9:41 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

Re: Apocalypse In Action :: Planet MoFo

MG has three variables, and they all interact. Server max shots also plays a role. Change one and the way the others behave change as well. Also, lag.
You gotta experiment to find the perfect recipe. It's harder than it seems.
by optic delusion
Fri Sep 30, 2016 12:23 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

Re: Apocalypse In Action :: Planet MoFo

Inappropriate callsigns will be banned.
by optic delusion
Wed May 25, 2016 12:10 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

Re: Apocalypse In Action :: Planet MoFo

Thanks to The Most Awesome Allejo, we have a new spawn algorithm plugin. All spawns are directly facing the enemy's team flag. If you fire immediately on spawn, it will be aimed at the enemy flag, It now becomes much harder for you to carry genocide. If you do get a geno kill, everybody respawns wit...
by optic delusion
Mon May 16, 2016 10:08 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

Re: Apocalypse In Action :: Planet MoFo

Soon after adding the Killer Rabbit of Caerbannog flag, I realized why it was removed the first time. It can and will kill teammates. It was nice for a day.
by optic delusion
Fri May 13, 2016 10:13 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

Re: Apocalypse In Action :: Planet MoFo

The method to test this is.... 1. Grab a team flag. 2. pull yourself into that wall, like you did before. 3. drop the team flag. 5. if the team flag stays inside the wall, in a place where it will be impossible to pick it up again, that's what i need to know. To be sure there are no possible hiding ...
by optic delusion
Fri May 13, 2016 4:25 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

Re: Apocalypse In Action :: Planet MoFo

in reply to lkjhg
I am aware that there are more than a couple spots where if you do the correct actions, you can pull yourself into and through a wall.
I am interested in any spots where the team flag may be hidden inside a wall,
by optic delusion
Thu May 12, 2016 12:17 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

4209

I don't usually do this, but I'm announcing a test server. This server will not be public or on the list server, and no authentication. May or may not be running at any time between now and Sunday. The address is Mofo.Allejo.io : 4209 The reason is that it is my third attempt at eliminating every ti...
by optic delusion
Sat Feb 27, 2016 10:13 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

Re: Apocalypse In Action :: Planet MoFo

Please don't do that.
by optic delusion
Thu Feb 25, 2016 1:07 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 208
Views: 352914

Re: Apocalypse In Action :: Planet MoFo

Chunks, check your private messages.
by optic delusion
Sun Jan 24, 2016 3:42 pm
Forum: Plug-in Releases
Topic: Shot Limit Zone
Replies: 5
Views: 3001

Re: Shot Limit Zone

just realized that... zoneflag will generate the number of flags i want, and shotLimitZone preserves shot limits... If i make a zone including all flags, that is as big as the world size... I can move flag generation completely out of the conf file, and into the bzw. Also gives me the ability to sim...
by optic delusion
Sun Jan 24, 2016 2:50 am
Forum: General Discussion
Topic: Expanding "@" but no idea on what servers
Replies: 4
Views: 2511

Re: Expanding "@" but no idea on what servers

Also, there are different levels of @, defined by the server owner. Some server owners give the admins wide leeway to do just about everything, other server owners give their admins the bare necessities to get the job done. These are the possible permissions, https://wiki.bzflag.org/Server_Permissio...