Search found 53 matches
- Tue Jun 05, 2007 10:30 pm
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13795
Blah, this is getting confusing. Maybe capping a flag should earn you a point*, and killing someone earns you a fraction of a point. If that's even possible. *maybe you should get a larger bonus from capping if your team is outnumbered. Some sort of ratio or percentage thing, I imagine. This might h...
- Tue Jun 05, 2007 4:51 pm
- Forum: Help: Tactics and Playstyles
- Topic: Help 4 newbs
- Replies: 16
- Views: 10683
Yeah, observer mode helps a lot. It defaults to follow the player with the most points (I think), and that's the setting you probably want. A quick rundown of the observer controls (off the top of my head): F8: switch camera mode in roaming mode: Arrow keys: Pan camera Shift+arrows: move camera up a...
- Mon Jun 04, 2007 3:14 pm
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13795
- Sun Jun 03, 2007 9:47 pm
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13795
- Sun Jun 03, 2007 8:16 pm
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13795
Hmmm. *scratches nonexsistant beard* Idea (this may be a bit too complex): You don't lose points for bringing the flag away from your base. You do, however, earn a point for bringing your flag X bzunits towards your base (dunno what X would be). HOWEVER, after you score a point from doing this, ther...
- Sun Jun 03, 2007 7:15 pm
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13795
How about going ~away~ from your base deducts that many points. moving more then 300 bzw units away will blow you up, and put the flag where it started. that'll prevent people from teamcapping, and every 100 units, you get a notification The only problem with that is, what if you want to hide your ...
- Sun Jun 03, 2007 6:33 pm
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13795
Tedius makes an excellent point. A while back there was a topic (search for it) about abolishing individual player scores (dependent on kills). The idea never came about, but I will always say, some other scoring method has to be better on CTF, what Tedius suggests would be great. Perhaps an actual...
- Sun Jun 03, 2007 12:03 am
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13795
Maybe the other teams flag spawns outside the base, it could even fall from the sky into the middle of the arena. To expand more on that idea everytime 1 team caps, the opposing teams flag appears in the sky (cannot be seen in other words), within about 5 minutes (giving teams time to flood the mid...
- Sat Jun 02, 2007 11:35 pm
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13795
True, but you could always do the opposite and give the lowest scoring players an advantage (now that I think about it, that's a much better idea). Also, I agree with what you said about the flag capping issue, there's really no way around that. A few more ideas: 1) the losing team in CTF gets a sli...
- Sat Jun 02, 2007 10:14 pm
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13795
Rewards for kills/caps
This is an idea that's been explored in many multiplayer games before, and IMO is perfect for BZflag. Upon reaching a certain number of points (or caps, if it's a CTF map), you get a certain reward every time you spawn. If you drop under that number of points, you obviously lose the reward. Rewards ...
- Sat Jun 02, 2007 8:17 pm
- Forum: Enhancements
- Topic: Yet Another Flag Suggestion: Gravity Control
- Replies: 8
- Views: 3817
- Sat Jun 02, 2007 8:13 pm
- Forum: Enhancements
- Topic: Multiple world-spanning map
- Replies: 8
- Views: 3482
- Sat Jun 02, 2007 1:17 am
- Forum: Enhancements
- Topic: Multiple world-spanning map
- Replies: 8
- Views: 3482
Multiple world-spanning map
Inspired by a thread in the Map Making forum (I think, can't seem to find it right now), what if there was a map that spanned several seperate "worlds", each connected by special teleporters? I'm not sure how exactly you would impliment it, but it could add a lot to the game. For instance,...
- Fri May 25, 2007 5:33 pm
- Forum: Players
- Topic: How would you rate yourself
- Replies: 180
- Views: 227861
- Fri May 25, 2007 5:31 pm
- Forum: Enhancements
- Topic: New Flag ideas: SC and TR
- Replies: 20
- Views: 6155
- Fri May 25, 2007 4:38 pm
- Forum: Enhancements
- Topic: New Flag ideas: SC and TR
- Replies: 20
- Views: 6155
- Thu May 24, 2007 10:00 pm
- Forum: Enhancements
- Topic: New Flag ideas: SC and TR
- Replies: 20
- Views: 6155
- Thu May 24, 2007 9:20 pm
- Forum: Enhancements
- Topic: New Flag ideas: SC and TR
- Replies: 20
- Views: 6155
SC.. you can already zoom with binocs, the reload time/range thing has some merit, but since it is a flag the not moving part makes you a sitting duck and no one in their right mind would hold on to the flag I think Stij meant you will still be able to move when you're not zoomed in with the scope....
- Thu May 24, 2007 4:55 pm
- Forum: Map Editors
- Topic: BZWorkbench is in the Works
- Replies: 66
- Views: 73914
- Thu May 24, 2007 4:49 pm
- Forum: Enhancements
- Topic: New Flag ideas: SC and TR
- Replies: 20
- Views: 6155
New Flag ideas: SC and TR
Scope (SC): Turns your binoculars into a deadly accurate scope! You can zoom in and out while using the binoculars with up and down on the mouse (or arrow keys, if that's your thing). Also, the range of your shots is increased, at the cost of longer reload time. Also, you can't move forward and back...
- Mon May 14, 2007 3:06 pm
- Forum: Enhancements
- Topic: Built-in flag abilities (no, this is not a new flag idea)
- Replies: 8
- Views: 2856
- Mon May 14, 2007 3:05 pm
- Forum: Enhancements
- Topic: New plugin idea: Destructable Bullets
- Replies: 12
- Views: 4381
- Sat May 12, 2007 12:17 am
- Forum: Enhancements
- Topic: Double Jump
- Replies: 18
- Views: 6158
Making my client invincible to all shots is fun ... but for some reason that's not allowed. Swearing at the kiddies on the family friendly server can be fun ... again, people seem to frown upon that. ....Did you just compare adding a double jump to swearing at children? >_> Besides, last time I che...
- Fri May 11, 2007 9:22 pm
- Forum: Enhancements
- Topic: New plugin idea: Destructable Bullets
- Replies: 12
- Views: 4381
New plugin idea: Destructable Bullets
Wouldn't it be cool if you could destroy bullets coming at you by shooting them? Either that, or when two bullets collide have them rico away in opposite directions...
Could add a new bit of strategy, especially on maps where you don't have much room to dodge, like "no jumping" maps.
Could add a new bit of strategy, especially on maps where you don't have much room to dodge, like "no jumping" maps.
- Fri May 11, 2007 9:04 pm
- Forum: Enhancements
- Topic: Built-in flag abilities (no, this is not a new flag idea)
- Replies: 8
- Views: 2856