Yet another bug at our all time favourite OL map Tajitsu

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Monster
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Yet another bug at our all time favourite OL map Tajitsu

Post by Monster » Sun May 12, 2013 12:58 am

picasion.com_b2ffb7778c90bb17e59444138ec394f8.gif
please excuse the bad quality
picasion.com_b2ffb7778c90bb17e59444138ec394f8.gif (419.69 KiB) Viewed 1018 times
hey guys,
this is what happened when Khonkhortisan, Crazystringgirl and I played around some hours ago:

Khonkhortisan was attempting to shoot through the wall when the bullet split up and followed two different paths at the same time. As Observer it appeared to me that the bullet followed the "normal" path towards the red tank. Simultaniously it also went through the wall and resulted in hitting csg and slyther at the same time.

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FiringSquad
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Re: Yet another bug at our all time favourite OL map Tajitsu

Post by FiringSquad » Mon May 13, 2013 11:28 am

Cool!

Best 2fer I've seen yet.

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Kesslar
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Re: Yet another bug at our all time favourite OL map Tajitsu

Post by Kesslar » Thu Jul 18, 2013 3:00 am

that's crazy...why would it do that? is that just a glitch...or what?

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blast
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Re: Yet another bug at our all time favourite OL map Tajitsu

Post by blast » Thu Jul 18, 2013 4:02 am

Floating point calculation differences between different compilers, compiler optimizations, and platforms. Shot path is calculated by each client, so given a case like the one above, those calculations can differ from client to client depending on various factors.
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