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Yet another bug at our all time favourite OL map Tajitsu

Posted: Sun May 12, 2013 12:58 am
by Monster
please excuse the bad quality
please excuse the bad quality
picasion.com_b2ffb7778c90bb17e59444138ec394f8.gif (419.69 KiB) Viewed 3978 times
hey guys,
this is what happened when Khonkhortisan, Crazystringgirl and I played around some hours ago:

Khonkhortisan was attempting to shoot through the wall when the bullet split up and followed two different paths at the same time. As Observer it appeared to me that the bullet followed the "normal" path towards the red tank. Simultaniously it also went through the wall and resulted in hitting csg and slyther at the same time.

Re: Yet another bug at our all time favourite OL map Tajitsu

Posted: Mon May 13, 2013 11:28 am
by FiringSquad
Cool!

Best 2fer I've seen yet.

Re: Yet another bug at our all time favourite OL map Tajitsu

Posted: Thu Jul 18, 2013 3:00 am
by Kesslar
that's crazy...why would it do that? is that just a glitch...or what?

Re: Yet another bug at our all time favourite OL map Tajitsu

Posted: Thu Jul 18, 2013 4:02 am
by blast
Floating point calculation differences between different compilers, compiler optimizations, and platforms. Shot path is calculated by each client, so given a case like the one above, those calculations can differ from client to client depending on various factors.