I think this is an issue which should be addressed by the community so that there is an understanding by all involved. I raise the point based on my experiences, and also of other players who I have talked to that found themselves in similar situations. Because there is no way to "Pause" the clock during match play, wouldn't it be best to have a general understanding in place prior to match time? (Sub-question - would it be hard to put a "Pause" function into the bzfs countdown code?)
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This situation happened last night, as referenced in another post by chikorita:
As SGI says - "Ehi!"Chikorita wrote:the time was 1:00am ... an your team lost
We lost by *1* point, and I think that again your lag was very much a contributing factor (it went from about the same as Ramsteins (230ms +/-) to up over ***1200ms***, fluctuating up and down, and you lost packets). Ramsteins lag remained consistent throughout the match. This was similar to the last 2 matches, which both were cancelled due to the same factor. A consistent lag can be accounted for and adapted to, but lag to the point that you were having is almost akin to having a third teammate.
Please note that I'm not saying that you guys aren't good players - but I've learned that I would caution my team, or any other, against playing a match against any team which had a player who was exhibiting the lag characteristics which you had last night. I have stopped a match against you for this reason, but last night I decided to let it ride. That was a bad decision - I don't think that the match was a true measure of your team ability against ours, because of the lag involved. I should have called a halt to it the second or third time that I saw bullets go through you to no effect. I have seen this only one other time against any other team (it was HoW in that instance).
Hehe! That's funny! The fact is that we - Spiff and I - were willing, *wanted very much* to match you again - and, now, I can't help but think that the reason that you two wouldn't play us was based on fear of losing. Why? The only factor mentioned as a reason *not* to match (time/lateness) proved not to be a factor at all - you were both on long enough to have played another match against us. Perhaps fear of losing is a good reason... (And, yes, I am provoking you into the next BzR vs USD match!)Chikorita wrote:if my teammates said no , it was for a good reason ...
So I throw the gauntlet down - the next match of BzR/USD will be you and learner (BzR) versus Spiff and me (USD). We look forward to thoroughly trouncing you...